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Server keep crashing after some hours/days!


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$n1p3r
Member
Join Date: Feb 2010
Old 10-09-2010 , 05:35   Server keep crashing after some hours/days!
Reply With Quote #1

It get crashed with error:
./hlds_run: line 321: 5697 Segmentation fault (core dumped) $HL_CMD
BFD: Warning: /home/srv301/core.5697 is truncated: expected core file size >= 149811200, found: 1036288.
Cannot access memory at address 0xf77ce450
Cannot access memory at address 0xfff58708
/home/srv301/debug.cmds: Error in sourced command file:
Cannot access memory at address 0xf77ce450
email debug.log to [email protected]
Sat Oct 9 11:18:15 CEST 2010: Server Quit

Thanks!
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Altecaho
Senior Member
Join Date: Oct 2010
Old 10-09-2010 , 07:13   Re: Server keep crashing after some hours/days!
Reply With Quote #2

Firstly you could set debug="", and turn auto restarting after crash on, so your servers could restart after that and work normally. And then try to fix that (as it says it's something wrong with hlds_run file)
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$n1p3r
Member
Join Date: Feb 2010
Old 10-09-2010 , 08:18   Re: Server keep crashing after some hours/days!
Reply With Quote #3

It has auto restart, but since this is server wich is REALLY popular and full during day it get's pretty often to crash
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Altecaho
Senior Member
Join Date: Oct 2010
Old 10-09-2010 , 10:39   Re: Server keep crashing after some hours/days!
Reply With Quote #4

Then it's not good :> Could you show your hlds_run file?
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$n1p3r
Member
Join Date: Feb 2010
Old 10-09-2010 , 10:55   Re: Server keep crashing after some hours/days!
Reply With Quote #5

Here it goes:

Quote:
#!/bin/sh
#
# Copyright (c) 2002, Valve LLC. All rights reserved.
#
# a wrapper script for the main hl dedicated server binary.
# Performs auto-restarting of the server on crash. You can
# extend this to log crashes and more.
#

# setup the libraries, local dir first!
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"

init() {
# Initialises the various variables
# Set up the defaults
GAME="valve"
DEBUG=""
RESTART="yes"
HL=./hlds_i486
HL_DETECT=1
TIMEOUT=1 # time to wait after a crash (in seconds)
CRASH_DEBUG_MSG="email debug.log to [email protected]"
GDB="gdb" # the gdb binary to run
DEBUG_LOG="debug.log"
PID_FILE=""
STEAM=""
STEAMERR=""
SIGINT_ACTION="quit 0" # exit normally on sig int
NO_TRAP=0
AUTO_UPDATE=""
BETA_VERSION=""
PARAMS=$*

# Remove any old default pid files
# Cant do this as they may be still running
#rm -f hlds.*.pid

# use the $FORCE environment variable if its set
if test -n "$FORCE" ; then
# Note: command line -binary will override this
HL=$FORCE
HL_DETECT=0
fi

while test $# -gt 0; do
case "$1" in
"-game")
GAME="$2"
shift ;;
"-debug")
DEBUG=1
# Ensure that PID_FILE is set
if test -z "$PID_FILE"; then
PID_FILE="hlds.$$.pid"
fi ;;
"-norestart")
RESTART="" ;;
"-pidfile")
PID_FILE="$2"
shift ;;
"-binary")
HL="$2"
HL_DETECT=0
shift ;;
"-timeout")
TIMEOUT="$2"
shift ;;
"-gdb")
GDB="$2"
shift ;;
"-debuglog")
DEBUG_LOG="$2"
shift ;;
"-autoupdate")
AUTO_UPDATE="yes"
STEAM="./steam"
RESTART="yes" ;;
"-steamerr")
STEAMERR=1 ;;
"-ignoresigint")
SIGINT_ACTION="" ;;
"-notrap")
NO_TRAP=1 ;;
"-beta")
BETA_VERSION="$2"
shift ;;
"-help")
# quit with syntax
quit 2
;;
esac
shift
done

# Ensure we have a game specified
if test -z "$GAME"; then
echo "Unable to determine game type from command line."
quit 1
elif test ! -d "$GAME"; then
echo "Invalid game type '$GAME' sepecified."
quit 1
fi

if test 0 -eq "$NO_TRAP"; then
# Set up the int handler
# N.B. Dont use SIGINT symbolic value
# as its just INT under ksh
trap "$SIGINT_ACTION" 2
fi

