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Speedhack changes


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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-19-2011 , 07:05   Speedhack changes
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Quote:
L 10/19/2011 - 21:55:03: [smac_speedhack.smx] <..WhattaKill..> (ID: STEAM_0:1:28330784 | IP: 203.45.74.13) is suspected of using a speedhack.
L 10/19/2011 - 21:55:03: [smac_speedhack.smx] qwerty (ID: STEAM_0:0:42345546 | IP: 122.107.229.159) is suspected of using a speedhack.
I was in game when this generated, they weren't using speedhack. Is there a possibility this were detected when these players got multilevel bonus in gungame for multikills. "MultiLevelBonusSpeed" "1.5"
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Last edited by sinblaster; 10-19-2011 at 07:06.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-19-2011 , 07:08   Re: SMAC Development thread
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Quote:
Originally Posted by sinblaster View Post
Is there a possibility this were detected when these players got multilevel bonus in gungame for multikills. "MultiLevelBonusSpeed" "1.5"
That is possible. I'll look into it.

Edit: That wasn't it, but I think it can be triggered by a server spike as well as a lagged client. Maybe I'll just leave it at the improved speedhack blocking and remove the detection. In the meantime it should be harmless.

Is it flooding the logs? How many times were the same players detected?
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Last edited by GoD-Tony; 10-19-2011 at 07:56.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 10-19-2011 , 08:29   Re: Speedhack changes
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Hello, I install the new SMAC on all of my server and any recommended plugins + CSS + Wallhack.
I have a worry in the file "smac.cfg" I have this:

Quote:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "smac.smx"


// [smac_aimbot.smx] Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban)
// -
// Default: "0"
// Minimum: "0.000000"
smac_aimbot_ban "0"

// [smac_commands.smx] Amount of commands in one second before kick. (0 = Disabled)
// -
// Default: "30"
// Minimum: "0.000000"
smac_antispam_cmds "30"

// [smac_client.smx] Seconds to prevent someone from restablishing a connection. (0 = Disabled)
// -
// Default: "0"
// Minimum: "0.000000"
smac_antispam_connect "0"

// The duration in minutes used for automatic bans. (0 = Permanent)
// -
// Default: "0"
// Minimum: "0.000000"
smac_ban_duration "0"

// [smac_eyetest.smx] Automatically ban players on detection.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_ban "0"

// [smac_wallhack.smx] Enable Anti-Wallhack. This may have high CPU usage on large servers.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_wallhack "1"

// Display a message saying that your server is protected.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_welcomemsg "1"

It is normal that there is that these Cvars? he lack a bit much of cvars?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-19-2011 , 08:32   Re: Speedhack changes
Reply With Quote #4

Quote:
Originally Posted by CenT View Post
Hello, I install the new SMAC on all of my server and any recommended plugins + CSS + Wallhack. It is normal that there is that these Cvars? he lack a bit much of cvars?
You have the correct number of cvars. The new version of SMAC uses less than before.

In the future please make a new thread for new issues.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-19-2011 , 08:39   Re: SMAC Development thread
Reply With Quote #5

Quote:
Originally Posted by GoD-Tony View Post
That is possible. I'll look into it.

Edit: That wasn't it, but I think it can be triggered by a server spike as well as a lagged client. Maybe I'll just leave it at the improved speedhack blocking and remove the detection. In the meantime it should be harmless.

Is it flooding the logs? How many times were the same players detected?

Only once per player. I have discovered its also happening on a server without multibonus so you may be right about the spike issue
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MrBen
SourceMod Donor
Join Date: Sep 2011
Old 10-19-2011 , 15:24   Re: Speedhack changes
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Quote:
Is it flooding the logs? How many times were the same players detected?
In TF2 it is flooding the logs. Every server has at least 100+ speedhack detections over past 3 hours. The worst server has nearly 180 detections logged in 3 hours - numerous different players, including my head admin

One player has 20+ detections in a short period of time. but most players vary between 5 and 10 detections each.

Last edited by MrBen; 10-19-2011 at 15:34.
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GoD-Tony
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Join Date: Jul 2005
Old 10-19-2011 , 15:33   Re: Speedhack changes
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Quote:
Originally Posted by MrBen View Post
One player has 20+ detections in a short period of time. but most players vary between 5 and 10 detections each.
Be sure to update to the latest version to disable detections. I'll be taking these stats into consideration next time I make changes to this one.

Edit: If someone is willing to send their speedhack logs to me via PM that would help as well. You can use pastebin.com (private paste) so that it doesn't have to be saved on the forum.
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Last edited by GoD-Tony; 10-19-2011 at 15:37.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 10-19-2011 , 15:49   Re: Speedhack changes
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Ok thank you, sorry for my post ^^
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