does client side fps_max effect server performance? i have read alot and nobody really knows it, and some mixing up client fps and server fps...
i have players with fps_max 600 or even fps_max 1000. (value with query_client_cvar)
does this high fps_max make the server lag?
how is the relation between server fps_max and the client fps_max ?
from my understanding the sv_maxupdaterate is what determines the requests/lag
i know fps_max can be faked, and as far as i know it is impossible to force a fps limit
my server settings are