# Only detect the CPU if it hasnt been set with
# either environment or command line
if test "$HL_DETECT" -eq 1; then
detectcpu
fi

if test ! -f "$HL"; then
echo "Half-life binary '$HL' not found, exiting"
quit 1
elif test ! -x "$HL"; then
# Could try chmod but dont know what we will be
# chmoding so just fail.
echo "Half-life binary '$HL' not executable, exiting"
quit 1
fi

# Setup debugging
if test "$DEBUG" -eq 1; then
#turn on core dumps (if possible)
echo "Enabling debug mode"
if test "`ulimit -c`" -eq 0 ; then
ulimit -c 2000
fi
GDB_TEST=`$GDB -v`
if test -z "$GDB_TEST"; then
echo "Please install gdb first."
echo "goto http://www.gnu.org/software/gdb/ "
DEBUG=0 # turn off debugging cause gdb isn't installed
fi
fi

PID_IN_PARAMS="`echo $PARAMS | grep -e -pidfile`"

if test -z "$PID_IN_PARAMS" && test -n "$PID_FILE"; then
HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
else
HL_CMD="$HL $PARAMS"
fi
}

syntax () {
# Prints script syntax

echo "Syntax:"
echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
echo " [-binary [hlds_i486|hlds_i686|hlds_amd]"
echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]"
echo " [-steamerr] [-ignoresigint] [-beta <version>]"
echo " [-debuglog <logname>]"
echo "Params:"
echo "-game <game> Specifies the <game> to run."
echo "-debug Run debugging on failed servers if possible."
echo "-debuglog <logname> Log debug output to this file."
echo "-norestart Don't attempt to restart failed servers."
echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid."
echo "-binary <binary> Use the specified binary ( no auto detection )."
echo "-timeout <number> Sleep for <number> seconds before restarting"
echo " a failed server."
echo "-gdb <gdb> Use <dbg> as the debugger of failed servers."
echo "-steamerr Quit on steam update failure."
echo "-beta <version> Make use of a beta version of this server from Steam"
echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting"
echo " the script )."
echo "-notrap Don't use trap. This prevents automatic"
echo " removal of old lock files."
echo ""
echo "Note: All parameters specified as passed through to the server"
echo "including any not listed."
}

debugcore () {
# Debugs any core file if DEBUG is set and
# the exitcode is none 0

exitcode=$1

if test $exitcode -ne 0; then
if test -n "$DEBUG" ; then
echo "bt" > debug.cmds;
echo "info locals" >> debug.cmds;
echo "info sharedlibrary" >> debug.cmds
echo "info frame" >> debug.cmds; # works, but gives an error... must be last
echo "----------------------------------------------" >> $DEBUG_LOG
echo "CRASH: `date`" >> $DEBUG_LOG
echo "Start Line: $HL_CMD" >> $DEBUG_LOG

# check to see if a core was dumped
if test -f core ; then
CORE="core"
elif test -f core.`cat $PID_FILE`; then
CORE=core.`cat $PID_FILE`
elif test -f "$HL.core" ; then
CORE="$HL.core"
fi

if test -n "$CORE"; then
$GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
fi

echo "End of crash report" >> $DEBUG_LOG
echo "----------------------------------------------" >> $DEBUG_LOG
echo $CRASH_DEBUG_MSG
rm debug.cmds
else
echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
fi
fi
}

detectcpu() {
# Attempts to auto detect the CPU
echo "Auto detecting CPU"

if test "FreeBSD" = `uname`; then
PROC="/usr/compat/linux/proc"
else
PROC="/proc"
fi

if test -e $PROC/cpuinfo; then
CPU_VERSION="`grep "cpu family" $PROC/cpuinfo | cut -f2 -d":" | tr -d " " | uniq`";
if test $CPU_VERSION -lt 4; then
echo "Error: hlds_l REQUIRES a 486 CPU or better";
quit 1
elif test $CPU_VERSION -ge 15; then
# Core 2 or greater
echo "Using AMD Optimised binary."
HL=./hlds_amd
elif test $CPU_VERSION -ge 6; then
AMD="`grep AMD $PROC/cpuinfo`";
if test -n "$AMD"; then
echo "Using AMD Optimised binary."
HL=./hlds_amd
else
echo "Using Pentium II Optimised binary."

