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Zombie Plague Mod 5.0


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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-17-2008 , 10:42   Re: Zombie Plague Mod 3.60
#561

So in Your configs folder are something like zombieplague.cfg , so open it and edit
Code:
// General
// -------
zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit)
zp_lightning "c" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_deathmatch 3 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_random_spawn 0 // Enable random spawning (will use CSDM spawns if present)
zp_remove_money 0 // Remove player's money
zp_zombie_classes 1 // Enable zombie classes
Is it so hard to look into .cfg?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Alexutzu
Member
Join Date: Jan 2008
Location: Romania
Old 07-17-2008 , 13:24   Re: Zombie Plague Mod 3.60
#562

KWo thx so much
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Jonny_RU
New Member
Join Date: Jul 2008
Old 07-17-2008 , 16:01   Re: Zombie Plague Mod 3.60
#563

flare full-color random

Code:
        switch (get_pcvar_num(cvar_flarecolor))
        {
            case 0: // white
            {
                args[2] = 255 // r
                args[3] = 255 // g
                args[4] = 255 // b
            }
            case 1: // red
            {
                args[2] = random_num(50,255) // r
                args[3] = 0 // g
                args[4] = 0 // b
            }
            case 2: // green
            {
                args[2] = 0 // r
                args[3] = random_num(50,255) // g
                args[4] = 0 // b
            }
            case 3: // blue
            {
                args[2] = 0 // r
                args[3] = 0 // g
                args[4] = random_num(50,255) // b
            }
            case 4: // random
            {
                args[2] = random_num(50,200) // r
                args[3] = random_num(50,200) // g
                args[4] = random_num(50,200) // b
            }
            case 5: // full-color random
            {
                switch (random_num(1,3))
                {
                    case 1:
                    {
                        args[2] = 5 // r
                        args[3] = 5 // g
                        args[4] = random_num(220,255) // b
                    }
                    case 2:
                    {
                        args[2] = 5 // r
                        args[3] = random_num(220,255) // g
                        args[4] = 5 // b
                    }
                    case 3:
                    {
                        args[2] = random_num(220,255) // r
                        args[3] = 5 // g
                        args[4] = 5 // b
                    }
                }
            }
        }
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-17-2008 , 16:06   Re: Zombie Plague Mod 3.60
#564

Below is the fixed version of 3.60. You can try - it works on me now (doesn't crash anymore). Use it until the author will fix the official version.
I have attached also the fixed polish version of the lang file.
Attached Files
File Type: sma Get Plugin or Get Source (zombie_plague36.sma - 790 views - 200.7 KB)
File Type: amxx zombie_plague36.amxx (124.6 KB, 222 views)
File Type: zip zombie_plague_txt.zip (11.7 KB, 295 views)
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-17-2008 , 16:27   Re: Zombie Plague Mod 3.60
#565

Hi MeRcyLeZZ I have some suggestions for You.

1st.
So If I disable a random spawn to spawn only in own base only then need to disable a random choose weapons. So If don't use a random spawn then I need to buy weapons by my self.
2nd.
So when I enable money in game I can buy all weapons what I want and there is a problem some of those weapons are in "Extra Items" so it will be unfair to not buy in extra items but in your base that you wont cast you a ammo pack. Then create/include restriction weapons for Your Zombie Plague because some of them are in "extra items".
3rd.
And about hegrenade/s when You throw to zombies then that nade must slow zombies not just like they can run in full speed. (can you create that he nades can slow zombies?)
4th.
About knock back have You played in cs:s zm when Your weapons can knock back one of zombies few meters? So this knock is so weak none weapons can knock zombies around execpt sometimes shoot guns(b 2-1) and that's all. I just wanted that You can add stronger knock back
Here this what I set
Code:
// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 1 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
And this knock back only stop them for second and that's all.

Thanks.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 07-17-2008 , 16:55   Re: Zombie Plague Mod 3.60
#566

Just from my experience:

When knockback is on, it knocks them back to far, so I had to just turn it off. Its unfair how far they go, ill mess with the levels when I get time.

