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Developer Builds Available


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 04-06-2010 , 01:17   Re: Developer Builds Available
#11

BAILOPAN sucks at optimization. He doesn't know the first thing about it.

In all seriousness... is speed really the priority now? I'd like to see some decent data structures, personally. I'd love to port STL ADT's to Pawn through the VM but that would fuck up portability... maybe I'll port celltravtrie to it, at least (unrelated to STL).

bail: I'd also like to see an interpreted language built into AMXX as we talked about a while ago. I might try doing that but it would obviously be a fork as I could never get it to be fast enough that it would be useful in a production environment. I got started on an interpreter for Pawn assembly, written in Pawn, but I never finished it. I'd estimate I'm about 25% of the way through.

Oh well. Gotta wait for exams to finish, first.
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BAILOPAN
Join Date: Jan 2004
Old 04-06-2010 , 03:07   Re: Developer Builds Available
#12

Hawk - cool! I'd like to see that sometime if you don't mind.
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[Black_Jack]
Member
Join Date: Mar 2010
Location: Novosi[Beer]sk
Old 04-06-2010 , 08:23   Re: Developer Builds Available
#13

What added in developer build.
X_x
MB I blind or stupid...
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 04-06-2010 , 18:32   Re: Developer Builds Available
#14

Quote:
Originally Posted by [Black_Jack] View Post
What added in developer build.
X_x
MB I blind or stupid...
You edit the source code and develop. Tada.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 04-06-2010 , 18:46   Re: Developer Builds Available
#15

Are these builds personal, or do we submit them to you, or what?
I understand we can still post patches or updates in the bug reporting system, but what does this add for the unoriginal developers of AMXX who want to update it with bug fixes, new ideas, etc.?
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 04-06-2010 , 19:01   Re: Developer Builds Available
#16

You use the Mercurial system to add fixes and patches.

http://wiki.alliedmods.net/Mercurial_Tutorial
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Quote:
Originally Posted by bash.org
<axle345> I mean seriosuly guys holocaust jokes aren't funny
<axle345> Anne Frankly, I won't stand for it.
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BAILOPAN
Join Date: Jan 2004
Old 04-06-2010 , 19:19   Re: Developer Builds Available
#17

Exolent: The process for getting any code into the tree is the same whether or not you are an "official" developer:
* Post a bug report.
* Attach a patch, explain what it is.
* Ask a qualified peer to review it (me, sawce, DS)

Once a patch gets r+'d (positive review), a developer will check it into the source tree. I will gladly give anyone commit access once they have a few patches under their belt.
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wsg900
Junior Member
Join Date: Dec 2009
Old 04-07-2010 , 00:48   Re: Developer Builds Available
#18

nice~~~ thank u sir
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Old 04-07-2010, 06:00
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chp'
Senior Member
Join Date: Nov 2008
Old 04-07-2010 , 19:46   Re: Developer Builds Available
#19

Excuse my ignorance, could someone tell the difference between the last version(1.8.1) for this?
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wrecked_
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Join Date: Jan 2010
Location: New York (GMT-5)
Old 04-07-2010 , 20:23   Re: Developer Builds Available
#20

Quote:
Originally Posted by chp' View Post
Excuse my ignorance, could someone tell the difference between the last version(1.8.1) for this?
This is giving people opportunities to fix bugs for the last version.
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