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[L4D2] Points System v1.6.9 Beta R1


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WolfGang
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Join Date: Oct 2010
Old 01-13-2011 , 19:16   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #221

PLEASE I NEED HELP ON CODING! PLEASE!
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MataCOELHO
New Member
Join Date: Jan 2011
Old 01-15-2011 , 14:36   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #222

Im having a issue with de prices of itens
some of them just dont get the right price that i've put on l4d2_points_system.cfg

I´ve tried to rewmove all non coop/realism option and it doesnt work.
Its missing the right price on some itens that is in the final of the file.

Sorry my bag english.

Im running a realism server on linux.
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Dagunchi
Member
Join Date: Sep 2009
Old 01-17-2011 , 16:34   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #223

Quote:
Originally Posted by McFlurry View Post
When you buy a witch it doesn't let you play as the witch, it spawns a witch in a random place.
Ok, thank you about the witch, but support for the L4D?
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tmjritz
Junior Member
Join Date: Mar 2010
Old 01-18-2011 , 20:26   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #224

can you upload a version without the gametypes so i can use this with the custom mutation mod?
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McFlurry
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Join Date: Mar 2010
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Old 01-27-2011 , 19:17   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #225

Quote:
Originally Posted by tmjritz
can you upload a version without the gametypes so i can use this with the custom mutation mod?
You can do that already, mutation game modes are listed as mutationX
X = mutation number(can't find a list of their current numbers right now)
So when you put in a mutation in a cvar the string would be "mutation1,coop,versus," and you put in other mutations/game modes as you please.
Quote:
"L4D360UI_Mode_mutation1" "Last Man on Earth"
"L4D360UI_Mode_mutation2" "Headshot!"
"L4D360UI_Mode_mutation3" "Bleed Out"
"L4D360UI_Mode_mutation4" "Hard Eight"
"L4D360UI_Mode_mutation5" "Four Swordsmen"
"L4D360UI_Mode_mutation7" "Chainsaw Massacre"
"L4D360UI_Mode_mutation8" "Iron Man"
"L4D360UI_Mode_mutation9" "Last Gnome On Earth"
"L4D360UI_Mode_mutation10" "Room For One"
"L4D360UI_Mode_mutation11" "Healthpackalypse!"
"L4D360UI_Mode_teammutation11" "Team Healthpackalypse!"
"L4D360UI_Mode_mutation12" "Realism Versus"
"L4D360UI_Mode_teammutation12" "Team Realism Versus"
"L4D360UI_Mode_mutation13" "Follow the Liter"
"L4D360UI_Mode_teammutation13" "Team Follow the Liter"
"L4D360UI_Mode_mutation14" "Gib Fest"
"L4D360UI_Mode_mutation15" "Versus Survival"
"L4D360UI_Mode_teammutation15" "Team Versus Survival"
"L4D360UI_Mode_mutation16" "Hunting Party"
"L4D360UI_Mode_mutation17" "Lone Gunman
"L4D360UI_Mode_mutation18" "Bleed Out Versus"
"L4D360UI_Mode_teammutation18" "Team Bleed Out Versus"
"L4D360UI_Mode_mutation19" "Taaannnk!!"
"L4D360UI_Mode_teammutation19" "Team Taaannnk!"
"L4D360UI_Mode_mutation20" "Healing Gnome"
^ doesn't include the new community mutations...

Woot! The plugin has been approved!
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 02-02-2011 , 14:36   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #226

you have several .smx files here its very confuseing any chance you could please add a Instructions: part to your plugin descriptions page.
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McFlurry
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Join Date: Mar 2010
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Old 02-02-2011 , 17:23   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #227

Added an instructions section to help those that are new to sourcemod, and to explain some basics.
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Showtime
Junior Member
Join Date: Dec 2010
Old 02-13-2011 , 16:56   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #228

Hi McFlurry,
How can i add items to Buy Menu? for example Tank Heath.

Thanks
Showtime
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pemantovani
Junior Member
Join Date: Feb 2011
Old 02-22-2011 , 13:34   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #229

How can i fix the css weapons damage without restarting the map?

maybe a code..

thx
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 02-22-2011 , 13:42   Re: [L4D2] Points System v1.6.0: Modules!
Reply With Quote #230

Quote:
Originally Posted by pemantovani View Post
How can i fix the css weapons damage without restarting the map?

maybe a code..

thx
Sorry if I am wrong, but what this question have to do with this plugin?
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