I have not had any crashes with 3.60.

And these are all running on the Server:
(I am running CSDM also)

Code:
 [ 24] Autoresponder/Advertis  0.5         MaximusBrood      ad_manager.amxx  running  
 [ 25] Server redirect         0.9.1       x0R               serverredirect.  debug    
 [ 26] In-Game Ads             1.71        stupok69          in_game_ads.amx  debug    
 [ 27] DeagsMapManager         3.1         Deags/AMXX Commu  deagsmapmanager  running  
 [ 28] Enhanced Map Searching  1.7         EJL/JTP10181      amx_ejl_searchm  running  
 [ 29] Free ammo               1.4         asstolavista      freeammo.amxx    running  
 [ 30] FakeFull Original       1.7.6       JTP10181/Freecod  fakefull_origin  running  
 [ 31] Pump Knockback (when s  1.0         v3x & Chronic     pump_knockback.  running  
 [ 32] Parachute               1.3         KRoT@L/JTP10181   amx_parachute.a  running  
 [ 33] restart                 1.2         watch             dailyrestart.am  running  
 [ 34] Zombie Plague           3.60        MeRcyLeZZ         zombie_plague36  running  
 [ 35] CSDM Main               2.1         CSDM Team         csdm_main.amxx   running  
 [ 36] CSDM Protection         2.1         BAILOPAN          csdm_protection  running  
 [ 37] Clan API                1.2         Hawk552           clan_api.amxx    debug    
 [ 38] Clan API - Member List  1.2         Hawk552           clan_memberlist  debug    
 [ 39] Clan API - Tag Protect  1.2         Hawk552           clan_tag_protec  debug    
 [ 40] Clan API - Clan Chat    1.2         Hawk552           clan_chat.amxx   debug    
 [ 41] Clan API - Config       1.2         Hawk552           clan_config.amx  debug    
 [ 42] Admin Slash             1.2         mike_cao          admin_slash.amx  running  
42 plugins, 42 running
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Last edited by bmann_420; 07-17-2008 at 16:57.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 07-17-2008 , 23:09   Re: Zombie Plague Mod 3.60
#567

I run a zombie sv with zombie plague 3.60.
I try to add a plugin somthing like speedup plugin to change player's speed , but I can't get it worked.
Anyone knows what the problem it is?
Thx!

Last edited by smoothjazz; 07-17-2008 at 23:11.
smoothjazz is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 07-18-2008 , 02:05   Re: Zombie Plague Mod 3.60
#568

Quote:
Originally Posted by The_Thing View Post
4th.
About knock back have You played in cs:s zm when Your weapons can knock back one of zombies few meters? So this knock is so weak none weapons can knock zombies around execpt sometimes shoot guns(b 2-1) and that's all. I just wanted that You can add stronger knock back
Here this what I set
Code:
// Knockback
 // ---------
 zp_knockback 1 // Enable weapon knockback
 zp_knockback_damage 1 // Use damage on knockback calculation
 zp_knockback_power 1 // Use weapon power on knockback calculation
 zp_knockback_zvel 1 // Should knockback affect vertical velocity
 zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
And this knock back only stop them for second and that's all.

Thanks.
Ok maybe add a cvar that can select a number by my self example : (2 - is too weak knockback then 3 - weak knockback , 4 - is normal knockback, 5 good knockback and 6 - strong knockback something like this)

Because if bmann_420 say that this knockback is to strong

Quote:
When knockback is on, it knocks them back to far, so I had to just turn it off. Its unfair how far they go, ill mess with the levels when I get time.
Thanks.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
nidhal
Member
Join Date: Feb 2008
Old 07-18-2008 , 05:36   Re: Zombie Plague Mod 3.60
#569

It will be great if we can enable/disable this mod...

It is possible?
nidhal is offline
darkbad945
Senior Member
Join Date: May 2008
Old 07-19-2008 , 00:27   Re: Zombie Plague Mod 3.60
#570

Well u go to amxmodmenu then Pause pugins then u have to find Zombie Plague then just push the button on witch the mod is restart the server and there u have it.
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