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Team Killing Bonus


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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 10-09-2008 , 00:29   Re: Team Killing Bonus
Reply With Quote #11

Quote:
Originally Posted by Snafu View Post
Yeah, exact same thing. As soon as someone tries to tk, the server segfaults. Checked the core file, and of course, nothing but:

Code:
(gdb) core-file srcds_i486.core
Core was generated by `srcds_i486'.
Program terminated with signal 11, Segmentation fault.
#0  0x2acc4757 in ?? ()
I'll probably try it on another server, and see if it does the same, but doesn't really make sense why it would crash. Maybe the game, who knows. Thanks again for all your help and effort.
For what Mod would that be, forgot to ask about that?!

Maybe there's a better way to do what you need for that Mod.

On DoD:Source there's an event called "dod_stats_player_killed" which
I use for stuff like that, so maybe your Mod has a similar specific event.

Let me know!
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Snafu
Junior Member
Join Date: Oct 2008
Old 10-09-2008 , 14:15   Re: Team Killing Bonus
Reply With Quote #12

Yeah, the mod is Age of Chivalry, based off hl2. Since it was just recently moved to OrangeBox, I'm not sure what has been hard coded. There isn't even a gameevents file, so, who knows.
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Snafu
Junior Member
Join Date: Oct 2008
Old 10-09-2008 , 19:43   Re: Team Killing Bonus
Reply With Quote #13

Well, I did a little more testing, and I'm pretty sure it's the mod itself. Even if I commit suicide, it crashes the server. Killing the opposing team; no problems.
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 10-10-2008 , 00:14   Re: Team Killing Bonus
Reply With Quote #14

Quote:
Originally Posted by Snafu View Post
Well, I did a little more testing, and I'm pretty sure it's the mod itself. Even if I commit suicide, it crashes the server. Killing the opposing team; no problems.
Oh well, that's not good, maybe waiting for an update of the mod
would be the only thing that might help.
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