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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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wickedd
Veteran Member
Join Date: Nov 2009
Old 02-04-2017 , 14:49   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #191

That's already included in AMXX. Just download the Addon Pack, then edit the plugins.ini, then go to Stats in the Amxx menu.
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brlight
Senior Member
Join Date: Jun 2011
Old 02-12-2017 , 07:54   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #192

Thanks for the info! I though that could be a conflict when both plugins are enable, I manage to get it working but either in "cstrike/sound/misc" or "valve/sound/misc" these sounds "oneandonly.wav" and "maytheforce.wav" were not present, Server or Client, I did try to "check integrity of files" on my Game, tried to update server (validate) but they were still not present, if this is not part of Counter-Strike/Half-Life default files, they (Amxmodx) should provide resources aswell.

P.S.- I got it working but had to wdownload those files and upload them to Server

Last edited by brlight; 02-12-2017 at 07:54.
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numbster
Member
Join Date: Dec 2016
Old 05-10-2017 , 20:17   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #193

This is good idea btw I love these two sounds in your comment @brlight but I no have a idea how can put in Quake Sounds plugin.
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x7s
New Member
Join Date: Feb 2012
Location: Rousse - Bulgaria
Old 01-21-2018 , 18:22   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #194

when i trying to compile local result is this

Code:
AMX Mod X Compiler 1.8.3-dev+5151
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Warning: Symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. on line 908

Header size:           1852 bytes
Code size:            31132 bytes
Data size:            34244 bytes
Stack/heap size:      16384 bytes
Total requirements:   83612 bytes

1 Warning.
Done.
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WhiteFang1319
Senior Member
Join Date: Jan 2017
Old 01-22-2018 , 07:56   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #195

Quote:
Originally Posted by x7s View Post
when i trying to compile local result is this

Code:
AMX Mod X Compiler 1.8.3-dev+5151
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Warning: Symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. on line 908

Header size:           1852 bytes
Code size:            31132 bytes
Data size:            34244 bytes
Stack/heap size:      16384 bytes
Total requirements:   83612 bytes

1 Warning.
Done.
Change "client_disconnect" to "client_disconnected" on line 908 in your .sma
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xairgeo
Member
Join Date: Oct 2014
Old 03-30-2018 , 16:48   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #196

All these kill streak sound only works for the first round or until the 24th streak is reached, it doesn't reset after the 24th frag can someone please fix? Or better reset the streak/frags after every round.
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 04-03-2018 , 22:36   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #197

Quote:
Originally Posted by x7s View Post
when i trying to compile local result is this

Code:
AMX Mod X Compiler 1.8.3-dev+5151
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Warning: Symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. on line 908

Header size:           1852 bytes
Code size:            31132 bytes
Data size:            34244 bytes
Stack/heap size:      16384 bytes
Total requirements:   83612 bytes

1 Warning.
Done.
don't worry about this, 1.8.3 uses client_disconnected instead of client_disconnect, but it will work the same
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Old 12-31-2018, 08:15
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-19-2019 , 12:10   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #198

Quote:
Originally Posted by Gabe Iggy View Post
Line 787

PHP Code:
if (equali(g_ModName"ESF"3) || equali(g_ModName"NS"2) || if (equali(g_ModName"SVENCOOP") || equali(g_ModName"VALVE"))
{
    
g_bDeathMsgOnly true;

A quick look to plugin_init. It doesn't know how to react in the mod Svencoop.

Just a guess, I don't know if it'll work.
I have tested it but unfortunately it does not work.

I play Deathmatch in Svencoop

Could someone help me please

Thanks in advance

Last edited by painkiller; 03-19-2019 at 12:21.
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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 03-20-2019 , 17:40   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #199

Quote:
Originally Posted by painkiller View Post
I have tested it but unfortunately it does not work.

I play Deathmatch in Svencoop

Could someone help me please

Thanks in advance
Is it not working on Sven Co-op?

Have you tried The Latest Version [File #171560] as well?

Are you getting any error messages or error logs?
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Last edited by claudiuhks; 03-20-2019 at 17:45.
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-21-2019 , 08:02   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #200

sry no Errors in the logs
can you test it ?
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