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[L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-02-2019 , 12:20   Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Reply With Quote #11

Quote:
Originally Posted by Vit_amin View Post
Plugin doesn't patch Warning message:
Code:
WARNING: orator at {x, y, z} missing modelname
The string from the binary is "WARNING: %s at %.0f %.0f %0.f missing modelname".

Strings have to match whats in the server or engine binary (must be specified).

You can use something like IDA to view a list of strings. Or drag the binary into a text editor like Notepad++ and search for partial string names to find the exact one.
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Last edited by Silvers; 11-02-2019 at 12:23.
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Vit_amin
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Old 11-02-2019 , 12:23   Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Reply With Quote #12

l4d_patch_console.txt has this section:
Code:
			"SpamPatch_Sig14"
			{
				"library"		"server"
				"windows"		"WARNING: orator at"
				"linux"			"WARNING: orator at"
			}
But this doen't block message
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Silvers
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Old 11-02-2019 , 12:25   Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Reply With Quote #13

Quote:
Originally Posted by Vit_amin View Post
[snip] But this doen't block message
Because "orator" is an entity named passed by the function which replaces %s. I showed you the proper string to use.
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Last edited by Silvers; 11-02-2019 at 12:25.
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Vit_amin
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Location: Russian Federation
Old 11-02-2019 , 12:29   Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Reply With Quote #14

That is i paste this ?
Code:
				"library" "server"
				"windows" "WARNING: %s at %.0f %.0f %0.f missing modelname"
				"linux" "WARNING: %s at %.0f %.0f %0.f missing modelname"
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Electr000999
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Join Date: Aug 2011
Old 06-06-2020 , 09:37   Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Reply With Quote #15

found what after SpamPatch_Sig13 plugin stops import gamedata, same in windows and linux, you can view debug in this file(i've just add LogError("sTemp %s", sTemp); at 79 line after patchAddr = GameConfGetAddress(hGameData, sTemp);


EDIT:

i am think they stops because they not found phrase in library: after check server.dll i am not found phrases for this signatures:

"SpamPatch_Sig13"
{
"library" "server"
"windows" "SCRIPT PERF WARNING"
"linux" "SCRIPT PERF WARNING"
}
"SpamPatch_Sig14"
{
"library" "server"
"windows" "WARNING: orator at"
"linux" "WARNING: orator at"
}

after i am delete these signatures from gamedata it import correctly until the end.

Last edited by Electr000999; 06-06-2020 at 10:00.
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Electr000999
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Old 06-06-2020 , 10:06   Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Reply With Quote #16

also i am wanna request adding this
Code:
"SpamPatch_Sig20"
{
	"library" 		"engine"
	"windows"		"%s in solid list (not solid)"
	"linux"			"%s in solid list (not solid)"
}
"SpamPatch_Sig21"
{
	"library" 		"engine"
	"windows"		"Entity %d (class '%s') reported ENTITY_CHANGE_NONE but '%s' changed."
	"linux"			"Entity %d (class '%s') reported ENTITY_CHANGE_NONE but '%s' changed."
}
"%s in solid list (not solid)" - flush extreme spam if some physics entity go inside player for example

"Entity %d (class '%s') reported ENTITY_CHANGE_NONE but '%s' changed." - flush spam after exec code on player weapons for stop allow use them:

SetEntPropFloat(ent,Prop_Data,"m_flNextSecond aryAttack", 1.0);
SetEntPropFloat(ent,Prop_Data,"m_flNextPrimar yAttack", 1.0);

Last edited by Electr000999; 06-06-2020 at 10:15.
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canadianjeff
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Join Date: Sep 2016
Old 06-07-2021 , 13:02   Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Reply With Quote #17

could we suppress when navigation is impossible like if a bot gets downed and you move to far away from it console spammed with...

Code:
SURVIVORBOT (Coach, [-3567.683594 6795.421387 -20.345440]) will not help incap (Rochelle,[-11903.881836 9129.836914 160.498184]): UNREACHABLE via NAV
I also saw lots of this one....

Code:
Spitter Mover is Stuck

Last edited by canadianjeff; 06-10-2021 at 02:47.
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Ja-Forces
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Join Date: Jul 2009
Location: Leningrad
Old 07-06-2021 , 09:52   Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Reply With Quote #18

Console Spam Patches version 1.2


l4d part one linux server :

Code:
Entity 387 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity' changed.
Entity 384 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_clientLookatTarget' changed.
prop_door_rotating_checkpoint in solid list (not solid)
l4d part two linux server :

Code:
SURVIVORBOT (_smlib_Entity_PointHurtAtTarget:11, [-342.746277 -708.788391 352.031250]) will not help incap (_smlib_Entity_PointHurtAtTarget:2,[-552.667053 1513.360107 -831.471680]): UNREACHABLE via NAV
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Silvers
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Old 07-06-2021 , 09:55   Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Reply With Quote #19

Updated:

Code:
1.3 (06-Jul-2021)
    - Added a "MAX_PATCHES" define to the source to fix L4D1 not reading all entries on failure to find one.
    - Added some more lines to remove to the gamedata file.
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Last edited by Silvers; 07-06-2021 at 10:12.
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Ja-Forces
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Old 07-06-2021 , 12:01   Re: [L4D & L4D2] Console Spam Patches (1.3) [06-Jul-2021]
Reply With Quote #20

Thanks , Silvers . Works well on both versions of l4d
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