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[NATIVE] Player AirAccelerate


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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-05-2013 , 06:34   Re: [NATIVE] Player AirAccelerate
Reply With Quote #51

PHP Code:
L 05/05/2013 12:34:08: [ORPHEU] Function "PM_AirAccelerate" not found
L 05
/05/2013 12:34:08: [AMXXDisplaying debug trace (plugin "custom_airaccelerate.amxx")
L 05/05/2013 12:34:08: [AMXXRun time error 10native error (native "OrpheuGetFunction")
L 05/05/2013 12:34:08: [AMXX]    [0custom_airaccelerate.sma::handleForward (line 231)
L 05/05/2013 12:34:08: [AMXX]    [1custom_airaccelerate.sma::plugin_init (line 151
Doesn't work on Linux with latest HLDS Update.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-05-2013 , 06:43   Re: [NATIVE] Player AirAccelerate
Reply With Quote #52

No wonder it doesn't find, symbols are not provided in the config files -_-'.

Will update package in few minutes.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-05-2013 , 06:46   Re: [NATIVE] Player AirAccelerate
Reply With Quote #53

Actaully just one file to change, it's because in latest HLDS version, PM_AirAccelerate is no more integrated in the callee function.

Open orpheu/functions/PM_AirAccelerate and replace content with :
Code:
{
    "name"      : "PM_AirAccelerate",
    "library"   : "mod",
    "arguments" : 
    [
        {
            "type" : "Vector *",
            "info" : "wishdir"
        },
        {
            "type" : "float",
            "info" : "wishspeed"
        },
        {
            "type" : "float",
            "info" : "accel"
        }
    ],
    "identifiers" :
    [
        {
            "os"    : "windows",
            "mod"   : "cstrike",
            "value" : [0x8B,0x0D,"*","*","*","*",0xD9,"*","*","*",0x8B,0x81,"*","*","*","*",0x85,0xC0,0x0F]
        },
        {
            "os"    : "linux",
            "mod"   : "cstrike",
            "value" : "PM_AirAccelerate"
        }
    ]
}
EDIT: Package updated.
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Last edited by Arkshine; 05-05-2013 at 06:50.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-05-2013 , 08:39   Re: [NATIVE] Player AirAccelerate
Reply With Quote #54

Works fine, thanks.
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Kz1.0
Senior Member
Join Date: Jan 2013
Location: Vietnam
Old 05-08-2013 , 11:13   Re: [NATIVE] Player AirAccelerate
Reply With Quote #55

@Arkshine: Sometime my server still crash (appcrash), but i'm not sure it's because your plugin.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 05-08-2013 , 11:36   Re: [NATIVE] Player AirAccelerate
Reply With Quote #56

Post log, also Outputs from amxx version etc.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-08-2013 , 12:14   Re: [NATIVE] Player AirAccelerate
Reply With Quote #57

You should try also firstly to make sure it's from my plugin, which is most likely not the case.
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Last edited by Arkshine; 05-08-2013 at 12:15.
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Kz1.0
Senior Member
Join Date: Jan 2013
Location: Vietnam
Old 05-08-2013 , 23:46   Re: [NATIVE] Player AirAccelerate
Reply With Quote #58

I removed your plugins and my server has run fine for about 9-10hr without crashing. I'll put your plugin again and check .

About the log, it usually crash at "World Triggered 'Round End'", that's all I knew.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-09-2013 , 04:19   Re: [NATIVE] Player AirAccelerate
Reply With Quote #59

It means nothing, unless you can reproduce the crash, you can't know it's really from my plugins, which is unlikely considering what it does.
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Kz1.0
Senior Member
Join Date: Jan 2013
Location: Vietnam
Old 05-09-2013 , 11:35   Re: [NATIVE] Player AirAccelerate
Reply With Quote #60

I've put your plugin again and my server crashed (appcrash) after about 10-15minutes. So I think it must be the AA or some required modules. Can u tell me how to make the server creats the most detailed log so I can post it here ?
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