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[L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]


  
 
 
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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
7561
Plugin Version:
1.0.7
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    134 
    Plugin Description:
    Allow teammates to create spot markers visible only to them
    Old 03-16-2021 , 09:42   [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
    Reply With Quote #1

    Description

    Based on my [L4D1 & L4D2] SI Command Chase Common plugin.

    This plugin allows clients to create spot markers in the map at crosshair while pressing SHIFT+E.

    The spot marker will be visible only for teammates.

    Features
    • Allow configuring which teams should be able to create spot markers.
    • Allow configuring the duration and cooldown of the ability.
    • Allow configuring who should see the beacon and sprite indicators.
    • Allow configuring the model/color of the indicators.

    Preview



    Cvars

    A configuration file named "l4d_spot_marker.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Allow the command to be used only by alive players.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_spot_marker_alive "1"

    // Cooldown (seconds) to use the spot marker.
    // -
    // Default: "10.0"
    // Minimum: "0.000000"
    l4d_spot_marker_cooldown "10.0"

    // Duration (seconds) of the spot marker.
    // -
    // Default: "10.0"
    // Minimum: "0.000000"
    l4d_spot_marker_duration "10.0"

    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_spot_marker_enable "1"

    // Create a beacon field.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_spot_marker_field "1"

    // Beacon field alpha transparency.
    // 0 = Invisible, 255 = Fully Visible.
    // -
    // Default: "255"
    // Minimum: "0.000000"
    // Maximum: "255.000000"
    l4d_spot_marker_field_alpha "255"

    // Beacon field amplitude.
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_amplitude "0.0"

    // Beacon field color.
    // Use "random" for random colors.
    // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>").
    // -
    // Default: "255 255 0"
    l4d_spot_marker_field_color "255 255 0"

    // Beacon field duration (seconds).
    // -
    // Default: "1.0"
    // Minimum: "0.100000"
    l4d_spot_marker_field_duration "1.0"

    // Beacon field end radius.
    // -
    // Default: "100.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_end_radius "100.0"

    // Beacon field model.
    // -
    // Default: "sprites/laserbeam.vmt"
    l4d_spot_marker_field_model "sprites/laserbeam.vmt"

    // Beacon field offset (Z pos).
    // -
    // Default: "24.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_offset "24.0"

    // Repeat interval to create a beacon field.
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_repeat "1.0"

    // Beacon field start radius.
    // -
    // Default: "75.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_start_radius "75.0"

    // Beacon field width.
    // -
    // Default: "2.0"
    // Minimum: "0.000000"
    l4d_spot_marker_field_width "2.0"

    // Show intro message in chat this many seconds after a client joins.
    // 0 = OFF.
    // -
    // Default: "60.0"
    // Minimum: "0.000000"
    l4d_spot_marker_intro "60.0"

    // Display type for the "Intro" message.
    // 0 = OFF, 1 = CHAT, 2 = HINT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", displays the message in CHAT and as a HINT.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "3.000000"
    l4d_spot_marker_intro_msg "1"

    // Display type for the "Skill Ready" message.
    // 0 = OFF, 1 = CHAT, 2 = HINT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", displays the message in CHAT and as a HINT.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "3.000000"
    l4d_spot_marker_skill_ready_msg "1"

    // Skill ready sound.
    // Empty = OFF.
    // -
    // Default: "ui/alert_clink.wav"
    l4d_spot_marker_skill_ready_sound "ui/alert_clink.wav"

    // Display type for the "Spot Marked" message.
    // 0 = OFF, 1 = CHAT, 2 = HINT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", displays the message in CHAT and as a HINT.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "3.000000"
    l4d_spot_marker_spot_marked_msg "1"

    // Create a sprite.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_spot_marker_sprite "1"

    // Sprite alpha transparency.
    // Note: Some models don't allow to change the alpha.
    // 0 = Invisible, 255 = Fully Visible
    // -
    // Default: "255"
    // Minimum: "0.000000"
    // Maximum: "255.000000"
    l4d_spot_marker_sprite_alpha "255"

    // Sprite color.
    // Use "random" for random colors.
    // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>").
    // -
    // Default: "255 255 0"
    l4d_spot_marker_sprite_color "255 255 0"

    // Minimum distance that a client must be before the sprite fades.
    // -1 = Always visible.
    // -
    // Default: "-1"
    // Minimum: "-1.000000"
    // Maximum: "9999.000000"
    l4d_spot_marker_sprite_fade_distance "-1"

    // Minimum/Maximum distance between the original position that the sprite should reach before inverting the vertical direction.
    // 0 = OFF.
    // -
    // Default: "4.0"
    // Minimum: "0.000000"
    l4d_spot_marker_sprite_min_max "4.0"

    // Sprite model.
    // -
    // Default: "vgui/icon_download.vmt"
    l4d_spot_marker_sprite_model "vgui/icon_download.vmt"

    // Sprite scale (increases both height and width).
    // Some range values maintain the size the same.
    // -
    // Default: "0.25"
    // Minimum: "0.000000"
    l4d_spot_marker_sprite_scale "0.25"

    // Speed that the sprite will move at the Z axis.
    // 0 = OFF.
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    l4d_spot_marker_sprite_speed "1.0"

    // Additional Z axis to the sprite.
    // -
    // Default: "50.0"
    // Minimum: "0.000000"
    l4d_spot_marker_sprite_z_axis "50.0"

    // Apply the same random color for both field and sprite.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_spot_marker_sync_random_color "1"

    // Which teams should be able to create spot markers.
    // 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", enables for SURVIVOR and INFECTED.
    // -
    // Default: "3"
    // Minimum: "0.000000"
    // Maximum: "15.000000"
    l4d_spot_marker_team "3"

    // Use sound.
    // Empty = OFF.
    // -
    // Default: "buttons/blip1.wav"
    l4d_spot_marker_use_sound "buttons/blip1.wav" 
    Admin Commands
    • sm_spotmarker => Create a spot marker on self crosshair (no args) or specified targets crosshair. Example: self -> sm_spotmarker / target -> sm_spotmarker @bots. (z flag required)
    • sm_print_cvars_l4d_spot_marker => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    To Do
    • Add option to player select their own spot marker colors.

    Current Translations
    • en - English
    • es - Spanish
    • hu - Hungarian
    • pt - Brazilian Portuguese
    • pt_p - Portuguese
    • ro - Romanian
    • chi - Simplified Chinese
    • zho - Traditional Chinese

    Notes
    • The default plugin sprite is visible through walls, this is because of an attribute on the original .vmt file ($ignorez 1).

      If this bothers you, try setting the following cvar to one of these materials:
      PHP Code:
      l4d_spot_marker_sprite_model "vgui/hud/icon_locator_generic.vmt" 
      PHP Code:
      //can't recolor, default color: white
      l4d_spot_marker_sprite_model "vgui/resource/downarrow.vmt" 

    Thank you!

    Related Plugins

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Installation
    • Put the "l4d_spot_marker.phrases.txt" file in your "\addons\sourcemod\translations\" folder.
    • Put the "l4d_spot_marker.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: txt l4d_spot_marker.phrases.txt (2.9 KB, 158 views)
    File Type: sp Get Plugin or Get Source (l4d_spot_marker.sp - 231 views - 47.9 KB)
    __________________

    Last edited by Marttt; 01-30-2024 at 06:29.
    Marttt is offline
     



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