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[L4D2] Death Check Final


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Author
eyal282
Veteran Member
Join Date: Aug 2011
Plugin ID:
8494
Plugin Version:
1.0
Plugin Category:
All
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Survivors don't lose as long as there a single non-dead survivor
    Old 06-10-2023 , 22:35   [L4D2] Death Check Final
    Reply With Quote #1

    Fixes irritating bugs in existing death checkers such as takeover terminating a round.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_deathcheck_final.sp - 355 views - 7.1 KB)
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    Discord: Eyal282#1334

    Last edited by eyal282; 06-11-2023 at 14:58.
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    Franco20
    Member
    Join Date: Nov 2022
    Old 06-10-2023 , 23:59   Re: [L4D2] Death Check Final
    Reply With Quote #2

    It can't be downloaded even though it already finds another plugin similar to yours
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 06-11-2023 , 14:58   Re: [L4D2] Death Check Final
    Reply With Quote #3

    Quote:
    Originally Posted by Franco20 View Post
    It can't be downloaded even though it already finds another plugin similar to yours
    My bad, probably fat fingered a symbol + CTRL + s
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    Discord: Eyal282#1334
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    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 06-11-2023 , 15:40   Re: [L4D2] Death Check Final
    Reply With Quote #4

    Quote:
    Originally Posted by eyal282 View Post
    Fixes irritating bugs in existing death checkers such as takeover terminating a round.
    Does this replace Chris's version?
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 06-11-2023 , 17:11   Re: [L4D2] Death Check Final
    Reply With Quote #5

    Quote:
    Originally Posted by Mr. Man View Post
    Does this replace Chris's version?
    If I don't state a plugin as a dependency, 100%.
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    Elite Biker
    Member
    Join Date: Nov 2020
    Location: The 13 Blessings
    Old 06-11-2023 , 19:11   Re: [L4D2] Death Check Final
    Reply With Quote #6

    The difference between
    [L4D, L4D2] No Death Check Until Dead
    Made By: chinagreenelvis

    Does it effect on the last survivor while taking over?
    - If i'm not wrong. There is a bug when taking over a bot while he's the only one.
    And Taking over the bot will result into a lost, Because the game thinks everyone has died.


    Sort of a fix of the Check Plugin? If this what it means by fixing it?

    - Notice: I'm not wrong. There is a new one with new syntax by HarryPotter.

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    Last edited by Elite Biker; 06-11-2023 at 19:15. Reason: Notice Note
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 06-13-2023 , 13:08   Re: [L4D2] Death Check Final
    Reply With Quote #7

    Quote:
    Originally Posted by Elite Biker View Post
    The difference between
    [L4D, L4D2] No Death Check Until Dead
    Made By: chinagreenelvis

    Does it effect on the last survivor while taking over?
    - If i'm not wrong. There is a bug when taking over a bot while he's the only one.
    And Taking over the bot will result into a lost, Because the game thinks everyone has died.


    Sort of a fix of the Check Plugin? If this what it means by fixing it?

    - Notice: I'm not wrong. There is a new one with new syntax by HarryPotter.

    I think the delay my plugin imposes fixes it.

    The bug happens for some reason even if bots are treated as humans.
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    Discord: Eyal282#1334

    Last edited by eyal282; 06-13-2023 at 13:08.
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    Automage
    Junior Member
    Join Date: Sep 2023
    Old 09-20-2023 , 11:42   Re: [L4D2] Death Check Final
    Reply With Quote #8

    Hello Eyal282, I hope everything is going well. I wanted to ask if you'd be open to a feature request. Right now, I'm using Silver's Incapped Weapons Patch, which lets survivors use adrenaline for revival. The 'deathcheck_incap_is_standing' parameter set to '1' is quite helpful, but there's a small issue I've run into. When none of the survivors have adrenaline, I have to wait until all incapacitated survivors die, which can be a bit of a time-waster for everyone.

    It would be really nice if your plugin could do an extra check to see if human-controlled survivor bots, who are currently down, have adrenaline in their backpacks. If they do, the mission would continue; otherwise, it would end.
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 09-20-2023 , 18:20   Re: [L4D2] Death Check Final
    Reply With Quote #9

    Quote:
    Originally Posted by Automage View Post
    Hello Eyal282, I hope everything is going well. I wanted to ask if you'd be open to a feature request. Right now, I'm using Silver's Incapped Weapons Patch, which lets survivors use adrenaline for revival. The 'deathcheck_incap_is_standing' parameter set to '1' is quite helpful, but there's a small issue I've run into. When none of the survivors have adrenaline, I have to wait until all incapacitated survivors die, which can be a bit of a time-waster for everyone.

    It would be really nice if your plugin could do an extra check to see if human-controlled survivor bots, who are currently down, have adrenaline in their backpacks. If they do, the mission would continue; otherwise, it would end.
    There are !buy servers that let you buy adrenaline or full heal from incap. That's a bit problematic.
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    Discord: Eyal282#1334
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    Automage
    Junior Member
    Join Date: Sep 2023
    Old 09-20-2023 , 19:10   Re: [L4D2] Death Check Final
    Reply With Quote #10

    Quote:
    Originally Posted by eyal282 View Post
    There are !buy servers that let you buy adrenaline or full heal from incap. That's a bit problematic.
    I agree. Maybe, if you add this idea, it could be optional. If people want to use it, they can just set the "deathcheck_incap_is_standing" parameter to 2 or something like that.
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