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[L4D & L4D2] MultiTanks (version 1.6)


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Dominatez
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Join Date: Oct 2009
Location: Birmingham, UK
Old 08-22-2017 , 15:24   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #171

It will not compile on the AlliedMods compiler.

/home/groups/sourcemod/upload_tmp/phpOG23rH.sp(4) : fatal error 182: cannot read from file: "left4downtown"

Compilation aborted.
1 Error.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 08-22-2017 , 16:07   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #172

You need Downtown.inc file in your include folder.
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Dominatez
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Old 08-22-2017 , 16:19   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #173

Quote:
Originally Posted by Spirit_12 View Post
You need Downtown.inc file in your include folder.
I don't.... Alliedmods does. I am using their online compiler, and if it's not in theirs, then it's never going to work.
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Spirit_12
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Old 08-22-2017 , 17:12   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #174

Quote:
Originally Posted by Dominatez View Post
I don't.... Alliedmods does. I am using their online compiler, and if it's not in theirs, then it's never going to work.
What are you talking about? Alliedmods online compiler only includes the official include files. You will have to compile the plugin locally. It hardly takes a second and it works. It has been working, since day one.
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Dominatez
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Join Date: Oct 2009
Location: Birmingham, UK
Old 08-22-2017 , 20:20   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #175

Quote:
Originally Posted by Spirit_12 View Post
What are you talking about? Alliedmods online compiler only includes the official include files. You will have to compile the plugin locally. It hardly takes a second and it works. It has been working, since day one.
I am not using LeftForDowntown. I use bebop and L4dtoolz, so it won't work unless i install downtown.

Last edited by Dominatez; 08-22-2017 at 20:22.
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Spirit_12
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Old 08-22-2017 , 22:37   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #176

Yes, it needs Downtown as its dependency.
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cravenge
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Join Date: Nov 2015
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Old 08-31-2017 , 03:41   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #177

Quote:
Originally Posted by Dominatez View Post
[...]
The reason I added Left 4 Downtown 2 is because of the check whether the current map is a REAL finale (some custom campaigns have maps with a finale trigger but isn't the finale where survivors escape) and I'm tired of checking every campaign for those kind of maps.

Last edited by cravenge; 08-31-2017 at 03:41.
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edu.1962
Member
Join Date: Mar 2010
Old 09-24-2017 , 06:15   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #178

Quote:
Originally Posted by cravenge View Post
Update: Much better improvement than the last one.
Bug: After map change, the plugin's mechanism fires after the first tank spawn. (i.e Plugin will not work if the tank spawned for the first time)
Plugin failed to compile! Please try contacting the author.
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Sunyata
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Join Date: Nov 2017
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Old 11-25-2017 , 06:22   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #179

It would be nice to have an option to force muti-Tanks to spawn on every starting chapter of the game as well - those chapters where Tanks never get to spawn. Is this even doable? - considering how old this plugin is now.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 12-18-2017 , 06:50   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #180

Quote:
Originally Posted by cravenge View Post
Update: Much better improvement than the last one.
Bug: After map change, the plugin's mechanism fires after the first tank spawn. (i.e Plugin will not work if the tank spawned for the first time)
Ok. I thought after re reading the whole thread again and making an ass of myself (Forgot to put downtown.inc in the include folder) i would try recompiling etc.

Still not happening, and there are a ton of errors now.

// C:\sourcemod\scripting\include\sourcemod.inc( 140) : error 025: function heading differs from prototype
// multitanks.sp(1) : error 010: invalid function or declaration
// multitanks.sp(27) : error 010: invalid function or declaration
// multitanks.sp(34) : error 010: invalid function or declaration
// multitanks.sp(36) : error 010: invalid function or declaration
// multitanks.sp(42) : error 010: invalid function or declaration
// multitanks.sp(45) : error 010: invalid function or declaration
// multitanks.sp(50) : error 010: invalid function or declaration
// multitanks.sp(52) : error 021: symbol already defined: "APLRes"
// multitanks.sp(52) : error 010: invalid function or declaration
// multitanks.sp(52 -- 56) : error 010: invalid function or declaration
// multitanks.sp(52 -- 56) : fatal error 127: too many error messages on one line

Any ideas ? As the supertanks plugin refuses to work on our server because of conflicting code, which means re doing some cvars etc, and this plugin was the best when it worked.
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