Raised This Month: $209 Target: $400
 52% 

[L4D2] LAST BOSS


Post New Thread Reply   
 
Thread Tools Display Modes
Author
ztar
Member
Join Date: Mar 2010
Plugin ID:
1715
Plugin Version:
1.9
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Special Tank spawns during finale.
    Unapprover:
    Reason for Unapproving:
    Many issues, author inactive.
    Old 06-08-2010 , 00:11   [L4D2] LAST BOSS
    Reply With Quote #1

    First, I'm not good at English. Sorry for poor Sentence
    and I might not be able to do appropriate answer.

    1.Description:
     Special Tank spawns during finale event. He has original status and special skills,
     and changes form up to four stages according to the health residual quantity.
     A lot of visual and sound effects are used. Default setting is described below.

     Default Health : 30000

     1-1.First form - [THE BOSS] (Health :30000~22000)
      COLOR :Yellow  SPEED :Normal   FORCE :Normal  EFFECT :None
      Skills:
       Blast Rock - Rock explodes when survivors are hit.

     1-2.Second form - [STEEL OVERLORD] (Health :22000~14000)
      COLOR :Green   SPEED :Little fast   FORCE :Strong  EFFECT :None
      Skills:
       Blast Rock - Rock explodes when survivors are hit.
       Gravity Claw - Attacked survivor's gravity reduced between a few seconds.
       Steel Skin - Tank's weight is very heavy and no damage by melee weapon.

     1-3.Third form - [NIGHT STALKER] (Health :14000~8000)
      COLOR :Blue->Stealth  SPEED :Little fast  FORCE :Weak  EFFECT :Smoke
      Skills:
       Blast Rock - Rock explodes when survivors are hit.
       Stealth Skin - Tank gradually becomes transparent and cannot be burnt.
       Dread Claw - Attacked survivor becomes blind between a few seconds.

     1-4.Fourth form - [SPIRIT OF FIRE] (Health :8000~0)
      COLOR :Red  SPEED :Fast  FORCE :Strong   EFFECT :Fire
      Skills:
       Comet Strike - Rock explodes and burns when survivors are hit.
       Burn Claw - Attacked survivor's health turned into temp health.
       Mad Spring - Tank jumps frequently.
       Flame Gush - If survivors attacked by melee weapon, Fire spreads around Tank.

     1-5.Commonness
      Skills:
       Earth Quake - When Special Tank attacks incapped survivor, survivors around him is blown off.
       Reflesh - Special Tank extinguish his own fire when form is changed.
       Fenix Tail - Special Tank spawns in forth form when rescue vehicle has come.
       Call of Abyss - When Special Tank changes form(third to fourth), He howls and call horde.
       Fatal Mirror - Special Tank teleports near one survivor every 35(default)sec. (New)

    2.Restriction:
     - Two or more special Tank cannot spawn. Only one.
     - Not support Versus mode now. However, it is likely to possibly work.
     - Default setting of CVARs are set for my custom server. It is not balanced yet.
     - He is so strong, so I recommend to apply some plugin that strengthens survivor.
     - If you'd like to change particle, sound and announce, Look at the upper part of .sp file.

