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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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panikajo
Member
Join Date: Jan 2013
Old 05-18-2018 , 15:49   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #431

Quote:
Originally Posted by Maxximou5 View Post
Update: v2.0.8
_____________________________________________

- Updated: Syntax and naming convention
- Updated: Compiled for SM 1.10+ & MM 1.11+
- Updated: Consistency checks when not needed for validity
- Updated: Load-out improvements for bots and players
- Updated: Many performance improvements to general code and structure
- Added: German language is now supported (thanks to Shoxxo)
- Added: Clientprefs - All weapons are now saved on the server after a complete selection
- Added: dm_nades_tactical - tactical grenade
- Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required
- Added: dm_cash_messages - Cash messages are now depressed by default
- Fixed: Weapons limit menu not being updated properly
- Fixed: Missing and corrected invalid configuration entries
- Fixed: Correct weapon and grenade given when killed while selecting
- Fixed: Menus being sent when unnecessary or at inappropriate times
- Fixed: Issues with bots sometimes not being given random weapons
- Fixed: Spawns for de_dust2
- Removed: Menu options "Same weapons every round" and "Random weapons every round"
- Removed: Unnecessary code and client checks


Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

*Please note: This version has deathmatch.ini changes, please be aware!
How can I make a menu with a list of weapons that appears when a player connects?
Please add cvars
show money
how much money to give for killing a player
how much money to give for completing a bomb / hostage task

Last edited by panikajo; 05-18-2018 at 16:30.
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Maxximou5
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Join Date: Feb 2013
Old 05-19-2018 , 00:14   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #432

Quote:
Originally Posted by panikajo View Post
How can I make a menu with a list of weapons that appears when a player connects?
Please add cvars
show money
how much money to give for killing a player
how much money to give for completing a bomb / hostage task
Read the changelog.
If you want to show cash, change dm_cash_messages to 0 in deathmatch.ini.
Use CS:GO built-in cvars for changing the cash value amount for those events.
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panikajo
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Join Date: Jan 2013
Old 05-19-2018 , 07:43   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #433

Quote:
Originally Posted by Maxximou5 View Post
Read the changelog.
If you want to show cash, change dm_cash_messages to 0 in deathmatch.ini.
Use CS:GO built-in cvars for changing the cash value amount for those events.
How can I make a menu with a list of weapons that appears when a player connects?
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Maxximou5
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Join Date: Feb 2013
Old 05-19-2018 , 17:56   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #434

Quote:
Originally Posted by panikajo View Post
How can I make a menu with a list of weapons that appears when a player connects?
The plugin already prompts a new user with the gun menu when they first join. Anytime after you must use the command !guns or chat (guns) with any of the trigger words to bring up the menu again. If you are looking for a menu beyond that, you must do so yourself, looking for a plugin that already does this, or make a request in the request section.
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panikajo
Member
Join Date: Jan 2013
Old 05-21-2018 , 16:12   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #435

Quote:
Originally Posted by Maxximou5 View Post
The plugin already prompts a new user with the gun menu when they first join. Anytime after you must use the command !guns or chat (guns) with any of the trigger words to bring up the menu again. If you are looking for a menu beyond that, you must do so yourself, looking for a plugin that already does this, or make a request in the request section.
L 05/20/2018 - 19:47:06: [SM] Exception reported: Array index out-of-bounds (index 414, limit 66)
L 05/20/2018 - 19:47:06: [SM] Blaming: deathmatch.smx

SM 1.9
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lui040
New Member
Join Date: Jun 2018
Old 06-09-2018 , 16:20   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #436

Dear Maxximou5,

I am currently looking to setup a DM Server with your config.

My question to you: How can I automatically cycle Gamemodes? (e.g.) 10 Minutes hs only rifles --> 10 Minutes pistol only --> 10 Minutes secondround weapons only ---> Start from the top.

Any help would be appreciated, since I am quite new to this.

Thank you very much!
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Maxximou5
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Join Date: Feb 2013
Old 06-09-2018 , 18:12   Re: [CS:GO] Deathmatch (v2.0.8, 2018-05-15)
Reply With Quote #437

Quote:
Originally Posted by lui040 View Post
Dear Maxximou5,

I am currently looking to setup a DM Server with your config.

My question to you: How can I automatically cycle Gamemodes? (e.g.) 10 Minutes hs only rifles --> 10 Minutes pistol only --> 10 Minutes secondround weapons only ---> Start from the top.

Any help would be appreciated, since I am quite new to this.

Thank you very much!
Sorry, but this plugin doesn't do that.
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Maxximou5
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Join Date: Feb 2013
Old 06-12-2018 , 22:29   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #438

Update: v2.0.9
_____________________________________________

- Updated: deathmatch.ini file with new changes
- Updated: dm_spawn_time is now dm_spawn_protection_time
- Updated: Some more old syntax to new syntax
- Updated: Replaced EntData with EntProp (what is this 2009?!)
- Updated: dm_headshot_only_allow_client now uses clientprefs
- Updated: New HS Only translations (translators please help)
- Updated: M4A1-S ammo reserve from 40 to 60 (v1.36.3.8 update)
- Added: dm_replenish_ammo_empty - Replenish ammo when weapon is empty
- Added: dm_replenish_ammo_reload - Replenish ammo on reload action
- Added: dm_replenish_ammo_kill - Replenish ammo clip on kill
- Added: dm_replenish_ammo_type - Replenish type: 1) Clip only 2) Reserve only 3) Both
- Added: dm_loadout_style - When players can receive weapons
- Added: dm_fast_equip - Enable fast weapon equipping
- Added: Workshop map support for spawns
- Added: Tactical, molotov, and incendiary rewards on kill
- Fixed: Grenades not being rewarded after kill
- Fixed: Incorrect HP & AP not being rewarded after kill
- Fixed: Spawn information being sent more than once
- Fixed: dm_headshot_only_allow_client not used properly
- Fixed: Commands not being displayed to proper clients
- Fixed: HS Client Only chat triggers not working
- Fixed: Ammo replenish reserve and clip being used incorrectly
- Fixed: Secondary weapon arraylist incorrectly set
- Removed: Auto-Updater, security risk and no longer useful
- Removed: FindSendPropInfo and other unnecessary code
- Removed: dm_replenish_ammo_clip & dm_replenish_ammo_reserve

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405


IMPORTANT: This version has deathmatch.ini & translation changes, please replace them!
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Last edited by Maxximou5; 06-13-2018 at 03:51.
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j1gg
Senior Member
Join Date: Dec 2015
Old 06-13-2018 , 05:40   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #439

Its possible to setup in this plugin for expample 10min only hs, 10min only awp etc?
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 06-14-2018 , 02:26   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #440

L 06/14/2018 - 12:24:40: Info (map "de_mirage") (file "errors_20180614.log")
L 06/14/2018 - 12:24:40: [SM] Failed to load plugin "deathmatch.smx": Unable to load plugin (no debug string table).

v209
plugin, translations and config is updated
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