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[ANY] Cross-Server Chat


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-20-2014 , 11:03   Re: [ANY] Cross-Server Chat
Reply With Quote #51

Quote:
Originally Posted by friagram View Post
If your not able to automatically restart your servers, you're doing something wrong.
If one server needs to be down while you work on it and it's the master server then the plugin stops working.
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igotfits
Senior Member
Join Date: May 2009
Old 01-20-2014 , 15:42   Re: [ANY] Cross-Server Chat
Reply With Quote #52

thanks ill give this plugin a try, usually my servers are up 24/7 and are only down when there is an update. but they are all down when there is an update, so it wouldnt make a difference.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-05-2014 , 03:38   Re: [ANY] Cross-Server Chat
Reply With Quote #53

You might want to consider adding some cache-control headers to the request, it's very sticky.
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Major Erection
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Join Date: Dec 2015
Location: Malaysia
Old 02-07-2016 , 10:08   Re: [ANY] Cross-Server Chat
Reply With Quote #54

Hi guys, I've got a couple questions to ask:

1. Is this plugin still being supported?

2. Will this work with CSGO?

3. Do I need specific versions of steamtools and python?

4. For sm_csc_prefix does it have to be same for all servers or does it have to be different? I want to do something like [CSGO-DM01] for one server and [CSGO-DM02] for another and so on.

I would like to apologize in advance if these questions has been answered and I overlooked it. Peace.
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Last edited by Major Erection; 02-07-2016 at 10:11.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-07-2016 , 10:34   Re: [ANY] Cross-Server Chat
Reply With Quote #55

Quote:
Originally Posted by Major Erection View Post
2. Will this work with CSGO?
It uses SteamTools, which only supports TF2.
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Major Erection
AlliedModders Donor
Join Date: Dec 2015
Location: Malaysia
Old 02-07-2016 , 10:58   Re: [ANY] Cross-Server Chat
Reply With Quote #56

Quote:
Originally Posted by asherkin View Post
It uses SteamTools, which only supports TF2.
That's what I thought and then I saw this and I wasn't sure.

Quote:
Originally Posted by Hawk552 View Post
I'm working on an extension for doing distributed work across servers, so I'll probably port this to that when it's ready. No idea how long it'll take though.
So in this plugin's case, what are the [ANY] games that it supports?
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