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[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag]


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Wanheda
Junior Member
Join Date: Oct 2017
Location: Portugal ♥
Old 07-02-2020 , 20:25   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1291

any fix to the multiple knives at the round start? (without using a command that resets equipment)
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kgns
Senior Member
Join Date: May 2017
Location: Istanbul, Turkey
Old 07-02-2020 , 22:14   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1292

Quote:
Originally Posted by Wanheda View Post
any fix to the multiple knives at the round start? (without using a command that resets equipment)
if your map gives knife to players on round start, use mp_equipment_reset_rounds 1,
if it does not, then disable/remove the plugin that gives knife to player on round start.

if you do not want to reset equipment but the map you're using gives knives to players at round start for no reason, then either make it so the map doesnt give knife, or use Stripper to modify game_player_equip entity of the map to make it not give knife. cs:go itself gives knife on player spawn, and you never have to re-give it again unless you remove the knife with a plugin
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Last edited by kgns; 07-02-2020 at 22:15.
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LeRyVe
New Member
Join Date: Jun 2020
Old 07-04-2020 , 17:05   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1293

Is there some way so I can have one skin at T and a different one at CT ?
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Patron
Junior Member
Join Date: Jan 2018
Old 07-06-2020 , 10:58   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1294

Quote:
Originally Posted by Wanheda View Post
any fix to the multiple knives at the round start? (without using a command that resets equipment)
https://forums.alliedmods.net/showpo...postcount=1271
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manicogaming
AlliedModders Donor
Join Date: Aug 2014
Old 07-06-2020 , 11:07   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1295

Quote:
Originally Posted by Wanheda View Post
any fix to the multiple knives at the round start? (without using a command that resets equipment)
Here, made by SSheriFF and the edited version by Franc1sco
Attached Files
File Type: sp Get Plugin or Get Source (RemoveExtraKnives.sp - 168 views - 1.9 KB)
File Type: smx RemoveExtraKnives.smx (3.5 KB, 57 views)
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squizer
Junior Member
Join Date: Jun 2018
Old 07-09-2020 , 07:18   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1296

Hey There!

Is possible to somehow make skins reseting (after I change skin using !ws) immediantly? Because now, I have to wait until the round ends and a new one starts.

Kindly thank you for your reply
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KelixHD
New Member
Join Date: Jul 2020
Old 07-09-2020 , 08:17   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1297

Hey!
As I wanted to check out skins that popped out of the console : Pure server: file: GAME\models\weapons\w_snowball.phy ( 1 1258 4ea ) could not open file to hash

The skins dont load. Weirdly some gloves work though. What is the problem?

Regards.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-09-2020 , 14:40   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1298

Quote:
Originally Posted by KelixHD View Post
Hey!
As I wanted to check out skins that popped out of the console : Pure server: file: GAME\models\weapons\w_snowball.phy ( 1 1258 4ea ) could not open file to hash

The skins dont load. Weirdly some gloves work though. What is the problem?

Regards.
Add in your server.cfg to cvar sv_pure 0.

Last edited by paulo_crash; 07-09-2020 at 14:40.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-21-2020 , 07:48   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1299

@kgns would it be possible to make the plugin compatible with the [CS:GO] eItems API (CSGOItems replacement)?

In case you let him do the whole task of updating skins when new collections come out, etc.?
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ESK0
BANNED
Join Date: May 2014
Location: Czech Republic
Old 07-21-2020 , 17:39   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1300

Quote:
Originally Posted by paulo_crash View Post
@kgns would it be possible to make the plugin compatible with the [CS:GO] eItems API (CSGOItems replacement)?

In case you let him do the whole task of updating skins when new collections come out, etc.?
Its huge change.. Dont count with this.
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