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[TF2] Scout Multi-Jump


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Author
GNCMatt
Member
Join Date: Apr 2009
Plugin ID:
923
Plugin Version:
1.0.3
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Change amount of double jumps a scout can do.
    Old 06-10-2009 , 17:46   [TF2] Scout Multi-Jump
    Reply With Quote #1

    Scout Multi-Jump
    Change amount of double jumps a scout can do.

    CVARS:
    sm_smj_global_enabled <0/1> (Default 0)
    sm_smj_global_limit <#> Amount of double jumps. 0 = Unlimited. (Default 0)

    Admin Commands
    sm_smj_enable <Target> Name of player you wish to enable SMJ for.
    sm_smj_disable <Target> Name of player you wish to disable SMJ for.
    sm_smj_limit <Target> <#> Name of player you wish to modify jump limit. Number of jumps this player can do. -1 = Use Global Limit, 0 = Unlimited.

    Why?
    I run a few jump servers and I've tested this out with different people and most people seem to really enjoy it (I know I do). It doesn't really take any skill to complete most jump maps using this plugin, thats why I've defaulted it to off.

    Notes:
    I don't have a server anymore so I couldn't really extensively test this, if you find a bug post it in this thread so I can fix it. And if you are looking at the code, I apologize in advanced for not having anything neat, or commented.

    Known Issues:
    If you tap the floor very fast it may not reset the counter. It's fairly hard to do if you aren't trying and it doesn't help you in any way so I don't see it as a big issue. This could easily be fixed if I required an extension, but I think it's a better trade off to not require one. (Only applies when jumps are not set to unlimited).

    Enjoy.

    Change Log:
    • 1.0.3
      • Removed the resource saving stuff added in 1.0.2, it was causing errors and fixing it would be more wasteful then it was worth.
    • 1.0.2
      • Player specific settings now reset on disconnect.
      • Now the timer will disable if there are no scouts with jumping enabled, to not waste resources.
    • 1.0.1
      • Fudged with CVAR names since they were getting stupidly long (Didn't change the version CVAR for consistency purposes).
      • Added the ability for admins to enable/disable SMJ on individual people, or groups of people with @red, @blue, @all, as requested.
    • 1.0.0
      • Initial Re-Release.
    Attached Files
    File Type: sp Get Plugin or Get Source (scoutmultijump.sp - 6337 views - 6.7 KB)

    Last edited by GNCMatt; 01-27-2010 at 02:25. Reason: updated
    GNCMatt is offline
    kakiepiroi
    New Member
    Join Date: Jun 2009
    Old 06-10-2009 , 20:00   Re: [TF2] Scout Multi-Jump
    Reply With Quote #2

    Works perfectly!
    Thanks!
    kakiepiroi is offline
    h00x
    Senior Member
    Join Date: Jun 2009
    Old 06-10-2009 , 23:19   Re: [TF2] Scout Multi-Jump
    Reply With Quote #3

    Great job matt, Whats the next project?
    h00x is offline
    GNCMatt
    Member
    Join Date: Apr 2009
    Old 06-11-2009 , 13:22   Re: [TF2] Scout Multi-Jump
    Reply With Quote #4

    I've been working on Jump Helper for a while. It's a plugin for jump servers with saving your spot and teleporting to it. Has quite a bit of stuff that isn't available in the other available plugins. It's just not nearly ready for release yet, still lots of half-assed things in there.

    Also made a little silly plugin that equips you with the huntsman just because I REALLY wanted to play with it while I had to wait and hope it would give one to me (before they reenabled achievement unlocking). But it doesn't have proper animations or anything and fairly useless now so I decided it's not worthy of release.

    Was also considering trying to do a plugin that boots people that aren't in a certain steam group, to try to recreate the L4D style option. Maybe also to set a group as admin or something, I dunno. Haven't looked into that at all yet, for all I know it could exist already.
    GNCMatt is offline
    theevilchipmunk
    Junior Member
    Join Date: Apr 2009
    Old 07-12-2009 , 23:09   Re: [TF2] Scout Multi-Jump
    Reply With Quote #5

    You don't need a plugin for this =/.

    sm_cvar tf_scout_air_dash_count 1
    theevilchipmunk is offline
    GNCMatt
    Member
    Join Date: Apr 2009
    Old 07-12-2009 , 23:11   Re: [TF2] Scout Multi-Jump
    Reply With Quote #6

    lol holy crap, well that was some wasted effort.
    GNCMatt is offline
    theevilchipmunk
    Junior Member
    Join Date: Apr 2009
    Old 07-13-2009 , 08:52   Re: [TF2] Scout Multi-Jump
    Reply With Quote #7

    Sorry
    theevilchipmunk is offline
    Chris-_-
    SourceMod Donor
    Join Date: Oct 2008
    Old 07-15-2009 , 18:21   Re: [TF2] Scout Multi-Jump
    Reply With Quote #8

    Not nessecarily, it's useful for others
    Chris-_- is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 07-15-2009 , 21:55   Re: [TF2] Scout Multi-Jump
    Reply With Quote #9

    Quote:
    Originally Posted by Chris-_- View Post
    Not nessecarily, it's useful for others
    Well, this plugin is a bit choppier than just using the sm_cvar command to do it.
    noodleboy347 is offline
    TheSpyHunter
    Senior Member
    Join Date: Jul 2009
    Old 09-21-2009 , 21:11   Re: [TF2] Scout Multi-Jump
    Reply With Quote #10

    Any way to toggle on or off on a single player?

    sm_scoutmultijump @me/@blue/@red/@all

    Can anyone add this?
    __________________
    TheSpyHunter is offline
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