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Stripper:Source (Updated 2011-04-15)


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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 07-02-2006 , 02:06   Re: Stripper:Source
Reply With Quote #101

Try botman's Stripper2 for HL1:
http://botman.planethalflife.gamespy...tripper2.shtml
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quint
Member
Join Date: Jan 2005
Old 07-02-2006 , 05:08   Re: Stripper:Source
Reply With Quote #102

Quote:
Originally Posted by ratty
Is there a good place to post map configs?
I found a good way to stop people from exploiting some well known map holes in the stock maps in DoD:S using a few env_fire's to burn up the cheaters. No more under the map on argentan and on the rooftop in kalt.
Ratty if youve got that it would be great, i think theyve fixed the argentan one, but would love to do something for the Roof on Kalt, Churchyard, and the new exploit on avalanche

or if someone could give me an example cfg how to do this or an example cfg how to add a box etc in these locations, i can go work out the co-ordinates

thank you

Last edited by quint; 07-02-2006 at 05:22.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 07-04-2006 , 03:16   Re: Stripper:Source
Reply With Quote #103

Got ya covered.

http://yr.rat.org/forums/viewtopic.php?p=648

It's pretty straightfoward what I did, just modify to taste.

I posted this on the official forums too just now, I'm fully expecting them to delete it because I talked about exploits. How dare I post a way to protect servers heh.
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quint
Member
Join Date: Jan 2005
Old 07-04-2006 , 07:13   Re: Stripper:Source
Reply With Quote #104

Quote:
Originally Posted by ratty
Got ya covered.

http://yr.rat.org/forums/viewtopic.php?p=648

It's pretty straightfoward what I did, just modify to taste.

I posted this on the official forums too just now, I'm fully expecting them to delete it because I talked about exploits. How dare I post a way to protect servers heh.

Brilliant mate, i did eventually get this going myself on Avalanche, but i could quite get the fire lined up ok and seemed to burn before getting close to it.

How are you getting your co-ordinates, i was just using mani and ma_position, but if theres a better way ..

Yeah they deleted a demo of mine not long back showing a guy using an Aimbot, oh well they have their reasons i guess.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 07-04-2006 , 13:56   Re: Stripper:Source
Reply With Quote #105

I've never heard of ma_position, interesting.
I've been creating a local game, then type in status and it shows my coordinates. That never works when connected to another server. For some reason it shows zeros.

Last edited by ratty; 07-04-2006 at 13:59.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 07-06-2006 , 10:37   Re: Stripper:Source
Reply With Quote #106

cl_showpos 1

will work when connected to a server and shows a continuously updated printout of your coordinates and velocity on the screen.

I don't think it even requires sv_cheats to be on.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 07-06-2006 , 15:31   Re: Stripper:Source
Reply With Quote #107

That worked great! Thanks!
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sessus
Senior Member
Join Date: May 2006
Old 07-20-2006 , 08:43   Re: Stripper:Source
Reply With Quote #108

any idea how to correctly add 'prop_vehicle_airboat' ?? I just tried adding this entity with the coordinates, but nothing happened (stripper works fine, as hostages are added without any prpbs).

Do i have to define the model for it as well?
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 07-24-2006 , 07:23   Re: Stripper:Source
Reply With Quote #109

cool ;)
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-24-2006 , 13:11   Re: Stripper:Source
Reply With Quote #110

There's a simple way to spawn them, but I heavily suggest against spawning vehicles, basically: there is no player model, the only way I've been able to kill someone w/ a spawned airboad/car was in garry's mod and using a rocket launcher (explosives) it becomes a mess and a lag city that's just not worth it.

There is a way to spawn vehicles w/ sv_cheats on as well...
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