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Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16


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addons_zz
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Old 05-28-2017 , 21:24   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #731

The `off` is normal. I used them to fill the remaining slots of the menu,
so I can always keep correctly the menu's numbers 8, 9, and 0,
when there are not enough maps to fill the menu.

I need to do this because I am using the new menu's style and I replaced the default menu buttons
`exit`, `more` and `back` by my own implementation, so I can add only the menu's entries displayed
to the user. Therefore you server can build a menu with 10000 maps with no lags, because the menu
will only load 8 entries, instead of 10000 when build it.
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GoRiLliAz
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Old 05-28-2017 , 21:26   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #732

Ok. I understand

It remains that the other thing then
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addons_zz
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Old 05-28-2017 , 21:31   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #733

Quote:
Originally Posted by GoRiLliAz View Post
Possibility to nominate maps css_ for the moment we can make de_, cs_, fy is this displays all the maps corresponding but with css_ he_ tir_ it does not work.
If I understand correctly, you problem is that the I use the file:
  • addons\amxmodx\configs\galileo\prefixes.ini

    Code:
    cs_ de_ as_ fy_ kz_ ka_ xmas_ awp_ fun_ 35hp_ deathrun_ bb_ dm_ aim_ es_
to check whether I should load them or not. You just need to add the prefix `css_` to that file.
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Last edited by addons_zz; 05-28-2017 at 21:31.
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GoRiLliAz
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Old 05-28-2017 , 21:35   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #734

The ones I re-explain me have English is really bad ^^

I write de_ in the chat, there a menu opens with all map de_

But if I write css_ or tir_ or he_ no menu I must write the whole name.
I do not use the file prefixes.ini, it serves to make group votemaps not? Me is just for the menu at the time of the appointments.
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addons_zz
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Old 05-28-2017 , 21:41   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #735

Quote:
Originally Posted by GoRiLliAz View Post
it serves to make group votemaps not?
No, that file is for the nomination menu. Just add the prefix you want to use on nominations on `prefixes.ini`.
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GoRiLliAz
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Old 05-28-2017 , 21:45   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #736

Ah ok ! its good sorry
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BeNq!
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Join Date: Mar 2009
Old 06-01-2017 , 08:23   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #737

Hello,

I have cvar: gal_extendmap_allow_order 0. Why do maps appear in alphabetical order? E.g.:

cs_assault
de_dust
de_dust2
de_nuke

Example:

de_dust2
de_dust
cs_assault
de_nuke

?
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addons_zz
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Old 06-01-2017 , 08:26   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #738

Because it is not what that cvar do:
Code:
// Choose how to follow the mapcycle, when anyone vote for next map, i.e., // no votes on any map on the voting list, but there are players playing. // // 0 - choose a random map from the current voting map list, as next map. // 1 - follow your current mapcycle order. // 2 - extend the current map. // // Default: 1 gal_extendmap_allow_order 1
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BeNq!
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Old 06-03-2017 , 17:33   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #739

Don't work. Maps in vote no random.
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addons_zz
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Old 06-03-2017 , 19:04   Re: Galileo v5.7.2-885 (a feature rich map voting plugin) | Last Update: 2017-05-25
Reply With Quote #740

There is not setting to control if the maps in vote are random or alphabetically sorted.

You need to remove these lines from the plugin, recompile and install it on your server:
Code:
File: addons\amxmodx\scripting\galileo.sma 7473:     // Alphabetize the maps 7474:     SortCustomSynced2D( g_votingMapNames, g_votingMapInfos, g_totalVoteOptions );
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