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Weapon Lights * Update 0.7.1 Beta (26-Feb-2009)


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mcardo
Junior Member
Join Date: Jan 2009
Old 02-09-2009 , 11:34   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #31

You're right. the light bug happened to me with the glock.

This is the value I have in my cfg file for the color cvar:

weapon_lights_color "255 165 000" ;color of the light RGB 0-255, default 255 150 15

It works the first round but then it goes back to red the next round or when map changes. I do have other plugins, perhaps they are conflicting? If anyone is experiencing this problem please contact me by "PM" Lets make it work =D I like it.

thanks!
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YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-13-2009 , 10:04   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #32

BUG :

When i hold on atteck1, it will light forever@@

if someone is using handgun .... LOL
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 02-15-2009 , 23:36   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #33

Quote:
Originally Posted by YKH =] View Post
BUG :

When i hold on atteck1, it will light forever@@

if someone is using handgun .... LOL
Same thing here....
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-16-2009 , 10:58   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #34

Can trou try this. I've used another method to detect weapon shots. ( Event method by VEN which actually more appropriate for such plugin )

[ Edit : Attachment removed : see #42 ]

Last edited by Arkshine; 02-19-2009 at 19:02.
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YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-17-2009 , 07:36   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #35

I tested it

Works fine

+karma
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Last edited by YKH =]; 02-17-2009 at 07:46.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-17-2009 , 07:47   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #36

You ask to me ? It works fine on my dedicated server (hldsupdatetool) ; so online it should be the same behavior. Is there a problem ?
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 02-18-2009 , 21:30   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #37

Found a BUG!

Note:
Removed all 3rd party plugins, this was the only plugin running on server.

See demo and logfile (first logfile is with all plugins running second logfile is with only this plugin):
Attached Files
File Type: zip BUG.zip (355.4 KB, 117 views)
File Type: log error_20090218.log (10.6 KB, 101 views)
File Type: log error_20090219.log (18.5 KB, 97 views)

Last edited by Costin83; 02-18-2009 at 21:46.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-19-2009 , 05:55   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #38

Thanks, forget to register the forward as post. Re-download, it should be good now.
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 02-19-2009 , 16:44   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #39

Quote:
Originally Posted by arkshine View Post
Thanks, forget to register the forward as post. Re-download, it should be good now.
So.... what version should I... ?
Cause v 0.7 beta which I have and gave me the errors seems the same bit by bit with the post.
And if you refere to the first post: Didn't that had the "pistols" problem (v 0.6) ?

Annyways, I don't see any "postthink (I believe)" forward in v 0.6 .....

Last edited by Costin83; 02-19-2009 at 16:47.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-19-2009 , 16:51   Re: Weapon Lights * Updated v0.6 (03-Feb-2009)
Reply With Quote #40

#36 , I have just inserted ",1" in the forward. Nothing more. I was necessary to register the forward as post. So, re-download since your error was from my version..
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