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Make a circle


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stephen473
Senior Member
Join Date: Jan 2017
Location: somewhere on earth
Old 04-13-2017 , 17:44   Make a circle
Reply With Quote #1

Hi guys i tried to make a plugin which teleport terrorist on a circle

here is my code:
HTML Code:
void Circle(int target, int radius)
{

	int d = radius;
	float newpos[3];
	float targetpos[3];
	
	GetClientAbsOrigin(target, targetpos);
	
	for (int i = 1; i <= MaxClients; i++)
	{
		if (IsClientInGame(i) && IsPlayerAlive(i) && target != i && GetClientTeam(i) == 2)
		{
			
			float x = (Cosine(PI * 2 * i / n) * d);
			float y = (Sine(PI * 2 * i / n) * d);
			newpos[0] = targetpos[0] + x;
			newpos[1] = targetpos[1] + y;
			newpos[2] = targetpos[2];
			
			float vec[3];
			SubtractVectors(targetpos, newpos, vec);
			NormalizeVector(vec, vec);
			float angles[3];
			GetVectorAngles(vec, angles);  
			
			TeleportEntity(i, newpos, angles, NULL_VECTOR);
		}
	}
}
but not working,can someone fix this?
stephen473 is offline
shanapu
Veteran Member
Join Date: Apr 2015
Location: .de
Old 04-13-2017 , 17:58   Re: Make a circle
Reply With Quote #2

https://forums.alliedmods.net/showth...ghlight=circle
https://forums.alliedmods.net/showth...ghlight=circle
https://github.com/shanapu/MyCircle

https://github.com/shanapu/MyCircle/...e.sp#L370-L396
PHP Code:
    float clientPos[3], ang[3], unitradius;
    
GetClientAbsOrigin(clientclientPos);
    
GetClientEyeAngles(clientang);
    
unitradius radius 52.49343832020997;

    for (
int i 0GetArraySize(g_aCircle); i++)
    {
        
float newPos[3], vec[3], angles[3];
        
newPos[0] = clientPos[0] + (Cosine(DegToRad(angle) * GetArraySize(g_aCircle)) * unitradius);
        
newPos[1] = clientPos[1] + (Sine(DegToRad(angle) * GetArraySize(g_aCircle)) * unitradius);

        if (
gc_bHoverCircle.BoolValue)
        {
            
newPos[2] = clientPos[2] + 10;
        }
        else
        {
            
newPos[2] = clientPos[2];
        }

        
SubtractVectors(clientPosnewPosvec);
        
NormalizeVector(vecvec);
        
GetVectorAngles(vecangles);

        
int iClient GetArrayCell(g_aCirclei);
        
SetEntityRenderColor(iClientg_iColorPlayer[0], g_iColorPlayer[1], g_iColorPlayer[2], 255);
        
TeleportEntity(iClientnewPosanglesNULL_VECTOR);

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