    3.ConVar:
     3-1.About ON/OFF
      sm_lastboss_enable 1 : Special Tank spawned in Finale.(0:OFF 1:ON(Finale Only) 2:ON(Always) 3:ON(Second Tank Only))
      sm_lastboss_enable_announce 1 : Enable announce when spawns and changing form.(0:OFF 1:ON)
      sm_lastboss_enable_steel 1 : Special Tank can use Steel Skin.(0:OFF 1:ON)
      sm_lastboss_enable_stealth 1 : Special Tank can use Stealth Skin.(0:OFF 1:ON)
      sm_lastboss_enable_gravity 1 : Special Tank can use Gravity Claw.(0:OFF 1:ON)
      sm_lastboss_enable_burn 1 : Special Tank can use Burn Claw.(0:OFF 1:ON)
      sm_lastboss_enable_quake 1 : Special Tank can use Earth Quake.(0:OFF 1:ON)
      sm_lastboss_enable_jump 1 : Special Tank can use Mad Spring.(0:OFF 1:ON)
      sm_lastboss_enable_comet 1 : Special Tank can use Blast Rock and Comet Strike.(0:OFF 1:ON)
      sm_lastboss_enable_dread 1 : Special Tank can use Dread Claw.(0:OFF 1:ON) 
      sm_lastboss_enable_gush 1 : Special Tank can use Flame Gush.(0:OFF 1:ON) 
      sm_lastboss_enable_abyss 1 : Special Tank can use Call of Abyss.(0:OFF 1:ON(Fourth form only) 2:ON(All forms))
      sm_lastboss_enable_warp 1 : Special Tank can use Fatal Mirror.(0:OFF 1:ON) (New)

     3-2.About Basic Status
      sm_lastboss_health_max 30000 : Maximum health of Special Tank.
      sm_lastboss_health_second 22000 : When health becomes below this value, change into second form.
      sm_lastboss_health_third 14000 : When health becomes below this value, change into third form.
      sm_lastboss_health_forth 8000 : When health becomes below this value, change into fourth form.

      sm_lastboss_color_first 255 255 80 : Color of first form. (RGB value)
      sm_lastboss_color_second 80 255 80 : Color of second form. (RGB value)
      sm_lastboss_color_third 80 80 155 : Color of third form. (RGB value)
      sm_lastboss_color_forth 255 80 80 : Color of fourth form. (RGB value)

      sm_lastboss_force_first 1000 : Force of first form. (Not damage)
      sm_lastboss_force_second 1500 : Force of second form. (Not damage)
      sm_lastboss_force_third 800 : Force of third form. (Not damage)
      sm_lastboss_force_forth 1800 : Force of fourth form. (Not damage)

      sm_lastboss_speed_first 0.9 : Speed rate of first form.
      sm_lastboss_speed_second 1.1 : Speed rate of second form.
      sm_lastboss_speed_third 1.0 : Speed rate of third form.
      sm_lastboss_speed_forth 1.2 : Speed rate of fourth form.

     3-3.About Skill
      sm_lastboss_weight_second 8.0 : Weight rate of second form.
      sm_lastboss_stealth_third 10.0 : It starts to become transparent after this value elapsed in third form.
      sm_lastboss_jumpinterval_forth 1.0 : Interval of "Mad Spring".
      sm_lastboss_jumpheight_forth 300.0 : Jump power of "Mad Spring".
      sm_lastboss_gravityinterval 6.0 : Effective time of "Gravity Claw".
      sm_lastboss_quake_radius 600.0 : Radius of "Earth Quake".
      sm_lastboss_quake_force 350.0 : Force of "Earth Quake".
      sm_lastboss_dreadinterval 10.0 : Effective time of "Dread Claw". 
      sm_lastboss_dreadrate 235 : Blind rate of "Dread Claw". (0-255)
      sm_lastboss_warp_interval 35 : Warp interval of "Fatal Mirror". (New)
      sm_lastboss_forth_c5m5_bridge 0 : If 1, Form is from the beginning to forth in "Bridge" because of unique finale. (New)

    4.Change:
      version 1.3 - First release in SourceMod. I tested in five official campaign.
      version 1.4 - Added skill "Dread Claw" for third form.
                Added skill "Flame Gash" for forth form.
                Added skill "Call of Abyss" for each form.
                Remove "Gravity Claw" from third form.
                Fixed call stack error.
      version 1.5 - "Call of Abyss" only works when special Tank changed form third to fourth.
                Fixed small bug.
      version 1.7 - Support multitank. You can spawn another Tank when special Tank exists.
                Added skill "Fatal Mirror" for each form.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_lastboss.sp - 12037 views - 33.2 KB)

