Hi Downtown,
first: Great Job, im so impressed with this for l4d2 and superversus and so on...
But: is there generel a problem with resered and unresered ?!
Because: I run this extension mod with superversus,ready up (and infected bots) and all actual versions and my servers (e.g. versus 9vs9 or 16vs16) say with "status" that, if noone is on the server my server is unreserved. If 8 players join, then say reserved ..... Its w/o infected bots, too.
How it is possible?! I set the vars and superversus set it too, that the server is general unreserved but after 8 players join, its reserved again.
How can i fix this?! It is not the player slots, above 8 to e.g. 32 player slots this happens ?! Patch from valve maybe.
I run it on my game hoster gamed!.de and there are linux running. but it works all, the mods, command all, but i cannot fix the more then 8 player joinable.
Can u help me please?! I postet the same q in the SuperVersus forum:
http://forums.alliedmods.net/showthr...versus&page=63
Konsole:
[LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native
But how is it possible with:
"sv_allow_lobby_connect_only 0"
and "l4d_killreservation "1"
THANX TO ALL. Im so frustrating after evenings of days to search there and find a solution....
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.
CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.
http://www.gametracker.com/server_info/ NO PUB SERVERS ATM