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[L4D1 AND L4D2] Survivor Respawn


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Lider99
Member
Join Date: Mar 2020
Old 10-23-2020 , 21:08   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #11

Good job
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moekai
Member
Join Date: Jul 2019
Old 10-30-2020 , 18:48   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #12

Can you add an option to use the command on dead bots?
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-18-2020 , 22:42   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #13

I'm having the same error reported by HarryPotter.

Reporting this one:
Code:
[SM] Blaming: Survivor Respawn.smx
[SM] Call stack trace:
[SM]   [0] GetEntProp
[SM]   [1] Line 928, /home/forums/content/files/2/9/0/3/2/7/185091.attach::IsClientIdle
[SM]   [2] Line 646, /home/forums/content/files/2/9/0/3/2/7/185091.attach::TimerCount
I added a HasEntProp(i, Prop_Send, "m_humanSpectatorUserID") check to prevent this.

Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3 seconds after PluginStart).

I changed it to always read from ConVar as a quick fix.

Added pt-br and pt-pt translations.
Attached Files
File Type: sp Get Plugin or Get Source (Survivor Respawn.sp - 51 views - 32.1 KB)
File Type: txt SurvivorRespawn.phrases.txt (4.9 KB, 24 views)
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Last edited by Marttt; 03-02-2021 at 07:51.
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