# there is a CPU manufactured by VIA that
# doesn't support some PII instructions...
# detect this.
VIACHIP=`grep CentaurHauls $PROC/cpuinfo`

if test -z "$VIACHIP"; then
HL=./hlds_i686
fi
fi
else
echo "Using default binary."
fi
elif test "FreeBSD" = `uname`; then
CPU="`grep 'CPU:' /var/run/dmesg.boot`"
AMD="`echo $CPU |grep AMD`"
K8="`echo $CPU |grep K8`"
I686="`echo $CPU |grep 686`"
if test -n "$AMD"; then
echo "Using AMD Optimised binary."
HL=./hlds_amd
elif test -n "$K8" ; then
echo "Using AMD Optimised binary."
HL=./hlds_amd
elif test -n "$I686" ; then
echo "Using Pentium II Optimised binary."
HL=./hlds_i686
else
echo "Using default binary."
fi
else
echo "Using default binary."
fi
}

update() {
updatesingle
}

updatesingle() {
# Run the steam update
# exits on failure if STEAMERR is set

if test -n "$AUTO_UPDATE"; then
if test -f "$STEAM"; then
echo "Updating server using Steam."
CMD="$STEAM -command update -game $GAME -dir .";
if test -n "$BETA_VERSION"; then
CMD="$CMD -beta $BETA_VERSION";
fi

$CMD
if test $? -ne 0; then
if test -n "$STEAMERR"; then
echo "`date`: Steam Update failed, exiting."
quit 1
else
echo "`date`: Steam Update failed, ignoring."
return 0
fi
fi
else
if test -n "$STEAMERR"; then
echo "Could not locate steam binary:$STEAM, exiting.";
quit 1
else
echo "Could not locate steam binary:$STEAM, ignoring.";
return 0
fi
fi
fi

return 1
}

run() {
# Runs the steam update and server
# Loops if RESTART is set
# Debugs if server failure is detected
# Note: if RESTART is not set then
# 1. DEBUG is set then the server is NOT exec'd
# 2. DEBUG is not set the the server is exec'd

if test -n "$RESTART" ; then
echo "Auto-restarting the server on crash"

#loop forever
while true
do
# Update if needed
update

# Run the server
$HL_CMD
retval=$?
if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
break; # if 0 is returned then just quit
fi

debugcore $retval

echo "`date`: Server restart in $TIMEOUT seconds"

# don't thrash the hard disk if the server dies, wait a little
sleep $TIMEOUT
done # while true
else
# Update if needed
update

# Run the server
if test "$DEBUG" -eq 0; then
# debug not requested we can exec
exec $HL_CMD
else
# debug requested we can't exec
$HL_CMD
debugcore $?
fi
fi
}

quit() {
# Exits with the give error code, 1
# if none specified.
# exit code 2 also prints syntax
exitcode="$1"

# default to failure
if test -z "$exitcode"; then
exitcode=1
fi

case "$exitcode" in
0)
echo "`date`: Server Quit" ;;
2)
syntax ;;
*)
echo "`date`: Server Failed" ;;
esac

# Remove pid file
if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
# The specified pid file
rm -f $PID_FILE
fi

# reset SIGINT and then kill ourselves properly
trap - 2
kill -2 $$
}

# Initialise
init $*

# Run
run

# Quit normally
quit 0
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Altecaho
Senior Member
Join Date: Oct 2010
Old 10-09-2010 , 13:03   Re: Server keep crashing after some hours/days!
Reply With Quote #6

Hmm.. don't know how to help I haven't checked if they are similar or not, but you may try my hlds_run
Code:
#!/bin/sh
#
#       Copyright (c) 2002, Valve LLC. All rights reserved.
#
#    a wrapper script for the main hl dedicated server binary.
#    Performs auto-restarting of the server on crash. You can
#    extend this to log crashes and more.
#

