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Weapon Spawner(2012 jan 20)


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thicomico
Junior Member
Join Date: Aug 2008
Old 08-26-2008 , 16:35   Re: Weapon Spawner
Reply With Quote #21

can i save 1 spawn inside an block of blockmaker 4.1?
can i choose the number of shots?
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-27-2008 , 07:07   Re: Weapon Spawner
Reply With Quote #22

What about an option for deathmatch servers where each weapon respawns X seconds after it's been taken by a player? That's the only thing keeping me from using this.
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Last edited by v3x; 08-27-2008 at 07:11.
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soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 08-27-2008 , 11:39   Re: Weapon Spawner
Reply With Quote #23

v3x, I edited the code to work with other entities and added respawn timers for HaloMod v4. It isn't difficult which is why I'm surprised he hasn't added those feature yet.
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Old 08-29-2008, 14:24
fxfighter
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 09-08-2008 , 05:54   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #24

New update with respawn function in same round and all guns avilable.
removed the old system and wrote a completly new one.
had forgot about this mod after my vacation and now its done.

btw didnt find eny respawner for weapons in your halo mod :/
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Last edited by fxfighter; 09-08-2008 at 05:59.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 09-08-2008 , 06:00   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #25

Thanks for the much needed update, fxfighter!
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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mut2nt
Senior Member
Join Date: Oct 2006
Location: in HELL!
Old 09-08-2008 , 06:12   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #26

nice. i like it :X!
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soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 09-08-2008 , 20:08   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #27

Yea it is for v4.0 (unreleased). But I'll probably look at your methods and see what you did and make changes if needed. Thanks for the update, though. Exactly what I've been looking for.
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r3d_w1r3
Senior Member
Join Date: Sep 2006
Old 10-23-2008 , 18:25   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #28

ok 2 bugs found the cvars doesnt work no more and ur line "case 19:engfunc(EngFunc_SetModel, weapon, "models/w_mp5navy.mdl")"
should be more like "case 19:engfunc(EngFunc_SetModel, weapon, "models/w_mp5.mdl")" other wise it will boom server everytime people try to spawn mp5
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pankiller6
Member
Join Date: May 2009
Old 09-14-2009 , 12:25   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #29

how can i do Eg. on surf_ski_2 that gun respawn on map created spawns ?
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unforcer
Senior Member
Join Date: Feb 2009
Old 11-07-2009 , 11:00   Re: Weapon Spawner(2008 sep 8)
Reply With Quote #30

When I running over/through enties (guns, grenades or kevlar), I'm feeling less quickly/ more slowly and this thing excite me...
Please correct the sors code and post again for me and perhaps... for others..
Thanks in advance
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