Raised This Month: $12 Target: $400
 3% 

Wallhack Module


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-07-2011 , 08:29   Wallhack Module
Reply With Quote #1

I like to know more about the wallhack module:

- the module wallhack it blocks those who use it?
- it is supposed to ban?
- persons concerned are displayed in smac.log?

Thank you.
CenT is offline
klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 06-07-2011 , 11:34   Re: Wallhack Module
Reply With Quote #2

Quote:
Originally Posted by CenT View Post
I like to know more about the wallhack module:

- the module wallhack it blocks those who use it?
- it is supposed to ban?
- persons concerned are displayed in smac.log?

Thank you.
klausenbusk is offline
Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 06-07-2011 , 15:34   Re: Wallhack Module
Reply With Quote #3

it checks what a player can see, and transmit entities according to that, it cant detect whether someone is using wallhack, it just renders it unusable
Zephyrus is offline
BartholomewPSkibbenheims
Member
Join Date: Aug 2010
Old 06-08-2011 , 08:50   Re: Wallhack Module
Reply With Quote #4

Months back I ran KAC with this enabled but it caused people to "pop" around corners. Kind of like teleport around corners. Apparently some timing issue with the module deciding when to allow the client to see the person rounding a corner. Is this issue still present with SMAC?
BartholomewPSkibbenheims is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-08-2011 , 09:46   Re: Wallhack Module
Reply With Quote #5

Quote:
Originally Posted by BartholomewPSkibbenheims View Post
Months back I ran KAC with this enabled but it caused people to "pop" around corners. Kind of like teleport around corners. Apparently some timing issue with the module deciding when to allow the client to see the person rounding a corner. Is this issue still present with SMAC?
Some changes have been made since then, but it's still possible that it could happen. I would only recommend running this module on a server <= 24 players. Large servers seem to increase the chances of this happening.
GoD-Tony is offline
Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 06-12-2011 , 21:53   Re: Wallhack Module
Reply With Quote #6

For a long time I had used the anti-wallhack feature of KAC on a 24-man server. It combined with 100 tick seemed to dramatically exacerbate that disappearing (or randomly appearing) players bug as Barth. is talking about, described more in detail by me here.

Would you say the changes to the module are likely to have corrected this issue?
Mister_Magotchi is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-13-2011 , 04:37   Re: Wallhack Module
Reply With Quote #7

Quote:
Originally Posted by Mister_Magotchi View Post
Would you say the changes to the module are likely to have corrected this issue?
You're welcome to try it out, but with a setup like that, my guess is that the issue will still be there.
GoD-Tony is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-13-2011 , 10:19   Re: Wallhack Module
Reply With Quote #8

Quote:
Originally Posted by Mister_Magotchi View Post
For a long time I had used the anti-wallhack feature of KAC on a 24-man server. It combined with 100 tick seemed to dramatically exacerbate that disappearing (or randomly appearing) players bug as Barth. is talking about, described more in detail by me here.

Would you say the changes to the module are likely to have corrected this issue?
this problem still exists I saw him yesterday on the activation of small server!

I activated it on a big server 40 slots unintentionally, I noted with errors in the error log file. See attachment
Attached Files
File Type: log errors_20110613.log (71.2 KB, 616 views)

Last edited by CenT; 06-13-2011 at 10:24.
CenT is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-13-2011 , 11:34   Re: Wallhack Module
Reply With Quote #9

Quote:
Originally Posted by CenT View Post
I activated it on a big server 40 slots unintentionally, I noted with errors in the error log file. See attachment
It looks like SDKHook_WeaponDrop is returning values over the max. Not sure why it would be doing that though.

From r83:
Quote:
Originally Posted by psychonic
In addition, if SDKHooks is saying that ents over the max are being created, it's either a bug in SDKHooks or the server is about to crash.
Maybe psychonic will have to look into this.
GoD-Tony is offline
psychonic

BAFFLED
Join Date: May 2008
Old 06-13-2011 , 12:26   Re: Wallhack Module
Reply With Quote #10

Quote:
Originally Posted by GoD-Tony View Post
It looks like SDKHook_WeaponDrop is returning values over the max. Not sure why it would be doing that though.

From r83:
Maybe psychonic will have to look into this.
I'd be very interested in seeing what index it was giving as well as the classname of the entity at that index if it is valid.

I will add some debug code in a bit to log if it's out of the expected range. Also will add a check so that it will not err in the meantime.
psychonic is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode