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[L4D & L4D2] MultiTanks (version 1.6)


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.Psychosocialogy
New Member
Join Date: Oct 2010
Location: In Hole..
Old 10-06-2010 , 16:38   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #111

hey guys

I have a vs 8-8 server and use this plugin to auto spawn 2 tanks , When one of 2 tanks has lost control another tank is disappear and left for 1 tank , can you fixed this ?

Sorry for my bad English
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 10-16-2010 , 00:04   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #112

Quote:
Originally Posted by .Psychosocialogy View Post
hey guys

I have a vs 8-8 server and use this plugin to auto spawn 2 tanks , When one of 2 tanks has lost control another tank is disappear and left for 1 tank , can you fixed this ?

Sorry for my bad English
Same problem here, by the way there are another bugs in this great plugin. Hope get fixed this year.
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fibers
New Member
Join Date: Dec 2010
Old 12-05-2010 , 14:04   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #113

hi all
what i must write for spawn the tank in EVERY map (versus, l4d-2)
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hell911
Member
Join Date: Nov 2009
Old 01-03-2011 , 22:39   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #114

help guys, when i play in single player, multi tanks spawn, but when i type map mapname in the console, multi tanks plugin dont work...

help pls.
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rava
Senior Member
Join Date: Aug 2009
Old 02-04-2011 , 19:02   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #115

Hello

What should I do to have 2 tanks at the same time?

I have version 1.5
Serveur Versus 9vs9

Sorry for the translation

Thank you
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Last edited by rava; 02-04-2011 at 19:05.
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rava
Senior Member
Join Date: Aug 2009
Old 02-05-2011 , 05:30   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #116

I think this plugin can forget the author plays the dead!
Unless someone else takes over, it'll be nice
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Red Alex
Member
Join Date: Aug 2009
Old 03-16-2011 , 05:04   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #117

Version 1.6 (16.03.11)
- Fixed tank dissapears when more then one tank alive and one of them lose control
- Added tanks HUD (mt_showhud)
- Added translations
- Added tank teleport from some bad spawns
- Added specific isFinalMap check for c4m4_milltown_b map
- Change Tank dedecting system from model to class
- Improve final map detected
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Sev
Veteran Member
Join Date: May 2010
Old 03-16-2011 , 16:00   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #118

Need a version 1.7 that supports the L4D2 port of No Mercy and the Sacrifice.
Sev is offline
mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 03-18-2011 , 01:35   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #119

l4d2
Have a bug with new version 1.6.When spawn two tank,if one tank bot,he dies from one shot
Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "l4d_multitanks_1.6.smx"


// Tanks spawn auto?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_autospawn "1"

// Count of total tanks when escape start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_escapestart_coop "1"

// Count of total tanks when escape start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_escapestart_versus "2"

// Count of total tanks on final maps in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finale_coop "1"

// Count of total tanks on final maps in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finale_versus "2"

// Count of total tanks in second wave after final start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart2_coop "1"

// Count of total tanks in second wave after final start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart2_versus "2"

// Count of total tanks when final start in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart_coop "1"

// Count of total tanks when final start in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_finalestart_versus "2"

// Count of total tanks on regular maps in coop
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_regular_coop "1"

// Count of total tanks on regular maps in versus
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_regular_versus "2"

// Count of total tanks in scavenge
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_scavenge "1"

// Count of total tanks in survival
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "65535.000000"
mt_count_survival "1"

// Enabled Debug?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mt_debug "0"

// Enabled MultiTanks?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_enabled "1"

// Tanks health when escape start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_escapestart_coop "6000.0"

// Tanks health when escape start in versus
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_escapestart_versus "9000.0"

// Tanks health on final maps in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finale_coop "6000.0"

// Tanks health on final maps in versus
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finale_versus "9000.0"

// Tanks health in second wave after final start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart2_coop "6000.0"

// Tanks health in second wave after final start in versus
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart2_versus "9000.0"

// Tanks health when final start in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart_coop "6000.0"

// Tanks health when final start in versus
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_finalestart_versus "9000.0"

// Tanks health on regular maps in coop
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_regular_coop "6000.0"

// Tanks health on regular maps in versus
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_regular_versus "9000.0"

// Tanks health in scavenge
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_scavenge "4000.0"

// Tanks health in survival
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
mt_health_survival "4000.0"

// Show Tanks HUD?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_showhud "0"

// Time when check that all tanks spawned
// -
// Default: "8.0"
// Minimum: "1.000000"
// Maximum: "20.000000"
mt_spawncheck "8.0"

// Delay between Tanks spawns
// -
// Default: "2.0"
// Minimum: "0.100000"
// Maximum: "65535.000000"
mt_spawndelay "2.0"

// Delay between Tanks spawns when escape start
// -
// Default: "2.0"
// Minimum: "0.100000"
// Maximum: "65535.000000"
mt_spawndelay_escape "2.0"

// Tanks spawns together?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether "1"

// Tanks spawns together when escape start?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether_escape "1"

// Tanks spawns together in final?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether_final "1"

// Say about tank HP?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_tankhp_announce "0"
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Red Alex
Member
Join Date: Aug 2009
Old 03-18-2011 , 08:39   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #120

@Sev: 1.6 already support the L4D2 port of No Mercy and the Sacrifice.
@mikhdenis: What gamemode you use? Is any errors in sourcemod logs? Did you proper installed 1.6? (It need translations files)
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Last edited by Red Alex; 03-18-2011 at 08:44.
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