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[L4D1 AND L4D2] Machine Gun System(02/22/2021)


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Ernecio
Member
Join Date: Sep 2019
Location: The United Mexican State
Old 02-25-2021 , 23:23   Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
Reply With Quote #11

Quote:
Originally Posted by ZBzibing View Post
Can you learn from the witch guardian, hold down the E button to pick up or put it down, and even the progress bar prompts
I have already done it, some functions are not available in L4D1, but there are alternatives, if both plugins are used there could be incompatibilities
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 03-04-2021 , 21:08   Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
Reply With Quote #12

This plugin is great!
You should add a create, position and save option in the data folder, just like the Silvers plugins.
PHP Code:
sm_machine        // Spawns a temporary Machine at your crosshair. Usage: sm_machine <1|2> (1=Minigun / 2=.50 Cal).
sm_machinesave    // Spawns a Machine at your crosshair and saves to config. Usage: sm_machine <1|2> (1=Minigun / 2=.50 Cal).
sm_machinepos    // Displays a menu to adjust the Machine origin your crosshair is over.
sm_machineang    // Displays a menu to adjust the Machine angles your crosshair is over.
sm_machinelist    // Displays a list of Machines spawned by the plugin and their locations.
sm_machinedel     // Removes the Mini Gun you are nearest to and deletes from the config if saved.
sm_machineclear   // Removes all Machines from the current map.
sm_machinewipe    // Removes all Machines from the current map and deletes them from the config. 
sm_machinemenu    // Open the machine gus menu (only in-game). 
Quote:
// Sets the probability of being betrayed by machine guns
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_machine_betray_chance "0"
I remember this in the Panxiaohai plugin, if you attacked the turret it would become an enemy (I know it reverses with MOUSE2 shove).
If the probability is "100" it will still remain friendly, unless someone gives it the slightest bit of damage.
Why not add a cvar to spawn an enemy machine?
PHP Code:
sm_machineangry    // Spawns a temporary Machine enemy at your crosshair. Usage: sm_machineangry <1|2> (1=Minigun / 2=.50 Cal).
sm_machineangrysave    // Spawns a Machine enemy at your crosshair and saves to config. Usage: sm_machineangry <1|2> (1=Minigun / 2=.50 Cal). 
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Ernecio
Member
Join Date: Sep 2019
Location: The United Mexican State
Old 03-04-2021 , 22:33   Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
Reply With Quote #13

Hello thanks for the nice ideas i also thought about this before, but this could require some hard work i think and for now i think everything is fine with this plugin
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-06-2021 , 23:06   Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
Reply With Quote #14

Working well so far and the ability to set the placement timer is great. Is it possible to change the brightness/color of the machine gun outline?
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Ernecio
Member
Join Date: Sep 2019
Location: The United Mexican State
Old 03-17-2021 , 13:59   Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
Reply With Quote #15

Quote:
Originally Posted by Mr. Man View Post
Working well so far and the ability to set the placement timer is great. Is it possible to change the brightness/color of the machine gun outline?
Thanks for the idea of glowing funtion, i will add this in the next update
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