    Last edited by ztar; 07-17-2010 at 13:43.
    ztar is offline
    Eraa
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 00:19   Re: [L4D2] LAST BOSS
    Reply With Quote #2

    Nice ! I'll try, thank you
    __________________
    Eraa is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 02:01   Re: [L4D2] LAST BOSS
    Reply With Quote #3

    WOW u answered my post in the vicious infected thread??? o.o awesome but would be better if u added regeneration of health
    ghosthunterfool is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 02:02   Re: [L4D2] LAST BOSS
    Reply With Quote #4

    Quote:
    Originally Posted by ghosthunterfool View Post
    hey i got a request for making the tank more of a "boss" fight ...
    1) Tank Modes; give it colours like in the youtube video of green (regenerateing mode)/ blue (speed mode)/ red (rage mode)/ yellow(Molo stone mode)/brown for fire proof mode(molo no effect like the infected ceda/ etc for final stand and last stand or i suggest a black colour for (Stealth mode) which i cant see clearly in dark places =D
    2) each colours gives a different of ability of that time and will change colour after a specific time given; like red for damage increase , blue for speed increase , green hp recovering , yellow for throwing stones with molo effect of the blast, etc .
    3)When the Tank Health Reached 5000, gives it a skill i called " Final Stand ", which enables it to have a god mode for a given time.
    4)"Last Stand" summon another tank after the first tank died, but with a % of health only ( like the Witch mini body guard )

    Maybe u can name the tank "Elemental Tank" ? Each colours give a different element like red for fire (Atk up) or blue for water (fire proof) or yellow for lightning ( speed up)...
    For the Witch i think u can set that witch can kill us instantly like the realism mode for co op / versus
    This is mine suggestion of making the tank stronger and make a epic battle! =D hope u consider! TY
    ghosthunterfool is offline
    ztar
    Member
    Join Date: Mar 2010
    Old 06-08-2010 , 03:15   Re: [L4D2] LAST BOSS
    Reply With Quote #5

    Quote:
    Originally Posted by ghosthunterfool View Post
    WOW u answered my post in the vicious infected thread??? o.o awesome but would be better if u added regeneration of health
    Yeah I saw your post and decide to open this plugin to the public.
    Your idea is very nice, but I worry that Tank strengthens too much and
    becomes difficult to control balance. Can you give me some time?
    ztar is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 03:46   Re: [L4D2] LAST BOSS
    Reply With Quote #6

    nah i used it for coop =D ya sure need some more ideas? btw maybe u can expand this plugin to normal tanks but not this kind of ablities like maybe when the tank die it gives off an boomer explosion?
    ghosthunterfool is offline
    leon0206
    Junior Member
    Join Date: Feb 2010
    Old 06-08-2010 , 08:23   Re: [L4D2] LAST BOSS
    Reply With Quote #7

    ztar public release !!

    This plugin great,let finale event have a boss very exciting.

    plugin video:http://www.youtube.com/watch?v=ewveml4k448

    ztar is a great man, he was from 1.0 to 1.3 version, the amendment to the views of many players.
    leon0206 is offline
    gamemann
    Veteran Member
    Join Date: Sep 2009
    Location: San Antonio, Texas
    Old 06-08-2010 , 16:39   Re: [L4D2] LAST BOSS
    Reply With Quote #8

    hmmm interesting plugin will try it out in a little bit!
    __________________

    Click here for my GitHub page!
    gamemann is offline
    Send a message via Skype™ to gamemann
    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 17:46   Re: [L4D2] LAST BOSS
    Reply With Quote #9

    another great plugin ztar.
    Elektramode is offline
    birno
    Senior Member
    Join Date: Mar 2010
    Old 06-08-2010 , 19:28   Re: [L4D2] LAST BOSS
    Reply With Quote #10

    leon0206:Which plugin do you use to show the Tank HP in a hint message?
    birno is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 17:53.


    Powered by vBulletin®
    Copyright ©2000 - 2020, vBulletin Solutions, Inc.
    Theme made by Freecode