I want to replace push
Default is : player push player2
I want : player2 push player
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define PLUGIN "Push"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"
new cvar
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar = register_cvar("amx_moveplayer", "1")
register_touch("player", "player", "touchtouch")
}
public touchtouch(player, player2)
{
if(get_pcvar_num(cvar))
{
if((!(task_exists(player * 1000 + player2))) && (!(task_exists(player2 * 1000 + player))))
{
new Float:speed[2][3]
new Float:over_speed[3]
set_task(0.2, "empty_space", player * 1000 + player2)
set_task(0.2, "empty_space", player2 * 1000 + player)
entity_get_vector(player, EV_VEC_velocity, speed[0])
entity_get_vector(player2, EV_VEC_velocity, speed[1])
for(new i = 0; i < 3; i++)
{
over_speed[i] = speed[0][i] + speed[1][i]
speed[0][i] += over_speed[i] * 0.65
speed[1][i] -= over_speed[i] * 0.65
}
entity_set_vector(player, EV_VEC_velocity, speed[0])
entity_set_vector(player2, EV_VEC_velocity, speed[1])
}
}}
public empty_space() {}
I MAKE THIS BUT NOT WORKING
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define PLUGIN "Push player"
#define VERSION "1.0"
#define AUTHOR "OneEyed & Sn!ff3r"
new cvar
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar = register_cvar("amx_moveplayer", "1")
register_touch("player", "player", "touchtouch")
}
public touchtouch(player2, player)
{
if(get_pcvar_num(cvar))
{
if((!(task_exists(player2 * 1000 + player))) && (!(task_exists(player * 1000 + player2))))
{
new Float:speed[2][3]
new Float:over_speed[3]
set_task(0.2, "empty_space", player2 * 1000 + player)
set_task(0.2, "empty_space", player * 1000 + player2)
entity_get_vector(player, EV_VEC_velocity, speed[0])
entity_get_vector(player2, EV_VEC_velocity, speed[1])
for(new i = 0; i < 3; i++)
{
over_speed[i] = speed[0][i] + speed[1][i]
speed[0][i] += over_speed[i] * 0.65
speed[1][i] -= over_speed[i] * 0.65
}
entity_set_vector(player, EV_VEC_velocity, speed[0])
entity_set_vector(player2, EV_VEC_velocity, speed[1])
}
}
}
public empty_space() {}