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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
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Join Date: Nov 2007
Old 09-13-2012 , 18:25   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1151

Quote:
Originally Posted by daad View Post
Does this plugin work with HL2DM? I have it loaded but does not seem to kick

Daad
Should work with basically all mods, have you checked logs, has it loaded successfully?

Did you turn on logging for warnings etc while you setup?
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daad
Member
Join Date: Nov 2011
Location: Kentucky
Old 09-13-2012 , 23:40   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1152

// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "afk_manager.smx"

// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""
// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "0"
// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"
// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"
// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "0"
// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "1"
// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"
// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"
// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"
// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"
// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"
// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"
// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"
// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"
// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "1"
// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"
// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"
// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"
// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"
// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"

Rothgar, thanks for reply. It shows that it is loaded when I do sm_plugins_list. It is not giving any errors...just not working. The way I have config, should it let me test with just two players? i thought it was maybe because both were admin but I have admin immunity turned off. Do you see any thing wrong with cfg?

Thanks, Daad
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 09-14-2012 , 09:12   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1153

Quote:
Originally Posted by daad View Post
Rothgar, thanks for reply. It shows that it is loaded when I do sm_plugins_list. It is not giving any errors...just not working. The way I have config, should it let me test with just two players? i thought it was maybe because both were admin but I have admin immunity turned off. Do you see any thing wrong with cfg?

Thanks, Daad
No I see nothing wrong, can you enable debug and compile and do some tests?

Do you get any messages at all?
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Gallitin
Member
Join Date: Aug 2012
Old 09-15-2012 , 07:57   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1154

By Default

sm_afk_exclude_dead 0

I want:

sm_afk_exclude_dead 1

I have put it in my server.cfg but when I check the value it's still set to 0 after a server restart.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 09-15-2012 , 11:21   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1155

Quote:
Originally Posted by Gallitin View Post
By Default

sm_afk_exclude_dead 0

I want:

sm_afk_exclude_dead 1

I have put it in my server.cfg but when I check the value it's still set to 0 after a server restart.
* Note: The cfg file should be automatically created when the plugin is first loaded in cfg\sourcemod\afk_manager.cfg. If you delete this file it will re-create with the correct (default) cvars on plugin start/map change.
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Gallitin
Member
Join Date: Aug 2012
Old 09-15-2012 , 12:44   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1156

That's weird it does not do this. I'm on CS:GO so maybe that's the issue.

Could you post what my .cfg file should look like and I can manually make it?
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Rothgar
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Join Date: Nov 2007
Old 09-15-2012 , 21:13   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1157

Quote:
Originally Posted by Gallitin View Post
That's weird it does not do this. I'm on CS:GO so maybe that's the issue.

Could you post what my .cfg file should look like and I can manually make it?
Er have you checked the SourceMod logs directory for any logs? Or does it exist?

Next version of the plugin is going to create the sourcemod logs folder if it does not exist?

Do you have a cfg\sourcemod folder? It should be outside the addons folder? I assume there are a number of other configuration files in there already? That is where all the default SourceMod configuration files are stored.

There should then be an addons\sourcemod\logs folder?

Let me know the results of those.
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MIKEE
Member
Join Date: Aug 2012
Location: CA san diego
Old 09-17-2012 , 06:11   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1158

Quote:
// This file was auto-generated by SourceMod (v1.4.5-dev)
// ConVars for plugin "afk_manager.smx"

// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""
// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"
// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"
// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"
// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "0"
// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "1"
// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "0"
// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "60.0"
// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"
// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"
// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"
// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"
// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"
// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"
// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "1"
// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"
// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "36.0"
// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "26.0"
// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"
// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
Is not working well when am playing and when some players is dead they move dead people to the spectators the sm_afk_exclude_dead is set to 0 this mean they can't move dead players to spectators right ? but also not move alive people i try to be AFK like 2 minutes but nothing happen to move me to spectators or anything like that.

Last edited by MIKEE; 09-17-2012 at 06:13.
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daad
Member
Join Date: Nov 2011
Location: Kentucky
Old 09-17-2012 , 12:09   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1159

Quote:
Originally Posted by daad
Rothgar, thanks for reply. It shows that it is loaded when I do sm_plugins_list. It is not giving any errors...just not working. The way I have config, should it let me test with just two players? i thought it was maybe because both were admin but I have admin immunity turned off. Do you see any thing wrong with cfg?

Thanks, Daad


No I see nothing wrong, can you enable debug and compile and do some tests?

Do you get any messages at all?

Thanks for the response, Rothgar. I found my issue. When I edited the cfg on my desktop, it did not overwrite on the ftp to server. I still had the admin immune and was testing with 2 admins. Works great now. TY again.

Daad
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 09-18-2012 , 03:57   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1160

Quote:
Originally Posted by MIKEE View Post
Is not working well when am playing and when some players is dead they move dead people to the spectators the sm_afk_exclude_dead is set to 0 this mean they can't move dead players to spectators right ? but also not move alive people i try to be AFK like 2 minutes but nothing happen to move me to spectators or anything like that.
Are you an admin because you have admins set to immune?

sm_afk_exclude_dead should be 1 to "exclude" dead players...

I haven't tried using values outside the 5 second increments, I guess it should work but if it still doesn't can you test "30" and "25" instead of 36 and 26?
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