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2.11 Crash


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Tramp
Senior Member
Join Date: Aug 2005
Old 07-08-2008 , 09:44   2.11 Crash
Reply With Quote #1

grrr My server has crashed two times since update.

AMX Mod X 1.8.1-3711 (Linux x86)

plugins.ini
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
;mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
miscstats.amxx		; bunch of events announcement for Counter-Strike
stats_logging.amxx	; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
ad_manager.amxx
gungame.amxx
serverredirect.amxx
modules.ini
Code:
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
;engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
Game logs before crash.

http://forums.alliedmods.net/attachm...1&d=1215524600
L0708047before.log
http://forums.alliedmods.net/attachm...1&d=1215524600
L0708055before.log

Look at the last line.

AMXX logs

http://forums.alliedmods.net/attachm...1&d=1215524600
L20080708.log

I can't find any error, any reason :/

My server:
91.102.113.230:27022 STER CS 1.6 GunGame #5 by K-Bausysteme.pl
Attached Files
File Type: log L0708047before.log (36.0 KB, 253 views)
File Type: log L0708055before.log (32.0 KB, 291 views)
File Type: log L20080708.log (19.0 KB, 165 views)
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Last edited by XxAvalanchexX; 07-09-2008 at 00:56. Reason: split from 2.11 release thread
Tramp is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 07-08-2008 , 10:23   Re: GunGame AMXX 2.11
Reply With Quote #2

The error would be in the regular log files.
Sadly you most of the times don't see them because hlds stops loging when the crash occurs.
Set the server to run in debug mode and allow the server to write a complete crash dumb file. It will be between 100 and 300 Mb of size.
Post it here so Avalanche can take a look onto it.
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Tramp
Senior Member
Join Date: Aug 2005
Old 07-08-2008 , 11:45   Re: GunGame AMXX 2.11
Reply With Quote #3

I know about dump files. But crash is not making it and this is strange!
And it is working with -debug at the beginning
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 07-09-2008 , 00:58   Re: 2.11 Crash
Reply With Quote #4

Tramp: Please let me know if the crashes still occur with this version. Also, please post your gungame.cfg for good measure.
Attached Files
File Type: sma Get Plugin or Get Source (gungame.sma - 852 views - 202.2 KB)
File Type: amxx gungame.amxx (170.6 KB, 216 views)
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Richard
Member
Join Date: Apr 2008
Location: In the Counter Strike
Old 07-10-2008 , 01:44   Re: 2.11 Crash
Reply With Quote #5

And you release the new version now??? but maybe i want update it
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Tramp
Senior Member
Join Date: Aug 2005
Old 07-13-2008 , 16:42   Re: 2.11 Crash
Reply With Quote #6

Ok. I'm testing it now.


gg.cfg

Code:
gg_enabled 1
gg_vote_setting 2
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 45; mp_winlimit 0; sv_alltalk 1; mp_chattime 10; mp_c4timer 25"
gg_endmap_setup ""
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 300
gg_status_display 1
gg_map_iterations 1
gg_ignore_bots 0
gg_block_equips 0
gg_leader_display 1
gg_leader_display_x -1.0
gg_leader_display_y 0.0
gg_allow_changeteam 2
gg_disable_money 1
gg_winner_motd 1

// autovote cvars
gg_autovote_rounds 0
gg_autovote_delay 8.0
gg_autovote_ratio 0.51
gg_autovote_time 10.0

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 2592000
gg_stats_mode 2
gg_stats_winbonus 1.5

// deathmatch cvars
gg_dm 1
gg_dm_sp_time 1.0
gg_dm_sp_mode 1
gg_dm_spawn_random 2
gg_dm_start_random 1
gg_dm_spawn_delay 1.0
gg_dm_spawn_afterplant 1
gg_dm_corpses 1
gg_dm_countdown 2

// objective cvars
gg_block_objectives 0
gg_bomb_defuse_lvl 1
gg_host_touch_reward 2
gg_host_rescue_reward 2
gg_host_kill_reward 1
gg_host_kill_penalty 1

// teamplay cvars
gg_teamplay 0
gg_teamplay_melee_mod 0.33
gg_teamplay_nade_mod 0.50
gg_teamplay_timeratio 1

// gameplay cvars
gg_ff_auto 1
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,hegrenade,knife"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_knife_elite 0
gg_suicide_penalty 1
gg_worldspawn_suicide 1
gg_pickup_others 0
gg_handicap_on 1
gg_top10_handicap 1
gg_warmup_timer_setting 60
gg_warmup_weapon "knife"
gg_warmup_multi 0
gg_nade_glock 1
gg_nade_smoke 0
gg_nade_flash 0
gg_extra_nades 1
gg_nade_refresh 5.0
gg_kills_per_lvl 3
gg_give_armor 100
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 1
gg_awp_oneshot 1

// sound cvars
gg_sound_levelup "sound/gungame/smb3_powerup.wav"
gg_sound_leveldown "sound/gungame/smb3_powerdown.wav"
gg_sound_levelsteal "sound/gungame/smb3_1-up.wav"
gg_sound_nade "sound/gungame/nade_level.wav"
gg_sound_knife "sound/gungame/knife_level.wav"
gg_sound_welcome "sound/gungame/gungame2.wav"
gg_sound_triple "sound/gungame/smb_star.wav"
gg_sound_winner "media/Half-Life03.mp3;media/Half-Life08.mp3;media/Half-Life11.mp3;media/Half-Life17.mp3"
gg_sound_takenlead "sound/gungame/takenlead.wav"
gg_sound_tiedlead "sound/gungame/tiedlead.wav"
gg_sound_lostlead "sound/gungame/lostlead.wav"
gg_lead_sounds 0.8

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""

// valid weapon names for gg_weapon_order:
//
// ak47, aug, awp, deagle, elite, famas, fiveseven, g3sg1, galil, glock18, hegrenade, knife,
// m249, m3, m4a1, mac10, mp5navy, p228, p90, scout, sg550, sg552, tmp, ump45, usp, xm1014
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amxmodx - Polish support about amxx.
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Tramp
Senior Member
Join Date: Aug 2005
Old 07-17-2008 , 11:19   Re: 2.11 Crash
Reply With Quote #7

Tested and works fine.
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