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Bad Weapons Be Gone


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Author
Tubaflub
Junior Member
Join Date: Jun 2012
Plugin ID:
2999
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Gets Rid Of Pomson 6,000 Backburner and The Enforcer.
    Unapprover:
    Reason for Unapproving:
    https://forums.alliedmods.net/showthread.php?t=140045
    Old 06-08-2012 , 15:00   Bad Weapons Be Gone
    Reply With Quote #1

    Well this is my first mod and I'm making it for a friend. What this plugin basically is is just a way to ban the Pomson 6,000, The Enforcer and The backburner from your server. When someone spawns with it equipped it will remove it. Thank you to xDeRpYx for the base code of which I used which can be found here http: //forums.alliedmods.net/showthread.php?t=185266
    Attached Files
    File Type: sp Get Plugin or Get Source (Badwepsbegone.sp - 340 views - 3.0 KB)
    File Type: smx Badwepsbegone.smx (3.3 KB, 140 views)

    Last edited by Tubaflub; 06-09-2012 at 01:25.
    Tubaflub is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 06-08-2012 , 15:23   Re: Bad Weapons Be Gone
    Reply With Quote #2

    What, no elimination of the wrangler or Spy-Cicle or any of the other weapons people complain about?
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    Tubaflub
    Junior Member
    Join Date: Jun 2012
    Old 06-08-2012 , 15:25   Re: Bad Weapons Be Gone
    Reply With Quote #3

    Well I might add them in the future but for now I really have no problem with them.
    Tubaflub is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 06-08-2012 , 15:35   Re: Bad Weapons Be Gone
    Reply With Quote #4

    Quote:
    Originally Posted by Tubaflub View Post
    Well I might add them in the future but for now I really have no problem with them.
    I was trying to be subtle in pointing out that other people may not agree with what weapons are bad.
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 06-08-2012 at 15:35.
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    Tubaflub
    Junior Member
    Join Date: Jun 2012
    Old 06-08-2012 , 15:38   Re: Bad Weapons Be Gone
    Reply With Quote #5

    I see that but as of now this is just a plugin for my friend, however I'll consider your opinion.
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    leptir1
    New Member
    Join Date: Jun 2012
    Old 06-08-2012 , 15:58   Re: Bad Weapons Be Gone
    Reply With Quote #6

    I am said friend.

    Why not include a cfg that removes certain weapons?
    leptir1 is offline
    Tubaflub
    Junior Member
    Join Date: Jun 2012
    Old 06-08-2012 , 16:02   Re: Bad Weapons Be Gone
    Reply With Quote #7

    Well if you really want to
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    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 06-08-2012 , 16:23   Re: Bad Weapons Be Gone
    Reply With Quote #8

    Quote:
    Originally Posted by Tubaflub View Post
    I see that but as of now this is just a plugin for my friend, however I'll consider your opinion.
    If this was a plugin for your friend you send it to him, not post it here and argue with people who suggest changes because it's for your friend
    noodleboy347 is offline
    Tubaflub
    Junior Member
    Join Date: Jun 2012
    Old 06-08-2012 , 16:28   Re: Bad Weapons Be Gone
    Reply With Quote #9

    Argue? Wow you have a warped sense of reality, plus I thought other people would want this.
    Tubaflub is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 06-08-2012 , 16:31   Re: Bad Weapons Be Gone
    Reply With Quote #10

    There's other plugins that do this and more, it seems that your friend wanted this specific thing and it's great of you to make it for him, but alternatives exist, so it's kind of pointless to post this here unless there's more flexibility
    noodleboy347 is offline
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