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[L4D2] Global Shadow Fix (1.3) [11-Dec-2022]


  
 
 
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Author
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Plugin ID:
2205
Plugin Version:
1.3
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1022 
    Plugin Description:
    Corrects the global shadow position on some official maps.
    Old 02-01-2011 , 09:32   [L4D2] Global Shadow Fix (1.3) [11-Dec-2022]
    Reply With Quote #1



    Valve missed this minor detail.


    Maps corrected:
    c1m1_hotel
    c1m2_streets
    c1m3_mall
    c1m4_atrium
    c4m1_milltown_a


    Cvars:
    l4d2_global_shadow_fix_version


    Changes:
    Code:
    1.3 (11-Dec-2022)
        - Changes to fix compile warnings on SourceMod 1.11.
    
    1.2 (10-May-2020)
        - Various changes to tidy up code.
    
    1.1 (05-May-2018)
        - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    
    1.0 (01-Feb-2011)
        - Initial release.

    Installation:
    1. Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_global_shadow_fix.sp - 582 views - 6.0 KB)
    __________________

    Last edited by Silvers; 12-10-2022 at 18:46.
    Silvers is offline
     


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