# setup the libraries, local dir first!
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"

init() {
    # Initialises the various variables
    # Set up the defaults
    GAME="valve"
    DEBUG=""
    RESTART="yes"
    HL=./hlds_i486
    HL_DETECT=1
    TIMEOUT=10 # time to wait after a crash (in seconds)
    CRASH_DEBUG_MSG="email debug.log to [email protected]"
    GDB="gdb" # the gdb binary to run
    DEBUG_LOG="debug.log"
    PID_FILE=""
    STEAM=""
    STEAMERR=""
    SIGINT_ACTION="quit 0" # exit normally on sig int
    NO_TRAP=0
    AUTO_UPDATE=""
    BETA_VERSION=""
    PARAMS=$*

    # Remove any old default pid files
    # Cant do this as they may be still running
    #rm -f hlds.*.pid

    # use the $FORCE environment variable if its set
    if test -n "$FORCE" ; then
        # Note: command line -binary will override this
        HL=$FORCE
        HL_DETECT=0
    fi

    while test $# -gt 0; do
        case "$1" in
        "-game")
            GAME="$2"
            shift ;;
        "-debug")
            DEBUG=1
            # Ensure that PID_FILE is set
            if test -z "$PID_FILE"; then
                PID_FILE="hlds.$$.pid"
            fi ;;
        "-norestart")
            RESTART="" ;;
        "-pidfile")
            PID_FILE="$2"
            shift ;;
        "-binary")
            HL="$2"
            HL_DETECT=0
            shift ;;
        "-timeout")
            TIMEOUT="$2"
            shift ;;
        "-gdb")
            GDB="$2"
            shift ;;
        "-debuglog")
            DEBUG_LOG="$2"
            shift ;;
        "-autoupdate")
            AUTO_UPDATE="yes"
            STEAM="./steam"
            RESTART="yes" ;;
        "-steamerr")
            STEAMERR=1 ;;
        "-ignoresigint")
            SIGINT_ACTION="" ;;
        "-notrap")
            NO_TRAP=1 ;;
        "-beta")
            BETA_VERSION="$2"
            shift ;;
        "-help")
            # quit with syntax
            quit 2
            ;;
        esac
        shift
    done

    # Ensure we have a game specified
    if test -z "$GAME"; then
        echo "Unable to determine game type from command line."
        quit 1
    elif test ! -d "$GAME"; then
        echo "Invalid game type '$GAME' sepecified."
        quit 1
    fi

    if test 0 -eq "$NO_TRAP"; then
        # Set up the int handler
        # N.B. Dont use SIGINT symbolic value
        #  as its just INT under ksh
        trap "$SIGINT_ACTION" 2
    fi

    # Only detect the CPU if it hasnt been set with
    # either environment or command line
    if test "$HL_DETECT" -eq 1; then
        detectcpu
    fi

    if test ! -f "$HL"; then
        echo "Half-life binary '$HL' not found, exiting"
        quit 1
    elif test ! -x "$HL"; then
        # Could try chmod but dont know what we will be
        # chmoding so just fail.
        echo "Half-life binary '$HL' not executable, exiting"
        quit 1
    fi

    # Setup debugging
    if test "$DEBUG" -eq 1; then
        #turn on core dumps :) (if possible)
        echo "Enabling debug mode"
        if test "`ulimit -c`" -eq 0 ; then
            ulimit -c 2000
        fi
        GDB_TEST=`$GDB -v`
        if test -z "$GDB_TEST"; then
            echo "Please install gdb first."
            echo "goto http://www.gnu.org/software/gdb/ "
            DEBUG=0 # turn off debugging cause gdb isn't installed
        fi
    fi

    PID_IN_PARAMS="`echo $PARAMS | grep -e -pidfile`"

    if test -z "$PID_IN_PARAMS" && test -n "$PID_FILE"; then
        HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
    else
        HL_CMD="$HL $PARAMS"
    fi
}

