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Zombie Riot V1.9.1b


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thegregster101
New Member
Join Date: Jan 2012
Old 01-30-2012 , 16:37   Re: My Custom Map Crash
Reply With Quote #831

Hey guys. Do you know if there are any problems with having a trigger_multiple that sets zombies/terrorists health to 1. Will this cause a server crash as it is what I'm experiencing in the i3d server.

For Insta Kill == OnTrigger >> !activator >> SetHealth >> 1
For Max Ammo = OnTrigger >> ammogive >> Use
For Nuke == OnTrigger >> THurter >> Enabled

I have made this zombie riot map with rebuild-able windows and power ups like in call of duty Nazi zombies.

Insta Kill (bots out of the spawn will only have 1 HP 30 seconds)

Max Ammo (Humans get unlimited ammo 30 seconds)

Nuke (bots out of the spawn get -500 HP over 5 seconds)

Are my outputs conflicting with any ZR commands or settings that may cause a server crash?
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deathkilla
Senior Member
Join Date: Mar 2011
Old 02-11-2012 , 01:33   Re: Zombie Riot V1.9.1b
Reply With Quote #832

its been occurring for a while, but do u have any clue why the round ends when there is 1 ct left and someone leaves the server or joins the server.

it happends so often in my server, your the last CT alive and someone joins the server, and then T's somehow win :/
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Lingus
Member
Join Date: Jan 2010
Location: UK
Old 02-19-2012 , 11:17   Re: Zombie Riot V1.9.1b
Reply With Quote #833

anybody noticing that the flames of burning zombies stixk around long after the ragdoll has dissolved and respawned?

also there is a wierd 'squelching' noise everytime a zombie get's hit but it isn't the flesh wound sound, I can't seem to disable it anywhere. Any ideas?

I adore this plugin, many thanks greyscale
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deathkilla
Senior Member
Join Date: Mar 2011
Old 02-19-2012 , 14:14   Re: Zombie Riot V1.9.1b
Reply With Quote #834

Quote:
Originally Posted by Lingus View Post
anybody noticing that the flames of burning zombies stixk around long after the ragdoll has dissolved and respawned?

also there is a wierd 'squelching' noise everytime a zombie get's hit but it isn't the flesh wound sound, I can't seem to disable it anywhere. Any ideas?

I adore this plugin, many thanks greyscale
ya, u should deleted that, its annoying as fuck. i deleted it in my server, but idk where i deleted it from soz.
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Lingus
Member
Join Date: Jan 2010
Location: UK
Old 02-19-2012 , 20:40   Re: Zombie Riot V1.9.1b
Reply With Quote #835

anyone know? it's well annoying me now lol
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Teigen
Senior Member
Join Date: Jun 2011
Location: Norway
Old 02-25-2012 , 18:42   Re: Zombie Riot V1.9.1b
Reply With Quote #836

Worked fine first round/map. Made it trough killing boss @ level 9

now on next map, it starts like normal but after 1st or 2nd round the map is over.
aka scoreboard comes and server changes map.

Nothing else installed, and errorlog is clean
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FreedomHouseMD
New Member
Join Date: Feb 2012
Old 02-29-2012 , 08:10   Re: Zombie Riot V1.9.1b
Reply With Quote #837

h1 2 a11 I'm use ZRiot long time, and I'm very like it. But! Bot quota = 18, and when players are connect, bots are dissconect or dead all round. Why? =/ Can I somehow "freeze" the bots? "bot_cant_dissconect 1"? When on my server many people (many humans, or CT) = to little bots (zombies, or T), and this is not interesting =(
And the almost last question. Can players go in zombie team without admin (zriot_zombie <player> - Forces a player to the Zombie force)? Like in Zombie Horde.
And the last question. How I can allowed on the server suicide? ("kill" in console)

Sorry for BAD english

My server: 86.62.98.194:27015 (Russia, Moscow)

Last edited by FreedomHouseMD; 02-29-2012 at 08:10.
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deathkilla
Senior Member
Join Date: Mar 2011
Old 03-06-2012 , 20:02   Re: Zombie Riot V1.9.1b
Reply With Quote #838

Quote:
Originally Posted by Teigen View Post
Worked fine first round/map. Made it trough killing boss @ level 9

now on next map, it starts like normal but after 1st or 2nd round the map is over.
aka scoreboard comes and server changes map.

Nothing else installed, and errorlog is clean
this has been a problem for ages and ages, i have fixed it in my mod, however my mod is super super old compared to the mod on this forum.
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denzel519
Junior Member
Join Date: Mar 2012
Old 03-07-2012 , 07:02   Re: Zombie Riot V1.9.1b
Reply With Quote #839

I found a solution how to increase the bots for the team, download the file from the archive to a folder cstrike
And changes in zombieriot.cfg bot_difficulty 0 and set the number of bots zriot_zombiemax

PS Sorry translated by an interpreter in the English language.
Attached Files
File Type: zip Bots.zip (72.4 KB, 226 views)

Last edited by denzel519; 03-23-2012 at 21:29. Reason: Removed attachment. don't post smx files without corresponding source code
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Lingus
Member
Join Date: Jan 2010
Location: UK
Old 03-09-2012 , 17:10   Re: Zombie Riot V1.9.1b
Reply With Quote #840

denzel519 that seems to work fine, just had 40 zombies after my ass! How come bot_difficulty has to be set to 0?

is there no way to disable the noise that plays everytime a zombie takes damage? it is thoroughly frustrating me!
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