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Solved [req] sv_alltalk vote?


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popilas
Senior Member
Join Date: Apr 2017
Location: lituanica
Old 05-05-2021 , 06:12   [req] sv_alltalk vote?
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Hello, maybe who have or know how i can do ,
When start new map, and after 30sec do vote sv_alltalk 2 or 0 ? and server cvar change to sv_alltalk 0 or 2 ..

Last edited by popilas; 05-06-2021 at 03:23.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-05-2021 , 22:39   Re: [req] sv_alltalk vote?
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Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).
Attached Files
File Type: sma Get Plugin or Get Source (alltalkvote.sma - 11 views - 1.6 KB)
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popilas
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Join Date: Apr 2017
Location: lituanica
Old 05-06-2021 , 03:20   Re: [req] sv_alltalk vote?
Reply With Quote #3

Quote:
Originally Posted by fysiks View Post
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).
Thanks its worked ,,!!!!!

Last edited by popilas; 05-06-2021 at 03:22.
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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 05-06-2021 , 09:58   Re: [req] sv_alltalk vote?
Reply With Quote #4

Quote:
Originally Posted by fysiks View Post
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).
Just to you know, RegameDLL cvars:

Code:
When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
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Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 05-06-2021 , 23:27   Re: [req] sv_alltalk vote?
Reply With Quote #5

Quote:
Originally Posted by iceeedr View Post
Just to you know, RegameDLL cvars:

Code:
When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
Not something I will ever use.
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Last edited by fysiks; 05-06-2021 at 23:28.
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