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[TUT][Modelling] How to make p_, w_ models + other stuff


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berserkolaf
Junior Member
Join Date: Apr 2015
Old 01-30-2016 , 06:04   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #161

as could change right hand on the left hand?
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 01-31-2016 , 05:50   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #162

can someone please make for me p_ model of these two models:
http://cs.gamebanana.com/skins/144024

http://cs.gamebanana.com/skins/144032
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Depresie
Veteran Member
Join Date: Nov 2013
Old 02-01-2016 , 14:22   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #163

to change the model from right hand to left hand you have to open the refference and all sequences and mirror them all, then export and overwrite the old ones...

so many requests here, and there is a tutorial for what you guys are asking on the first page... oh the irony..
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safetymoose
Senior Member
Join Date: Feb 2015
Old 02-20-2016 , 13:09   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #164

Can someone make a p_ model from this one please?

http://cs.gamebanana.com/skins/143013

I tried to follow the tutorial and ended up failing to compile...

Edit: nvm, I made it, just missed a step.

This is a great tutorial, thank you GAARA

Last edited by safetymoose; 02-21-2016 at 19:39.
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New and Clueless
Senior Member
Join Date: Dec 2015
Old 03-02-2016 , 11:52   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #165

can someone make p for these 2 knifes? i failed... thanks in advance
Attached Files
File Type: zip 2 knives.zip (645.0 KB, 74 views)
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Last edited by New and Clueless; 03-02-2016 at 11:58.
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Sibulano
New Member
Join Date: Nov 2022
Old 09-03-2023 , 09:22   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #166

Excuse my ignorance, but I still do not understand, how it is fulfilled...

The v_ .mdl file (I stayed in folders) as shown here
https://forums.alliedmods.net/attach...3&d=1287436734

I already accommodated the .qc, now I want to compile everything, but I don't understand how, if there are many files, how is it possible that I put in the milkshape3d, a .smd and the .qc and all this other compile?
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