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[HELP] Print Fall Damage Plugin


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xantis
Junior Member
Join Date: Feb 2019
Old 08-14-2019 , 10:42   [HELP] Print Fall Damage Plugin
Reply With Quote #1

Hello, i found a plugin from this thread:
https://forums.alliedmods.net/showthread.php?t=287004

and i want to edit this plugin for print fall and vehicle damage to chat for my hns server.

for example:
[TAG] (player) took (number) fall damage.

Code:
#pragma semicolon 1

#define DEBUG

#define PLUGIN_AUTHOR "boomix && Grey83"
#define PLUGIN_VERSION "1.00"

#include <sourcemod>
#include <sdkhooks>

#define LoopAllPlayers(%1) for(int %1=1;%1<=MaxClients;++%1)\
if(IsClientInGame(%1))

public Plugin myinfo = 
{
	name = "Warning: shooting others",
	author = PLUGIN_AUTHOR,
	description = "Warns in chat, that player is shooting others",
	version = PLUGIN_VERSION,
	url = "http://forums.alliedmods.net"
};

public void OnPluginStart()
{
	LoopAllPlayers(i)
		SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage);
	
}

public void OnClientPutInServer(int client)
{
	SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}

public Action Event_OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype) 
{
	
    if(damagetype & DMG_FALL || damagetype & DMG_VEHICLE)
    {
    	PrintToChatAll("\x1 \x2 Warning:\x1 Player\x3 %N\x1 is shooting others!", attacker);
    	return Plugin_Handled; 
    }
    
    return Plugin_Continue;
}
im stuck in here.
xantis is offline
Cruze
Veteran Member
Join Date: May 2017
Old 08-14-2019 , 11:31   Re: [HELP] Print Fall Damage Plugin
Reply With Quote #2

PHP Code:
public Plugin myinfo 
{
    
name "Warning: shooting others",
    
author PLUGIN_AUTHOR,
    
description "Warns in chat, that player is shooting others",
    
version PLUGIN_VERSION,
    
url "http://forums.alliedmods.net"
};

public 
void OnPluginStart()
{
    
LoopAllPlayers(i)
        
SDKHook(iSDKHook_OnTakeDamageEvent_OnTakeDamage);
    
}

public 
void OnClientPutInServer(int client)
{
    
SDKHook(clientSDKHook_OnTakeDamageEvent_OnTakeDamage);
}

public 
Action Event_OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype
{
    
    if(
damagetype DMG_FALL || damagetype DMG_VEHICLE)
    {
        
PrintToChatAll("Player\x3 %N took %d fall damage."victimRoundFloat(damage));
        return 
Plugin_Handled
    }
    
    return 
Plugin_Continue;

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