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Explodation Frag


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NooTy
Member
Join Date: Sep 2019
Old 05-03-2020 , 05:22   Explodation Frag
Reply With Quote #1

Hello, I Have Problem With My Plugin When The Player Use The Power Its Kills The Players That Behind But The Player doesn't Take A Frag/XP[ Here Is The Code
Code:
     else if(is_user_alive(id) && HasExplode[id] && explode[id]) {
	 explode[id] = false
	 set_task(15.0,"BackExplode", id)
	 ChatColor(id, "!g[FURIEN] !nYou Used The !tPOWER !nIt Will Back After !t15!nSecounds")
	static Float:Origin[3]
	pev(id, pev_origin, Origin)
	
    static Float:FOrigin3[3]
    pev(id, pev_origin, FOrigin3)
   
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin3, 0)
    write_byte(TE_IMPLOSION)
    engfunc(EngFunc_WriteCoord, FOrigin3[0])
    engfunc(EngFunc_WriteCoord, FOrigin3[1])
    engfunc(EngFunc_WriteCoord, FOrigin3[2])
    write_byte(250)
    write_byte(150)
    write_byte(1)
    message_end()
	
	set_task(0.8, "Explodation", id)

	
	/* Put decal on "world" (a wall)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_WORLDDECAL)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_byte(random_num(46, 48))
	message_end()	*/

}
	return PLUGIN_HANDLED;
}
public Explodation(id) {
	static Float:Origin[3]
	pev(id, pev_origin, Origin)
	
	message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_Exp_SprId)	// sprite index
	write_byte(110)	// scale in 0.1's
	write_byte(100)	// framerate
	write_byte(0)	// flags
	message_end()
	
	if(!is_user_connected(id)) return PLUGIN_HANDLED;
	
	static Float:Origin2[3]
	for(new i = 0; i < g_iMaxPlayers; i++)
	{
		if(!is_user_alive(i))
			continue
		pev(i, pev_origin, Origin2)
		if(get_distance_f(Origin, Origin2) > GRENADE_RADIUS)
			continue
		if(cs_get_user_team(i) == cs_get_user_team(id))
			continue

		ExecuteHamB(Ham_TakeDamage, i, fm_get_user_weapon_entity(id, get_user_weapon(id)), id, float(DAMAGE), DMG_BLAST)
	}
}
NooTy is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-05-2020 , 08:01   Re: Explodation Frag
Reply With Quote #2

Code:
stock log_kill(killer, victim, weapon[],headshot) {     set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)     user_kill(victim,1)     set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)         message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0)     write_byte(killer)     write_byte(victim)     write_byte(headshot)     write_string(weapon)     message_end()         if(get_user_team(killer)!=get_user_team(victim))         set_user_frags(killer,get_user_frags(killer) +1)     if(get_user_team(killer)==get_user_team(victim))         set_user_frags(killer,get_user_frags(killer) -1)             new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]     get_user_name(killer, kname, 31)     get_user_team(killer, kteam, 9)     get_user_authid(killer, kauthid, 31)       get_user_name(victim, vname, 31)     get_user_team(victim, vteam, 9)     get_user_authid(victim, vauthid, 31)             log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",     kname, get_user_userid(killer), kauthid, kteam,     vname, get_user_userid(victim), vauthid, vteam, weapon)
Stock from Amx Jetpack.
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Last edited by DJEarthQuake; 05-16-2020 at 08:36.
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NooTy
Member
Join Date: Sep 2019
Old 05-06-2020 , 04:53   Re: Explodation Frag
Reply With Quote #3

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