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[L4D1+2] Perkmod


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RastA_RaTon
New Member
Join Date: Dec 2016
Old 04-23-2020 , 16:43   Re: [L4D1+2] Perkmod
Reply With Quote #651

hello with everyone

there is a way to make the benefits work without having to type the command !perks
on the menu ... of course they can only have those that I choose to use ...

is that some new ones when they enter do not know what perk is for and they think they are cheating and they leave ...

Thank you very much in advance
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-10-2020 , 05:11   Re: [L4D1+2] Perkmod
Reply With Quote #652

I have one question.

...

THE CODE IS SO MUCH SPAGHETTI.
WHY.


A lot of things are hard-coded into when they are called, and there's a lack of functions that, once made, could've helped make the code easier to read and write.

Seriously, look at this.

Spoiler


I know, I know, it's an old and very complex plugin, but there was still stuff that could've been compressed into defines/consts and functions to save anyone who's trying to edit this a headache.
ATM (at the moment), I'm chalking this up to probably the age of how little easily-accessible info there was of Sourcemod, even though I've never experienced it.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 06-10-2020 , 08:59   Re: [L4D1+2] Perkmod
Reply With Quote #653

This plugin is from 2009, last update from the author was on 2013, I think there is no point on reviving/talking about coding on "old" threads.
SM has some best practices for coding nowadays and good tutorials available, lots of plugins are written by people that don't know much about coding,
since I'm new here, I don't know the difficulties in the "old syntax" days or even about the lack of documentation and examples.
Some people only want to share their work to improve the game/community, if the plugin works, it is enough for most of "non-developers" admins.
No reason to extend about this in the following posts. I' not trying to be rude is just advice about getting to nowhere, the best place to talk about this kind of thing is in the "Scripting" or "Plugin/Gameplay Ideas and Requests" area.
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Last edited by Marttt; 06-10-2020 at 09:02.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-10-2020 , 09:34   Re: [L4D1+2] Perkmod
Reply With Quote #654

Keep in mind that this plugin was originally made for L4D1 since it was released 3 months before L4D2 even came out. I would imagine the author didn't have much experience back then nor any examples to go off of like Marttt said. You're just preaching to a wall with dry paint at this point. The code sucks but that's nothing new for a plugin that will be 11 years old in less than 2 months.
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Sev
Veteran Member
Join Date: May 2010
Old 06-10-2020 , 10:28   Re: [L4D1+2] Perkmod
Reply With Quote #655

Cycle of plugin life.

If the day ever came where Valve announced L4D3.

Things would happen.

1. Some old coders would come back who just kinda played both games for a few months and coded about the same amount of time to code and play L4D3 to pick up where Valve inevitably leaves holes in the game
2. Gradually L4D2 coding would be abandoned more than it is now
3. This probably happens regardless if Valve sticks with the source engine or decides to go with a different one. Last leaks/rumors hinted at an engine switch that I remember

Last edited by Sev; 06-10-2020 at 10:29.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-10-2020 , 21:57   Re: [L4D1+2] Perkmod
Reply With Quote #656

Alrighto, didn't expect these replies.

Then again, getting asked for plugin editing, and, due to humbleness and being tempted along by them, agreed in exchange for a game, and which I realize t'was a mistake as I really didn't want to do plugin editing prompted me to make that stressed reply.
And that has lead me here, as of now.

I did well with the small plugin-editing he offered me, but I just moved on to the big ones like these, and I don't know whether to keep going and suffer for a game I inevitably don't have VR devices for, OR gather the courage to refuse the offer.
Even with the small plugins, I didn't really feel okay with it.

Now I understand why some people create these fine prints in their signatures:
I am not available for plugin creating/editing. Don't ask me to get anything done.

Last edited by Shadowysn; 06-10-2020 at 21:58.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 11-27-2020 , 00:40   Re: [L4D1+2] Perkmod
Reply With Quote #657

Any experience coder here able to add in new perks as well as fix some bugs of this plugin?

Willing to pay a small token of appreciation for a job well done.

PM me if interested.
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 12-23-2020 , 14:08   Re: [L4D1+2] Perkmod
Reply With Quote #658

Updated and fixed issues on RU translation
Attached Files
File Type: txt plugin.perkmod.txt (10.7 KB, 206 views)
File Type: txt plugin.perkmod - all langs 1 file.txt (30.0 KB, 208 views)
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Lider99
Member
Join Date: Mar 2020
Old 12-30-2020 , 11:37   Re: [L4D1+2] Perkmod
Reply With Quote #659

Quote:
Originally Posted by Kleiner View Post
Updated and fixed issues on RU translation
You can share the plugins themselves?
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santdrback
Member
Join Date: Apr 2020
Old 10-26-2021 , 11:25   Re: [L4D1+2] Perkmod
Reply With Quote #660

Nice plugin dude
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