syntax () {
    # Prints script syntax

    echo "Syntax:"
    echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
    echo "    [-binary [hlds_i486|hlds_i686|hlds_amd]"
    echo "    [-timeout <number>] [-gdb <gdb>] [-autoupdate]"
    echo "    [-steamerr] [-ignoresigint] [-beta <version>]"
    echo "  [-debuglog <logname>]"
    echo "Params:"
    echo "-game <game>            Specifies the <game> to run."
    echo "-debug                  Run debugging on failed servers if possible."
    echo "-debuglog <logname>    Log debug output to this file."
    echo "-norestart              Don't attempt to restart failed servers."
    echo "-pidfile <pidfile>      Use the specified <pidfile> to store the server pid."
    echo "-binary <binary>        Use the specified binary ( no auto detection )."
    echo "-timeout <number>       Sleep for <number> seconds before restarting"
    echo "            a failed server."
    echo "-gdb <gdb>              Use <dbg> as the debugger of failed servers."
    echo "-steamerr               Quit on steam update failure."
    echo "-beta <version>        Make use of a beta version of this server from Steam"
    echo "-ignoresigint           Ignore signal INT ( prevents CTRL+C quitting"
    echo "            the script )."
    echo "-notrap                 Don't use trap. This prevents automatic"
    echo "            removal of old lock files."
    echo ""
    echo "Note: All parameters specified as passed through to the server"
    echo "including any not listed."
}

debugcore () {
    # Debugs any core file if DEBUG is set and
    # the exitcode is none 0

    exitcode=$1

    if test $exitcode -ne 0; then
        if test -n "$DEBUG" ; then 
            echo "bt" > debug.cmds;
            echo "info locals" >> debug.cmds;
            echo "info sharedlibrary" >> debug.cmds
            echo "info frame" >> debug.cmds;  # works, but gives an error... must be last
            echo "----------------------------------------------" >> $DEBUG_LOG
            echo "CRASH: `date`" >> $DEBUG_LOG
            echo "Start Line: $HL_CMD" >> $DEBUG_LOG

            # check to see if a core was dumped
            if test -f core ; then
                CORE="core"
            elif test -f core.`cat $PID_FILE`; then
                CORE=core.`cat $PID_FILE`
            elif test -f "$HL.core" ; then
                CORE="$HL.core"
            fi
            
            if test -n "$CORE"; then
                $GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
            fi
        
            echo "End of crash report" >> $DEBUG_LOG
            echo "----------------------------------------------" >> $DEBUG_LOG
            echo $CRASH_DEBUG_MSG
            rm debug.cmds
        else
            echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
        fi
    fi
}

detectcpu() {
    # Attempts to auto detect the CPU
    echo "Auto detecting CPU"

    if test "FreeBSD" = `uname`; then
        PROC="/usr/compat/linux/proc"
    else
        PROC="/proc"
    fi

    if test -e $PROC/cpuinfo; then
        CPU_VERSION="`grep "cpu family" $PROC/cpuinfo | cut -f2 -d":" | tr -d " " | uniq`";
        if test $CPU_VERSION -lt 4; then
            echo "Error: hlds_l REQUIRES a 486 CPU or better";
            quit 1
        elif test $CPU_VERSION -ge 15; then
            # Core 2 or greater
            echo "Using AMD Optimised binary."
            HL=./hlds_amd
        elif test $CPU_VERSION -ge 6; then
            AMD="`grep AMD $PROC/cpuinfo`";
            if test -n "$AMD"; then
                echo "Using AMD Optimised binary."
                HL=./hlds_amd
            else
                echo "Using Pentium II Optimised binary."

                # there is a CPU manufactured by VIA that
                # doesn't support some PII instructions...
                # detect this.
                VIACHIP=`grep CentaurHauls $PROC/cpuinfo`
            
                if test -z "$VIACHIP"; then
                    HL=./hlds_i686
                fi
            fi        
        else
            echo "Using default binary."
        fi
    elif test "FreeBSD" = `uname`; then
        CPU="`grep 'CPU:' /var/run/dmesg.boot`"
        AMD="`echo $CPU |grep AMD`"
        K8="`echo $CPU |grep K8`"
        I686="`echo $CPU |grep 686`"
        if test -n "$AMD"; then
            echo "Using AMD Optimised binary."
            HL=./hlds_amd
        elif test -n "$K8" ; then
            echo "Using AMD Optimised binary."
            HL=./hlds_amd
        elif test -n "$I686" ; then
            echo "Using Pentium II Optimised binary."
            HL=./hlds_i686
        else
            echo "Using default binary."
        fi
    else
        echo "Using default binary."
    fi
}

update() {
    updatesingle
}

updatesingle() {
    # Run the steam update
    # exits on failure if STEAMERR is set

    if test -n "$AUTO_UPDATE"; then
        if test -f "$STEAM"; then
            echo "Updating server using Steam."
            CMD="$STEAM -command update -game $GAME -dir ."; 
            if  test -n "$BETA_VERSION"; then
              CMD="$CMD -beta $BETA_VERSION";
            fi

