Raised This Month: $89 Target: $400
 22% 

Halo Mod v3.4


Post New Thread Reply   
 
Thread Tools Display Modes
soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 01-06-2009 , 16:41   Re: Halo Mod v3.4
Reply With Quote #401

It is located at cstrike/addons/amxmodx/configs/plugins.ini assuming you have AMXx installed.
__________________
"Now safe beneath their wisdom and their feet.
Here I will teach you truly how to sleep."
soccdoodcss is offline
Send a message via AIM to soccdoodcss
Halo Mod 4Ever
Junior Member
Join Date: Jan 2009
Old 01-06-2009 , 17:50   Re: Halo Mod v3.4
Reply With Quote #402

Yes i finded it.İ opened plugins.ini

; Classic

admin.amxx
;admin_sql.amxx
admincmd.amxx
adminhelp.amxx
adminslots.amxx
multilingual.amxx
menufront.amxx
cmdmenu.amxx
plmenu.amxx
;telemenu.amxx
mapsmenu.amxx
adminchat.amxx
antiflood.amxx
;scrollmsg.amxx
;imessage.amxx
;adminvote.amxx
nextmap.amxx
mapchooser.amxx
timeleft.amxx
pausecfg.amxx
statscfg.amxx
restmenu.amxx
statsx.amxx
miscstats.amxx
stats_logging.amxx
amxmod_compat.amxx

; Custom

high_ping_kicker.amxx
gamenamechanger.amxx


------------------------
And now?
Halo Mod 4Ever is offline
soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 01-07-2009 , 23:47   Re: Halo Mod v3.4
Reply With Quote #403

That depends. In the folder with plugins.ini, do u have plugins-halomod.ini? If so the config is in there. If not, download it from within the addons.rar attached to the first post.
__________________
"Now safe beneath their wisdom and their feet.
Here I will teach you truly how to sleep."
soccdoodcss is offline
Send a message via AIM to soccdoodcss
Halo Mod 4Ever
Junior Member
Join Date: Jan 2009
Old 01-08-2009 , 16:32   Re: Halo Mod v3.4
Reply With Quote #404

done

Last edited by Halo Mod 4Ever; 01-13-2009 at 17:30.
Halo Mod 4Ever is offline
soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 01-24-2009 , 14:09   Re: Halo Mod v3.4
Reply With Quote #405

I would like to officially release that v4 is now under construction once again. Feel free to post features that you would like.
__________________
"Now safe beneath their wisdom and their feet.
Here I will teach you truly how to sleep."
soccdoodcss is offline
Send a message via AIM to soccdoodcss
Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 01-25-2009 , 02:34   Re: Halo Mod v3.4
Reply With Quote #406

Haha yea v4 is under work...but it will be a long while before it is released...as this version is being completely optimized from start to finish...

Last I checked...the core code was being worked on and was no where complete and is over 200+ lines big...

I have also been giving a crap load of suggestions myself...as well I own Halo Combat Evolved for both my PC and my 360...and I own Halo 2...along with Halo 3...so I know crap ton about them....

A few of my suggestions are to alter how you game types are made and are able to be played on servers...by doing this you have to come up with a way for maplist to read what type of gametype to play...on map change...

For example on the PC version of Halo Combat Evolved if you want to play on Wizard but with TDM you put in your mapcycle/list file "Wizard" "TDM" then if you want on map change to play on Wizard again but with FFA you put in your mapcycle/list "Wizard" "FFA"...

And a way to get all this to work is make the core code for each game type its own .sma and .amxx then have it load from a .cfg and have it so when you put the gametype in the mapcycle...itll look for the .cfg with that game type as its name...then in the .cfg have cvars to set what the gametype is it is going to run...then have it so you can set what type of weapons you get when playing that mode...

This will help to make your own type of gametypes...

---Stixsmaster
__________________
Stixsmaster is offline
Send a message via AIM to Stixsmaster Send a message via MSN to Stixsmaster
makiza
BANNED
Join Date: Mar 2009
Old 05-02-2009 , 20:34   Re: Halo Mod v3.4
Reply With Quote #407

hey soccdoodcss.

i know that itīs a stupid question but where do you get the deagle and p90 models for publishing it in another forum (specifically a spanish forum) if i put your name surely will disaprove me for improper credits...

i'll wait your response...
makiza is offline
fjollerik
Member
Join Date: Jul 2007
Location: Denmark
Old 05-22-2009 , 03:30   Re: Halo Mod v3.4
Reply With Quote #408

Please make .zip files insted of .rar
fjollerik is offline
DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 05-22-2009 , 09:12   Re: Halo Mod v3.4
Reply With Quote #409

Make The sniper be able to be apart of one team mate per side

(Attempted This When I remodded and somehow it wont work, but the sniper is pickable)
__________________
DruGzOG is offline
Send a message via AIM to DruGzOG
Old 10-26-2009, 12:09
lukax
This message has been deleted by lukax. Reason: wrong place
autorius
Junior Member
Join Date: Feb 2010
Old 04-10-2010 , 10:49   Re: Halo Mod v3.4
Reply With Quote #410

How i can turn off models, because people say that long downloads sucks
autorius is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:00.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode