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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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scoty
Member
Join Date: Nov 2015
Old 05-10-2021 , 11:07   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #541

getting this error when ever i try to compile

Quote:
** ERROR: zombiereloaded.sp: compile process failed

********************************************* ***
Compiling zombiereloaded.sp...
SourcePawn Compiler 1.10.0.6502
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

/opt/steam/csgo/_storage/csgo/addons/sourcemod/scripting/include/sdktools_tempen ts.inc(197) : error 088: cannot return a value from a void function
zr/log.h.inc(101) : warning 241: Array-based enum structs will be removed in 1.1 1. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/cvars.inc(194) : warning 241: Array-based enum structs will be removed in 1.1 1. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/config.inc(171) : warning 241: Array-based enum structs will be removed in 1. 11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/paramparser.inc(102) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...yntax#Enum_Str ucts
zr/paramparser.inc(364) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...yntax#Enum_Str ucts
zr/paramparser.inc(397) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...yntax#Enum_Str ucts
zr/overlays.inc(56) : warning 241: Array-based enum structs will be removed in 1 .11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/playerclasses/playerclasses.inc(40 : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/playerclasses.inc(413) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/playerclasses.inc(419) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/playerclasses.inc(425) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/playerclasses.inc(432) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/playerclasses.inc(439) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional _Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(456) : warning 241: Array-based enum structs wi ll be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_S yntax#Enum_Structs
zr/playerclasses/filtertools.inc(826) : warning 241: Array-based enum structs wi ll be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_S yntax#Enum_Structs
zr/playerclasses/filtertools.inc(961) : warning 241: Array-based enum structs wi ll be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_S yntax#Enum_Structs
zr/playerclasses/filtertools.inc(102 : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(1099) : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(1155) : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(1199) : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(1251) : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/filtertools.inc(1302) : warning 241: Array-based enum structs w ill be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_ Syntax#Enum_Structs
zr/playerclasses/classevents.inc(204) : warning 241: Array-based enum structs wi ll be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_S yntax#Enum_Structs
zr/playerclasses/classevents.inc(35 : warning 241: Array-based enum structs wi ll be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_S yntax#Enum_Structs
zr/playerclasses/classmenus.inc(67) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/playerclasses/classmenus.inc(297) : warning 241: Array-based enum structs wil l be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Sy ntax#Enum_Structs
zr/playerclasses/playerclasses.inc(1053) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitiona l_Syntax#Enum_Structs
zr/models.inc(35) : warning 241: Array-based enum structs will be removed in 1.1 1. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/weapons/weaponalpha.inc(161) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...tional_Syntax# Enum_Structs
zr/weapons/zmarket.inc(1009) : warning 241: Array-based enum structs will be rem oved in 1.11. See https://wiki.alliedmods.net/SourcePa...nal_Syntax#Enu m_Structs
zr/weapons/zmarket.inc(1097) : warning 241: Array-based enum structs will be rem oved in 1.11. See https://wiki.alliedmods.net/SourcePa...nal_Syntax#Enu m_Structs
zr/weapons/weapons.inc(734) : warning 241: Array-based enum structs will be remo ved in 1.11. See https://wiki.alliedmods.net/SourcePa...al_Syntax#Enum _Structs
zr/weapons/weapons.inc(766) : warning 241: Array-based enum structs will be remo ved in 1.11. See https://wiki.alliedmods.net/SourcePa...al_Syntax#Enum _Structs
zr/weapons/weapons.inc(897) : warning 241: Array-based enum structs will be remo ved in 1.11. See https://wiki.alliedmods.net/SourcePa...al_Syntax#Enum _Structs
zr/weapons/weapons.inc(947) : warning 241: Array-based enum structs will be remo ved in 1.11. See https://wiki.alliedmods.net/SourcePa...al_Syntax#Enum _Structs
zr/infect.inc(553) : warning 217: loose indentation
zr/infect.inc(825) : warning 241: Array-based enum structs will be removed in 1. 11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
zr/volfeatures/volfeatures.inc(109) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/volfeatures/voltools.inc(214) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...itional_Syntax #Enum_Structs
zr/volfeatures/volcommands.inc(319) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/volfeatures/volanticamp.inc(70) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...nsitional_Synt ax#Enum_Structs
zr/volfeatures/volanticamp.inc(537) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/volfeatures/volclassedit.inc(33) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/volfeatures/volclassedit.inc(85) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Syn tax#Enum_Structs
zr/volfeatures/volclassedit.inc(346) : warning 241: Array-based enum structs wil l be removed in 1.11. See https://wiki.alliedmods.net/SourcePawn_Transitional_Sy ntax#Enum_Structs

1 Error.
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Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 05-11-2021 , 03:28   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #542

You may use an old zr plugin and colpile it on old sourcemod without any errors.
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Oylsister
Senior Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 05-16-2021 , 13:05   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #543

Code:
/opt/steam/csgo/_storage/csgo/addons/sourcemod/scripting/include/sdktools_tempen ts.inc(197) : error 088: cannot return a value from a void function
This is only the error that you need to fix, the rest is just simply warning for using old syntax which has no effect to your server.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 05-25-2021 , 15:48   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #544

New version:

-Separate Zombie sound system: Reloaded Making it more efficient and easier to edit. Added some functions. !zsounds command added to! Zmenu.

Thanks to Stewart-Anubis.
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Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

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Last edited by Franc1sco; 05-25-2021 at 15:49.
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Stewart Anubis
Junior Member
Join Date: Jul 2020
Old 05-25-2021 , 17:35   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #545

Quote:
Originally Posted by Franc1sco View Post
New version:

-Separate Zombie sound system: Reloaded Making it more efficient and easier to edit. Added some functions. !zsounds command added to! Zmenu.

Thanks to Stewart-Anubis.
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maalls
New Member
Join Date: Sep 2020
Old 05-25-2021 , 19:17   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #546

Quote:
Originally Posted by Stewart Anubis View Post
Hi, Thanks new version.
I have a little problem:
Zombie:Reloaded_Sounds
does not work under linux, cs:s server,
SourceMod Version: 1.10.0.6502
Metamod:Source version 1.11.0-dev+114

[SM] Blaming: zombiereloaded_sounds.smx
[SM] Call stack trace:
[SM] [0] GetConVarString
[SM] [1] Line 273, zr_sounds/cvars.inc::CvarsHook
[SM] [2] Line 114, zr_sounds/cvars.inc::CvarsInit
[SM] [3] Line 71, zombiereloaded_sounds.sp::OnPluginStart

Please help me.
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Stewart Anubis
Junior Member
Join Date: Jul 2020
Old 05-25-2021 , 20:59   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #547

Quote:
Originally Posted by maalls View Post
Hi, Thanks new version.
I have a little problem:
Zombie:Reloaded_Sounds
does not work under linux, cs:s server,
SourceMod Version: 1.10.0.6502
Metamod:Source version 1.11.0-dev+114

[SM] Blaming: zombiereloaded_sounds.smx
[SM] Call stack trace:
[SM] [0] GetConVarString
[SM] [1] Line 273, zr_sounds/cvars.inc::CvarsHook
[SM] [2] Line 114, zr_sounds/cvars.inc::CvarsInit
[SM] [3] Line 71, zombiereloaded_sounds.sp::OnPluginStart

Please help me.
This refers to hiding the map when opening the menu "sv_disable_radar" and "mp_maxmoney". Since I want to keep the plugin as original as possible for compatibility purposes, I will remove this function and update the plugin. Please wait.
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Stewart Anubis
Junior Member
Join Date: Jul 2020
Old 05-25-2021 , 21:10   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #548

Quote:
Originally Posted by maalls View Post
Hi, Thanks new version.
I have a little problem:
Zombie:Reloaded_Sounds
does not work under linux, cs:s server,
SourceMod Version: 1.10.0.6502
Metamod:Source version 1.11.0-dev+114

[SM] Blaming: zombiereloaded_sounds.smx
[SM] Call stack trace:
[SM] [0] GetConVarString
[SM] [1] Line 273, zr_sounds/cvars.inc::CvarsHook
[SM] [2] Line 114, zr_sounds/cvars.inc::CvarsInit
[SM] [3] Line 71, zombiereloaded_sounds.sp::OnPluginStart

Please help me.
Test, if it's ok, I'll update.

Last edited by Stewart Anubis; 03-25-2023 at 03:43.
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maalls
New Member
Join Date: Sep 2020
Old 05-26-2021 , 02:23   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #549

Quote:
Originally Posted by Stewart Anubis View Post
Test, if it's ok, I'll update.
thank you, it works
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Cats869
Junior Member
Join Date: Apr 2020
Old 05-27-2021 , 19:54   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #550

Quote:
Originally Posted by Cats869 View Post
Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.
Hello,

I am still having this issue (where every other round, all players are not on the same team and the game basically becomes like team deathmatch) and I'm not sure if it's due to the way I configured my CSGO game mode (which I didn't really do much configuration) or if it is the zombie plugin itself with how it currently works with CSGO? Is there a way so they are always automatically moved to the same team each round or turn on god mode for everyone so no damage can be taken until infection occurs?

After doing a bit of testing, it seems that the issue where the game becomes like team deathmatch instead of zombies happens if the preceding round had zombies active. The game goes back to zombie game mode next round if you kill all of the enemies while in team deathmatch mode before zombies infection occurs. I did another test where during team deathmatch, I set the HP to everyone to max just to see what happens if everyone survives and what would happen when a zombie spawns in during that same round. The team deathmatch stops and goes to regular zombie mode in the same round once the zombie infection starts. Weird

Hoping someone could chime in or may have any idea what's going on or if they may have any leads on where I should start looking/searching first on how to debug such a peculiar issue?

Another issue though minor is that when you're a zombie, sometimes when you right click to knife a human, sometimes they don't turn into a zombie and the human just takes knife damage and then when you knife again, they die due to knife damage. Not sure why it is failing to register the first knife hit and not turn them into a zombie.

A third issue I just ran into now is that my server crashed and the last few lines before it crashed was that a zombie killed me and then it said [SM Exception reported: Invalid client index. (0) and then said [SM] Blaming: zombiereloaded.smx



Appreciate any help that can be offered!




Besides the issues I mentioned at the top (for CSGO)... I am also running this plugin on a CSS server and it fares much better though still experienced a minor issue but I was able to resolve it I think. I get the...

L 05/28/2021 - 00:117: [SM] Fatal error encountered parsing translation file "zombiereloaded_sounds.phrases.txt"
L 05/28/2021 - 00:117: [SM] Error (line 0, column 0): Stream failed to open

I then looked in the translations directory and could not find that file at all. Then I checked the zip release file to see if maybe I forgot to somehow add it to the server but I don't even see it in the cstrike folder in the zip. But it was in the csgo folder so maybe you forgot to put it in the cstrike folder. I was able to solve the issue by using the csgo file (probably same file or hardly different between the css and csgo version anyway).

UPDATE: Looks like I encountered a glitch on CSS where by chance, somehow the zombie did not show up in a round so it's just me and all the bots on the CT team for the whole round.

Also getting spammed a lot in console about zr ambient sounds not being precached.

In CSGO, the server crashes from time to time with this new updated plugin. Not sure what could be causing it though... Wasn't an issue before.

Last edited by Cats869; 05-29-2021 at 16:26.
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