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[L4D/2] Campaign Manager


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stufz
Member
Join Date: Jan 2010
Old 05-13-2010 , 16:46   Re: [L4D/2] Campaign Manager
Reply With Quote #81

hmm, i no longer see The Passing in cmp mgr .. wth.
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lord_maloy
New Member
Join Date: Jun 2010
Old 06-10-2010 , 04:00   Re: [L4D/2] Campaign Manager
Reply With Quote #82

Quote:
Originally Posted by stufz View Post
hmm, i no longer see The Passing in cmp mgr .. wth.
I do not see a new campaign...
Sorry for my english.

In attach russian translation.
Attached Files
File Type: txt l4d_campaign_manager.txt (13.7 KB, 159 views)
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[GNC]James
Junior Member
Join Date: Jul 2010
Old 07-08-2010 , 07:50   Re: [L4D/2] Campaign Manager
Reply With Quote #83

Has anyone the problem that the game is crashing using this plugin? It is working and i have the news options in the admin menu but every time i try to change versus campaign the game crashes to desktop, altough the server is still running and do the change. Any solution?

Ah i see with sv_cheats 1 and sb_all_bot_team 1 it works so i guess its a problem when u are alone on the server and try to load a versus map, because the server is than shutting down, my own stupidness ;)

By the way: is there a plugin to pass this problem with versus and 1 player?

Last edited by [GNC]James; 07-08-2010 at 07:55.
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NateD
New Member
Join Date: Jul 2010
Old 07-13-2010 , 15:53   Re: [L4D/2] Campaign Manager
Reply With Quote #84

Works for me on all gamemodes except Realism. I'm running Metamod Source 1.8.3 and Sourcemod 1.3.4. When I try to change to realism, I get this:

Code:
[l4d_campaign_manager.smx] Map file, , is invalid
CModelLoader::Map_IsValid:  Empty mapname!!!
It does not offer choices for campaigns in Realism. I tried official and custom maps. In-game, I choose to go to Realism, and then nothing happens and the menus are gone. Hope this is helpful. Other gamemodes all seem to work fine.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 09-11-2010 , 14:45   Re: [L4D/2] Campaign Manager
Reply With Quote #85

As soon as I change to any custom coop mission ingame, everyone gets kicked from the server but not out of the game! The server changes mission fine and if the clients exit their game completly and relaunch L4d2 they then can get on the server and play the custom mission fine until the next custom mission when it all happens over again!

If I don't use this plugin I can change mission remotely and nobody gets kicked!

Has anyone get any Idea's? as this is only affecting my servers with custom missions i.e addon .vpk packs. All default missions change fine!
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tmjritz
Junior Member
Join Date: Mar 2010
Old 09-11-2010 , 23:37   Re: [L4D/2] Campaign Manager
Reply With Quote #86

yes i had this happen to me everytime i use it
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Balefire
Junior Member
Join Date: Sep 2010
Old 09-13-2010 , 11:06   Re: [L4D/2] Campaign Manager
Reply With Quote #87

Is there a way to custom-sort the campaign-order?

I would very much like to be the standard-campaigns to be 1. to 5. but i have lots of custom-maps...

Ty,
Balefire
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stufz
Member
Join Date: Jan 2010
Old 09-13-2010 , 15:14   Re: [L4D/2] Campaign Manager
Reply With Quote #88

Quote:
Originally Posted by RasterMan View Post
As soon as I change to any custom coop mission ingame, everyone gets kicked from the server but not out of the game! The server changes mission fine and if the clients exit their game completly and relaunch L4d2 they then can get on the server and play the custom mission fine until the next custom mission when it all happens over again!

If I don't use this plugin I can change mission remotely and nobody gets kicked!

Has anyone get any Idea's? as this is only affecting my servers with custom missions i.e addon .vpk packs. All default missions change fine!
Yah, thats a recent development for me, too. Its gotta be linked to a recent update.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 09-14-2010 , 04:30   Re: [L4D/2] Campaign Manager
Reply With Quote #89

Is the author of this plugin going to update this or is this plugin dead?
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 09-21-2010 , 12:32   Re: [L4D/2] Campaign Manager
Reply With Quote #90

Could any plugin coder take a look at this and see if it could be updated as I'm at a loss without it
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