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psyRTD - An RTD (Roll the Dice) Core with Modules for All Games


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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 10-31-2010 , 11:31   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #51

Ah ok I see now. Also I now see that there is a message about the repo on the original topic, I didn't read that part however haha.

Thanks for your help. It is working now.
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Freakgood
Member
Join Date: May 2010
Location: Sweden
Old 10-31-2010 , 15:10   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #52

So its working now ? 4 HL2 DM ( Half life 2 Death Match)
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Freakgood
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Join Date: May 2010
Location: Sweden
Old 11-01-2010 , 07:00   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #53

Quote:
Originally Posted by thesixhalcon View Post
You have to compile the plugin with the required includes as the psyRTD Core and others. Don't waste your time trying to do this with the online compiler, download the developer kit and compile it by yourself. It will compile ok.
Hope this will help you, Freakgood.
Where do i download it from then and thanx 4 helping xD
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thesixhalcon
SourceMod Donor
Join Date: Jul 2010
Location: Madrid, Spain
Old 11-01-2010 , 19:50   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #54

Quote:
Originally Posted by Freakgood View Post
Where do i download it from then and thanx 4 helping xD
You can download the developer kit from the main SM page. Once you have it right, download the files on this thread, and move them to your enviroment to include and compile the plugin.
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Sorry for my bad English!! :S
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 11-04-2010 , 17:00   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #55

Quote:
Originally Posted by FunkyLoveCow View Post
@psychonic - I've created a plug in for more effects based on pheadxdll's RTD plugin. I pulled the Strip to Melee and the Infinite Cloak out and put them into another module. I've attached the code. They work as long as I've unloaded the generic and other tf2 module. As soon as I reenable either of those, these two actions will never get rolled. I'm hoping you can point out something I did wrong.
Sorry for the bump, but I was wondering if anyone would be able to assist with this. I still haven't determined why my options are not available until other psyRTD effects are unloaded. The source code is still available in Post 46
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 11-17-2010 , 11:43   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #56

L 11/15/2010 - 22:06:27: [SM] Native "SetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 8/player)
L 11/15/2010 - 22:06:27: [SM] Displaying call stack trace for plugin "psyrtd-tf2-effects.smx":
L 11/15/2010 - 22:06:27: [SM] [0] Line 319, psyrtd-tf2-effects.sp:oDrainage()
L 11/15/2010 - 22:06:27: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 11/15/2010 - 22:06:27: [SM] Displaying call stack trace for plugin "psyrtd.smx":
L 11/15/2010 - 22:06:27: [SM] [0] Line 228, psyrtd.sp:oRTD()
L 11/15/2010 - 22:06:27: [SM] [1] Line 182, psyrtd.sp::CommandRTD()
L 11/15/2010 - 22:11:15: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 11/15/2010 - 22:11:15: [SM] Displaying call stack trace for plugin "psyrtd.smx":
L 11/15/2010 - 22:11:15: [SM] [0] Line 228, psyrtd.sp:oRTD()
L 11/15/2010 - 22:11:15: [SM] [1] Line 182, psyrtd.sp::CommandRTD()
L 11/15/2010 - 22:15:47: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 11/15/2010 - 22:15:47: [SM] Displaying call stack trace for plugin "psyrtd.smx":
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 06-12-2012 , 08:01   Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
Reply With Quote #57

It's a good plugin this working with HL2M No problem
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