            $CMD
            if test $? -ne 0; then
                if test -n "$STEAMERR"; then
                    echo "`date`: Steam Update failed, exiting."
                    quit 1
                else
                    echo "`date`: Steam Update failed, ignoring."
                    return 0
                fi
            fi
        else
            if test -n "$STEAMERR"; then
                echo "Could not locate steam binary:$STEAM, exiting.";
                quit 1
            else
                echo "Could not locate steam binary:$STEAM, ignoring.";
                return 0
            fi
        fi
    fi

    return 1
}
    
run() {
    # Runs the steam update and server
    # Loops if RESTART is set
    # Debugs if server failure is detected
    # Note: if RESTART is not set then
    # 1. DEBUG is set then the server is NOT exec'd
    # 2. DEBUG is not set the the server is exec'd

    if test -n "$RESTART" ; then
        echo "Auto-restarting the server on crash"

        #loop forever
        while true
        do
            # Update if needed
            update

            # Run the server
            $HL_CMD
            retval=$?
            if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
                break; # if 0 is returned then just quit
            fi

            debugcore $retval

            echo "`date`: Server restart in $TIMEOUT seconds"

            # don't thrash the hard disk if the server dies, wait a little
            sleep $TIMEOUT
        done # while true 
    else
        # Update if needed
        update

        # Run the server
        if test "$DEBUG" -eq 0; then
            # debug not requested we can exec
            exec $HL_CMD
        else
            # debug requested we can't exec
            $HL_CMD
            debugcore $?
        fi
    fi
}

quit() {
    # Exits with the give error code, 1
    # if none specified.
    # exit code 2 also prints syntax
    exitcode="$1"

    # default to failure
    if test -z "$exitcode"; then
        exitcode=1
    fi

    case "$exitcode" in
    0)
        echo "`date`: Server Quit" ;;
    2)
        syntax ;;
    *)
        echo "`date`: Server Failed" ;;
    esac

    # Remove pid file
    if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
        # The specified pid file
        rm -f $PID_FILE
    fi

    # reset SIGINT and then kill ourselves properly
    trap - 2
    kill -2 $$
}

# Initialise
init $*

# Run
run

# Quit normally
quit 0
Altecaho is offline
$n1p3r
Member
Join Date: Feb 2010
Old 10-11-2010 , 03:12   Re: Server keep crashing after some hours/days!
Reply With Quote #7

Still no help :/

I restored my hlds_run now
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Altecaho
Senior Member
Join Date: Oct 2010
Old 10-11-2010 , 08:06   Re: Server keep crashing after some hours/days!
Reply With Quote #8

Hmm, don't know how else to help then Try to change your VPS provider
Altecaho is offline
TechZilla
Member
Join Date: Sep 2010
Location: Localhost/127.0.0.1
Old 10-11-2010 , 08:48   Re: Server keep crashing after some hours/days!
Reply With Quote #9

Remove all AMXX Plugins 1 by 1. Until problem is solved.

Please type meta list in console and put here.

A lot of the time bad modules/plugins can cause problems with HLDS.

I learnt the hard way, When I had a VPN..
TechZilla is offline
$n1p3r
Member
Join Date: Feb 2010
Old 10-11-2010 , 09:51   Re: Server keep crashing after some hours/days!
Reply With Quote #10

Code:
15:51:07 meta list
15:51:07 Currently loaded plugins:
               description      stat pend  file              vers      src   load  unlod
          [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.1.3  ini   Start ANY  
          [ 2] MySQL            RUN   -    mysql_amxx_i386.  v1.8.1.3  pl1   ANY   ANY  
          [ 3] CStrike          RUN   -    cstrike_amxx_i38  v1.8.1.3  pl1   ANY   ANY  
          [ 4] CSX              RUN   -    csx_amxx_i386.so  v1.8.1.3  pl1   ANY   ANY  
          [ 5] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.1.3  pl1   ANY   ANY  
          [ 6] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.1.3  pl1   ANY   ANY  
          [ 7] Fun              RUN   -    fun_amxx_i386.so  v1.8.1.3  pl1   ANY   ANY  
          [ 8] Engine           RUN   -    engine_amxx_i386  v1.8.1.3  pl1   ANY   ANY
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