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Senior Member
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06-14-2010
, 03:43
Re: [l4d]punish survivors when tank get stucked (coop mode)
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#9
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Quote:
SuperTank= CreateConVar("l4d_supertank_enabled", "1", "set tank hp base on survivor numbers ", CVAR_FLAGS);
SuperTankMultiplier = CreateConVar("l4d_supertank_hpmulti", "0.15", "hp= hp*((1 + hpmulti) * (survivor numbers - 4))", CVAR_FLAGS);
SupperP = CreateConVar("l4d_supperbossp", "8", "probility of create supper boss", CVAR_FLAGS);
SupperFireP = CreateConVar("l4d_supperboss_firep", "0", "probility of supper boss get fired", CVAR_FLAGS);
SupperHP = CreateConVar("l4d_supperboss_health_mult", "15.0", "supper boss health multiple", CVAR_FLAGS);
SupperShow = CreateConVar("l4d_supperboss_show", "1", "show message of supper boss", CVAR_FLAGS);
SupperMove = CreateConVar("l4d_supperboss_move_mult", "1.5", "supper boss movement multiple", CVAR_FLAGS);
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Quote:
if (class == ZOMBIECLASS_HUNTER)
{
Format(hintmsg, sizeof(hintmsg), "\x03Supper\x04 Hunter \x03Spawn" );
find=1;
}
else if((class == ZOMBIECLASS_SMOKER))
{
Format(hintmsg, sizeof(hintmsg), "\x03Supper\x04 Smoker \x03Spawn" );
find=1;
}
else if((class == ZOMBIECLASS_BOOMER))
{
Format(hintmsg, sizeof(hintmsg), "\x03Supper\x04 Boomer \x03Spawn" );
find=1;
}
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what is this? what this plugin actually do?
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