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CS:GO Update released 2/17/2016 - Operation Wildfire


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Squallkins
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Join Date: Mar 2005
Old 02-17-2016 , 22:51   CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #1

Quote:
[OPERATION WILDFIRE]
– Operation Wildfire is LIVE: http://blog.counter-strike.net/operationwildfire
— Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
– The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
— The Operation Wildfire coin, upgradeable through the completion of challenge missions
— An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
— The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
— The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
— Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
— Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
— Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
– Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://blog.counter-strike.net/reintroducing_nuke
[GAMEPLAY]
– ARMS RACE
— The leader’s glow in Arms Race no longer shows through walls.
— M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
– Fixed AWP icon to better represent the weapon’s silhouette.
– The English string “ALIVE” in the playercount hud element is now a localized token.
– Inventory filter for All Weapons now filters out display items and music kits correctly.
– Inventory sorting by Quality now better groups items within the same quality by their slot.
– Updated the Nuke loading screen icon.
[MISC]
– Fixed particle rain not following the “in eye” player if you were spectating someone.
– Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
– Maps can have multiple radar images based on player height.
– Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
— Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
— Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
— Added an Exploding Barrel entity for use in the Co-op Strike missions.
— func_hostage_rescue entity is now able to be disabled.
— Added a Heavy Phoenix enemy.
– Added item_coop_coin entity that displays how many (of 3) you’ve collected.
— In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
— Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
— Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
– The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
– prop_door_rotating now blocks nav when closed, locked and unbreakable.
– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
– Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
– Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
– Resurrected the HL2 env_gunfire entity.
– Added two new convars for managing dropped weapons
— weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
— weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
– Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
– Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
– Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
– Nuke
— Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
– Cache:
— Fixed DM spawns
— Improved radar polish
— Improved visual polish
— Added physics to fence in Sun room
— Fixed numerous “pixel walks”
— Fixed one-way wallbang at mid (thanks TomCS!)
— Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
– Mirage:
— Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
— Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
— Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
– Slight adjustments to Safehouse, Lake, and Shoots
Source: http://blog.counter-strike.net/index...egory/updates/




Now to update and see if anything is broken
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-17-2016 , 22:54   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #2

so less precachetable or edicts available?

[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.

what does this mean?
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xines
Veteran Member
Join Date: Aug 2013
Location: Denmark
Old 02-17-2016 , 23:10   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #3

Quote:
Originally Posted by 8guawong View Post
so less precachetable or edicts available?

[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.

what does this mean?
Links about entitys.
https://developer.valvesoftware.com/wiki/Entity
https://developer.valvesoftware.com/...ntity_Creation

Basicly means what it says "bigger maps" is now available lol.
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nikooo777
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Join Date: Apr 2010
Location: Lugano, Switzerland
Old 02-17-2016 , 23:14   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #4

is that related to edicts?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-17-2016 , 23:44   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #5

A big update that hasn't totally bricked all of my servers?

Progress!
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joshtrav
Senior Member
Join Date: Sep 2009
Old 02-18-2016 , 00:12   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #6

Ours were crashing players on join. Apparently you can no longer kill env_cascade_light on round_start, or at all for that matter. You can TurnOff the entity, but not sure it provides the same function. Guess we will see.
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Last edited by joshtrav; 02-18-2016 at 00:46.
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Darkness_
Veteran Member
Join Date: Nov 2014
Old 02-18-2016 , 00:33   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #7

Quote:
Originally Posted by 8guawong View Post
so less precachetable or edicts available?

[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.

what does this mean?
They increased the max edict count. It used to be 16384 and now it is 20480.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-18-2016 , 00:39   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #8

Code:
L 02/17/2016 - 22:37:07: [CSTRIKE] Invalid detour address passed - Disabling detour to prevent crashes
L 02/17/2016 - 22:37:07: [CSTRIKE] TerminateRound detour could not be initialized - Disabled OnTerminateRound forward
Code:
L 02/17/2016 - 23:37:29: [CSTRIKE] Failed to locate function.
L 02/17/2016 - 23:38:15: [CSTRIKE] Failed to locate function.
Guessing SM just needs a gamedata update?
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SHUFEN.jp
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 02-18-2016 , 01:01   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #9

ZombieReloaded is bugged after CS:GO updated.

Quote:
L 02/18/2016 - 14:27:16: [SM] Native "CS_TerminateRound" reported: Failed to loc
ate function
L 02/18/2016 - 14:27:16: [SM] Displaying call stack trace for plugin "zombierelo
aded.smx":
L 02/18/2016 - 14:27:16: [SM] [0] Line 349, zr/roundend.inc::RoundEndTerminat
eRound()
L 02/18/2016 - 14:27:16: [SM] [1] Line 122, zr/roundend.inc::RoundEndOnClient
Infected()
L 02/18/2016 - 14:27:16: [SM] [2] Line 854, zr/infect.inc::InfectHumanToZombi
e()
L 02/18/2016 - 14:27:16: [SM] [3] Line 362, zr/infect.inc::InfectOnClientHurt
()
L 02/18/2016 - 14:27:16: [SM] [4] Line 245, zr/event.inc::EventPlayerHurt()
What is the cause?

Last edited by SHUFEN.jp; 02-18-2016 at 01:02.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 02-18-2016 , 01:12   Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Reply With Quote #10

Quote:
Originally Posted by blackhawk74 View Post
Code:
L 02/17/2016 - 22:37:07: [CSTRIKE] Invalid detour address passed - Disabling detour to prevent crashes
L 02/17/2016 - 22:37:07: [CSTRIKE] TerminateRound detour could not be initialized - Disabled OnTerminateRound forward
Code:
L 02/17/2016 - 23:37:29: [CSTRIKE] Failed to locate function.
L 02/17/2016 - 23:38:15: [CSTRIKE] Failed to locate function.
Guessing SM just needs a gamedata update?
Surely. You use Windows? I think that all are working fine on Linux servers.
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Last edited by Franc1sco; 02-18-2016 at 01:12.
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