Raised This Month: $218 Target: $400
 54% 

[L4D/L4D2]Lux's Model Changer(11/12/2019)


Post New Thread Reply   
 
Thread Tools Display Modes
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 08-30-2019 , 15:21   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #221

Compile the lmc on the github repo. Martt PR'ed that feature on it.
__________________
Lux is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 10-14-2019 , 02:21   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #222

Updated LMC on AM to current version on github

LMC_L4D2_Menu_Choosing 1.1.0
LMC_L4D1_Menu_Choosing 1.1.3



LMC Menu item drawing disabled when selected


This commit prevents the client to select again the same selected model from !lmc menu.
Which could help to prevent "spam" selecting by pressing the same key a lot of times.
It is only enabled for "Random Common".

L4D1 & L4D2 Menu Choosing

https://github.com/LuxLuma/Luxs-Mode...1306ba0f60e4f7

Edit fixed error with colour text.
__________________

Last edited by Lux; 10-14-2019 at 21:05.
Lux is offline
K4d4br4
Junior Member
Join Date: Dec 2017
Old 11-22-2019 , 13:44   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #223

Hello Is there any way to add templates with first person support?
If there is any way can you tell me?
K4d4br4 is offline
finishlast
Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 11-30-2019 , 11:23   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #224

It would be nice to have something like a configurable fixed selection of characters.
It should set the characters the server owner likes to see. (configurable on/off)

Zoey=models/infected/witch.mdl
Bill= models/infected/common_male_ceda.mdl
Francis=models/infected/common_patient_male01.mdl
Louis= models/npcs/rescue_pilot_01.mdl
Hunter=models/infected/hunter_crawler.mdl
Boomer=models/infected/boomer.mdl
etc.

Maybe in its own Plugin LMC_L4D1(2)_FixedSpawns.sp
finishlast is offline
BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 12-07-2019 , 19:05   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #225

you could add a cvars to change the skin to the commons for one of infected
BlackSabbarh is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 12-11-2019 , 13:58   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #226

Update LMCCore

Thanks Shadowysn - Crazy faces fix method.
LMCCore 3.1.0
Updated LMCCore include.

Added 2 stocks to LMCCore.inc, these are mostly recreated inputs from "prop_dynamic_ornament" entity.
PHP Code:
stock void Detach(int iEntity)
stock void SetAttached(int iEntToAttachint iEntToAttachTo

Added
https://github.com/LuxLuma/Luxs-Mode...61eb839ad7cf00
https://github.com/LuxLuma/Luxs-Mode...0216f9d057de1e


This update to LMCCore is a plugin breaking change that relied on overlay entity being a "prop_dynamic_ornament"
More detailed info in this post
https://forums.alliedmods.net/showpo...&postcount=207

since this is a breaking change older LMCCore build can be found in this release, incase you need it.
https://github.com/LuxLuma/Luxs-Mode...ases/tag/3.0.5












Quote:
Originally Posted by finishlast View Post
It would be nice to have something like a configurable fixed selection of characters.
It should set the characters the server owner likes to see. (configurable on/off)

Zoey=models/infected/witch.mdl
Bill= models/infected/common_male_ceda.mdl
Francis=models/infected/common_patient_male01.mdl
Louis= models/npcs/rescue_pilot_01.mdl
Hunter=models/infected/hunter_crawler.mdl
Boomer=models/infected/boomer.mdl
etc.

Maybe in its own Plugin LMC_L4D1(2)_FixedSpawns.sp
Quote:
Originally Posted by BlackSabbarh View Post
you could add a cvars to change the skin to the commons for one of infected
Use plugin requests to request a module, I can't make a module for everyones different needs/wants.
https://forums.alliedmods.net/forumdisplay.php?f=60
__________________

Last edited by Lux; 12-11-2019 at 14:06.
Lux is offline
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 01-04-2020 , 07:18   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #227

So... I'm kind of bored.

How does my ragdoll plugin function on regards to LMC?
__________________

Last edited by Shadowysn; 01-05-2020 at 02:59.
Shadowysn is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 01-04-2020 , 18:43   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #228

Quote:
Originally Posted by Shadowysn View Post
So... I'm kind of bored.

How does my ragdoll plugin function on regards to LMC?
Don't understand what you mean?
__________________
Lux is offline
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 01-05-2020 , 02:59   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #229

Quote:
Originally Posted by Lux View Post
Don't understand what you mean?
fok, I meant, is my ragdoll plugin compatible with LMC? Would it just glitch out and spawn the vanilla corpse, or use the special custom model?
__________________
Shadowysn is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 01-05-2020 , 04:35   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #230

I don't know not looked at code as long as you set the proper info to the entity like the "m_hPlayer" the CS ragdoll will take priority.
__________________
Lux is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:22.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode