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Module: SemiclipEx


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hzqst
Senior Member
Join Date: Jul 2008
Old 07-15-2015 , 07:05   Re: Module: SemiclipEx
Reply With Quote #11

Quote:
Originally Posted by Xalus View Post
This looks something I needed last months for finishing my Bomberman,
to bad only window .dll

Could someone fix a linux-compiled version (sorry for bumping thread)..
Can someone provide me with a newest linux goldsrc engine file(engine.so)? I can't make it a linux version without that
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 07-15-2015 , 07:24   Re: Module: SemiclipEx
Reply With Quote #12

Quote:
Originally Posted by hzqst View Post
Can someone provide me with a newest linux goldsrc engine file(engine.so)? I can't make it a linux version without that
I have zero experience with such stuff,

but there is a little bug in your sma;

PHP Code:
register_forward(FM_AddToFullPack,"[B]fw_AddToFullPack_Post[/B]",1)

public [
B]AddToFullPack_Post[/B](es_handle,e,ent,host,hostflags,player,pSet
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Retired.
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baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-15-2015 , 09:48   Re: Module: SemiclipEx
Reply With Quote #13

Quote:
Originally Posted by hzqst View Post
Can someone provide me with a newest linux goldsrc engine file(engine.so)? I can't make it a linux version without that
Can't you download it with SteamCMD?
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Old 07-19-2015, 13:39
Xalus
This message has been deleted by Xalus. Reason: Backup helped me.
JusTGo
Veteran Member
Join Date: Mar 2013
Location: Tunisia
Old 08-04-2015 , 11:19   Re: Module: SemiclipEx
Reply With Quote #14

any one have linux version ?
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Netsys
Senior Member
Join Date: Feb 2010
Old 10-13-2015 , 00:00   Re: Module: SemiclipEx
Reply With Quote #15

plzzz linux version
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btd
New Member
Join Date: Oct 2015
Old 10-14-2015 , 14:57   Re: Module: SemiclipEx
Reply With Quote #16

Quote:
Originally Posted by Netsys View Post
plzzz linux version
https://forums.alliedmods.net/showth...=Semiclip+v2.2
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vitorrossi
Senior Member
Join Date: Apr 2012
Location: NY, USA
Old 11-18-2015 , 11:27   Re: Module: SemiclipEx
Reply With Quote #17

Could you please provide an example on how to use this with traceline?
Also, do you think it would be possible to use this to force a traceline collision with an entity instead of avoiding it?
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baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 12-07-2015 , 16:21   Re: Module: SemiclipEx
Reply With Quote #18

It isn't the same... look down.

Quote:
Originally Posted by baneado View Post
Didn't you see the BIG advantage?
On that module you only can set semiclip per team or per all, but it doesn't individually.
Now, with this module you can select the player you want to set semiclip by a var per example.

Continue working on it, it's GREAT

So, I'm here to bump, any news about linux version? I need it please, and I think more people too.
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Garey
Member
Join Date: Feb 2008
Location: Russian Federation
Old 04-09-2017 , 19:47   Re: Module: SemiclipEx
Reply With Quote #19

I was compiled this module for linux but i cut some functions thats hooks with detour windows library, so basiclly its same...
Heres binaries and edited sources:
Attached Files
File Type: zip SemiclipEx_src.zip (40.1 KB, 80 views)
File Type: so SemiclipEx_amxx_i386.so (18.4 KB, 107 views)
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baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 04-16-2017 , 10:11   Re: Module: SemiclipEx
Reply With Quote #20

Great, I will test it this week
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