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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-14-2009 , 01:34   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #471

Quote:
Originally Posted by Bigbuck View Post
L4D1 crashes on start up with the extension loading. L4D2 loads fine and I am able to change l4d_maxplayers correctly now and it shows the correct amount of slots, at least through HLSW anyway.
Can you post the logs you get from L4D1 crashing?
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 12-14-2009 , 04:36   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #472

Your latest version for L4D contains left4downtown.ext.2.l4d.dll. Shouldn't it be left4downtown.ext.l4d.dll?
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Downtown1
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Join Date: Mar 2004
Old 12-14-2009 , 14:37   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #473

Quote:
Originally Posted by GrossKopf View Post
Your latest version for L4D contains left4downtown.ext.2.l4d.dll. Shouldn't it be left4downtown.ext.l4d.dll?
Nope, the naming conventions for all extensions for l4d are like that.. e.g. sdktools.ext.2.l4d.dll
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GrossKopf
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Join Date: Jun 2007
Old 12-14-2009 , 14:41   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #474

Quote:
Originally Posted by Downtown1 View Post
Nope, the naming conventions for all extensions for l4d are like that.. e.g. sdktools.ext.2.l4d.dll
I'm talking about the L4D version, not L4D2. When I had left4downtown.ext.2.l4d.dll on my L4D servers, they wouldn't start. When I replaced them with the older version, which was called left4downtown.ext.l4d.dll, they started up again.
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Bigbuck
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Join Date: Jul 2009
Old 12-14-2009 , 14:46   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #475

Quote:
Originally Posted by Downtown1 View Post
Can you post the logs you get from L4D1 crashing?
Here is the MDUMP file.
Attached Files
File Type: mdmp Steam__683094__2009_12_14T19_42_24C0.mdmp (67.5 KB, 133 views)
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Downtown1
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Join Date: Mar 2004
Old 12-14-2009 , 14:49   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #476

Quote:
D:\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\extensions>dir | findstr l4d.dll
11/22/2009 03:07 AM 190,976 bintools.ext.2.l4d.dll
12/11/2009 11:13 AM 110,080 left4downtown.ext.2.l4d.dll
11/22/2009 03:07 AM 460,288 sdktools.ext.2.l4d.dll
So if it's not loading automatically you may want to file a bug against SourceMod since their own extensions load just fine.

Quote:
Originally Posted by Bigbuck View Post
Here is the MDUMP file.
I need the logs from addons/sourcemod/logs with [LEFT4DOWNTOWN] in the line, the dump is probably unnecessary.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-14-2009 , 15:13   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #477

It doesn't get that far otherwise I would have posted the logs.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 12-14-2009 , 23:02   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #478

Quote:
Originally Posted by Downtown1 View Post
So if it's not loading automatically you may want to file a bug against SourceMod since their own extensions load just fine.
Again, I am talking about L4D (the first one), not L4D2. In the file for L4D (the first one), it seems you have the file for L4D2, not the file for L4D.

I have left4downtown.ext.l4d.dll on my L4D servers and left4downtown.ext.2.l4d.dll in my L4D2 servers.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 12-14-2009 , 23:04   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #479

Actually, now that I check my L4D "extension" folder, I do see files with the "2" in it, however your latest version for L4D doesn't seem to work. It stopped all three of my Windows L4D servers from starting. Once I went back to the old version (not sure of the exact # version, but it didn't have the "2" in the name), it worked fine.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 12-15-2009 , 13:57   Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Reply With Quote #480

Hi Downtown,
first: Great Job, im so impressed with this for l4d2 and superversus and so on...
But: is there generel a problem with resered and unresered ?!

Because: I run this extension mod with superversus,ready up (and infected bots) and all actual versions and my servers (e.g. versus 9vs9 or 16vs16) say with "status" that, if noone is on the server my server is unreserved. If 8 players join, then say reserved ..... Its w/o infected bots, too.

How it is possible?! I set the vars and superversus set it too, that the server is general unreserved but after 8 players join, its reserved again.

How can i fix this?! It is not the player slots, above 8 to e.g. 32 player slots this happens ?! Patch from valve maybe.

I run it on my game hoster gamed!.de and there are linux running. but it works all, the mods, command all, but i cannot fix the more then 8 player joinable.

Can u help me please?! I postet the same q in the SuperVersus forum:
http://forums.alliedmods.net/showthr...versus&page=63

Konsole:
[LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native

But how is it possible with:
"sv_allow_lobby_connect_only 0"
and "l4d_killreservation "1"

THANX TO ALL. Im so frustrating after evenings of days to search there and find a solution....
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM

Last edited by Galaxy9000; 12-15-2009 at 14:06.
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