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[L4D2] prop_dynamic_override couldn't teleport with velocity


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LinLinLin
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Join Date: Sep 2021
Old 12-08-2023 , 23:06   [L4D2] prop_dynamic_override couldn't teleport with velocity
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code:
PHP Code:
    int entity CreateEntityByName("prop_dynamic_override");
    if( 
entity || !IsValidEntity(entity) )
        return 
Plugin_Handled;
    
    
DispatchKeyValue(entity"model"PIPEBOMB);
    
DispatchKeyValue(entity"spawnflags""256");
    
DispatchKeyValue(entity"disablereceiveshadows""1");
    
DispatchKeyValue(entity"disableshadows""1");
    
DispatchKeyValue(entity"solid""0");
    
SetEntProp(entityProp_Send"m_nSolidType"61);
    
SetEntProp(entityProp_Send"m_CollisionGroup"2);
    
DispatchSpawn(entity);
    
g_pipebomb[client] = entity;
    
PrintToChat(client"Create pipebomb for client %N"client); 
teleport code in SDKHook_PostThink callback for client.
PHP Code:
    GetEntPropVector(g_pipebomb[client], Prop_Data"m_vecAbsOrigin"currentpos);
    
GetEntPropVector(g_pipebomb[client], Prop_Data"m_angAbsRotation"currentang);
    
PrintToServer("Entity(%d) pos %.1f,%.1f,%.1f ang %.1f,%.1f,%.1f"g_pipebomb[client],
    
currentpos[0],currentpos[1],currentpos[2],
    
currentang[0],currentang[1],currentang[2]);
    
PrintToServer("Target(%d) pos %.1f,%.1f,%.1f ang %.1f,%.1f,%.1f"target,
    
targetpos[0],targetpos[1],targetpos[2],
    
targetang[0],targetang[1],targetang[2]);

    
MakeVectorFromPoints(currentpostargetposvel);
    
PrintToServer("Vel %.0f, %.0f, %.0f"vel[0],vel[1],vel[2]);
    
TeleportEntity(g_pipebomb[client], NULL_VECTORtargetangvel); 
teleport not work for velocity, but ang are changed successfully.
pos and vel num are correct base on the print infomation.
does something wrong with the code?

Last edited by LinLinLin; 12-08-2023 at 23:08.
LinLinLin is offline
King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 12-08-2023 , 23:33   Re: [L4D2] prop_dynamic_override couldn't teleport with velocity
Reply With Quote #2

Quote:
Originally Posted by LinLinLin View Post
code:
PHP Code:
    int entity CreateEntityByName("prop_dynamic_override");
    if( 
entity || !IsValidEntity(entity) )
        return 
Plugin_Handled;
    
    
DispatchKeyValue(entity"model"PIPEBOMB);
    
DispatchKeyValue(entity"spawnflags""256");
    
DispatchKeyValue(entity"disablereceiveshadows""1");
    
DispatchKeyValue(entity"disableshadows""1");
    
DispatchKeyValue(entity"solid""0");
    
SetEntProp(entityProp_Send"m_nSolidType"61);
    
SetEntProp(entityProp_Send"m_CollisionGroup"2);
    
DispatchSpawn(entity);
    
g_pipebomb[client] = entity;
    
PrintToChat(client"Create pipebomb for client %N"client); 
teleport code in SDKHook_PostThink callback for client.
PHP Code:
    GetEntPropVector(g_pipebomb[client], Prop_Data"m_vecAbsOrigin"currentpos);
    
GetEntPropVector(g_pipebomb[client], Prop_Data"m_angAbsRotation"currentang);
    
PrintToServer("Entity(%d) pos %.1f,%.1f,%.1f ang %.1f,%.1f,%.1f"g_pipebomb[client],
    
currentpos[0],currentpos[1],currentpos[2],
    
currentang[0],currentang[1],currentang[2]);
    
PrintToServer("Target(%d) pos %.1f,%.1f,%.1f ang %.1f,%.1f,%.1f"target,
    
targetpos[0],targetpos[1],targetpos[2],
    
targetang[0],targetang[1],targetang[2]);

    
MakeVectorFromPoints(currentpostargetposvel);
    
PrintToServer("Vel %.0f, %.0f, %.0f"vel[0],vel[1],vel[2]);
    
TeleportEntity(g_pipebomb[client], NULL_VECTORtargetangvel); 
teleport not work for velocity, but ang are changed successfully.
pos and vel num are correct base on the print infomation.
does something wrong with the code?
Use molotov_projectile. Valve did not develop prop dynamics objects to be movable, just projectiles, players and prop_physics
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