it compiles the code then it becomes .SMX extension which is then read if in plugins folder.
Code:
/*
New ConVars:
l4d_loot_witch_max 3 // max witches alive/any time.
l4d_loot_witch_map_max 10 // max witches/spawned per round.
l4d_loot_tank_max 1 // max tanks alive/any time.
l4d_loot_tank_map_max 5 // max tanks/spawned per round.
l4d_loot_panic_map_max 15 // max panic events per round.
l4d_loot_hunter_military_min 26
l4d_loot_hunter_military_max 30
l4d_loot_hunter_ak47_min 27
l4d_loot_hunter_ak47_max 32
l4d_loot_hunter_defibrillator_min 31
l4d_loot_hunter_defibrillator_max 35
l4d_loot_hunter_magnum_min 34
l4d_loot_hunter_magnum_max 40
l4d_loot_hunter_spas_min 37
l4d_loot_hunter_spas_max 43
l4d_loot_hunter_crowbar_min 40
l4d_loot_hunter_crowbar_max 46
l4d_loot_hunter_desert_min 43
l4d_loot_hunter_desert_max 47
l4d_loot_hunter_chainsaw_min 0
l4d_loot_hunter_chainsaw_max 0
l4d_loot_hunter_explosive_min 43
l4d_loot_hunter_explosive_max 49
l4d_loot_hunter_incendiary_min 45
l4d_loot_hunter_incendiary_max 50
l4d_loot_hunter_adrenaline_min 40
l4d_loot_hunter_adrenaline_max 50
l4d_loot_hunter_vomitjar_min 49
l4d_loot_hunter_vomitjar_max 50
(Repeat for all 8 classes)
(hunter,smoker,boomer,spitter,charger,jockey,witch,tank)
(Default Values)
1.4.1
Added Support for Left 4 Dead 2 items
and guns from North American release.
*/
#include <sourcemod>
#define CVAR_FLAGS FCVAR_PLUGIN
#define PLUGIN_VERSION "1.4"
#define ZOMBIECLASS_SMOKER 1
#define ZOMBIECLASS_BOOMER 2
#define ZOMBIECLASS_HUNTER 3
#define ZOMBIECLASS_SPITTER 4
#define ZOMBIECLASS_JOCKEY 5
#define ZOMBIECLASS_CHARGER 6
#define ZOMBIECLASS_WITCH 7
#define ZOMBIECLASS_TANK 8
#define LOOT_DIENUMBER 0
#define LOOT_DIECOUNT 1
#define LOOT_ITEM_COUNT 2
#define LOOT_KIT_MIN 3
#define LOOT_KIT_MAX 4
#define LOOT_PILLS_MIN 5
#define LOOT_PILLS_MAX 6
#define LOOT_MOLLY_MIN 7
#define LOOT_MOLLY_MAX 8
#define LOOT_PIPE_MIN 9
#define LOOT_PIPE_MAX 10
#define LOOT_PANIC_MIN 11
#define LOOT_PANIC_MAX 12
#define LOOT_TANK_MIN 13
#define LOOT_TANK_MAX 14
#define LOOT_WITCH_MIN 15
#define LOOT_WITCH_MAX 16
#define LOOT_COMMON_MIN 17
#define LOOT_COMMON_MAX 18
#define LOOT_PISTOL_MIN 19
#define LOOT_PISTOL_MAX 20
#define LOOT_SMG_MIN 21
#define LOOT_SMG_MAX 22
#define LOOT_SHOT_MIN 23
#define LOOT_SHOT_MAX 24
#define LOOT_RIFLE_MIN 25
#define LOOT_RIFLE_MAX 26
#define LOOT_AUTOSHOT_MIN 27
#define LOOT_AUTOSHOT_MAX 28
#define LOOT_SNIPER_MIN 29
#define LOOT_SNIPER_MAX 30
#define LOOT_MILITARY_MIN 31
#define LOOT_MILITARY_MAX 32
#define LOOT_AK47_MIN 33
#define LOOT_AK47_MAX 34
#define LOOT_DEFIBRILLATOR_MIN 35
#define LOOT_DEFIBRILLATOR_MAX 36
#define LOOT_MAGNUM_MIN 37
#define LOOT_MAGNUM_MAX 38
#define LOOT_SPAS_MIN 39
#define LOOT_SPAS_MAX 40
#define LOOT_CROWBAR_MIN 41
#define LOOT_CROWBAR_MAX 42
#define LOOT_DESERT_MIN 43
#define LOOT_DESERT_MAX 44
#define LOOT_CHAINSAW_MIN 45
#define LOOT_CHAINSAW_MAX 46
#define LOOT_EXPLOSIVE_MIN 47
#define LOOT_EXPLOSIVE_MAX 48
#define LOOT_INCENDIARY_MIN 49
#define LOOT_INCENDIARY_MAX 50
#define LOOT_ADRENALINE_MIN 51
#define LOOT_ADRENALINE_MAX 52
#define LOOT_VOMITJAR_MIN 53
#define LOOT_VOMITJAR_MAX 54
#define LOOT_AXE_MIN 55
#define LOOT_AXE_MAX 56
#define LOOT_TONFA_MIN 57
#define LOOT_TONFA_MAX 58
#define LOOT_FRYINGPAN_MIN 59
#define LOOT_FRYINGPAN_MAX 60
#define LOOT_GUITAR_MIN 61
#define LOOT_GUITAR_MAX 62
#define LOOT_BAT_MIN 63
#define LOOT_BAT_MAX 64
#define LOOT_KATANA_MIN 65
#define LOOT_KATANA_MAX 66
#define LOOT_MACHETE_MIN 67
#define LOOT_MACHETE_MAX 68
#define LOOT_CRICKETBAT_MIN 69
#define LOOT_CRICKETBAT_MAX 70
#define LOOT_GRENADELAUNCHER_MIN 71
#define LOOT_GRENADELAUNCHER_MAX 72
#define LOOT_M60_MIN 73
#define LOOT_M60_MAX 74
#define LOOT_GOLF_MIN 75
#define LOOT_GOLF_MAX 76
#define LOOT_SMGS_MIN 77
#define LOOT_SMGS_MAX 78
#define LOOT_CHROME_MIN 79
#define LOOT_CHROME_MAX 80
public Plugin:myinfo =
{
name = "[L4D2] Infected Loot",
author = "Sourcemod Community",
description = "L4D2 Random Infected Loot Drop System",
version = PLUGIN_VERSION,
url = "http://steamcommunity.com/groups/skyservers"
}
new Handle:CVarIsEnabled;
new Handle:CVarDieSides[4];
new Handle:CVarHunterLoot[100];
new Handle:CVarBoomerLoot[100];
new Handle:CVarSmokerLoot[100];
new Handle:CVarTankLoot[100];
new Handle:CVarSpitterLoot[100];
new Handle:CVarChargerLoot[100];
new Handle:CVarJockeyLoot[100];
new Handle:CVarWitchLoot[100];
new Handle: tankMax;
new Handle: witchMax;
new Handle: witchMapMax;
new Handle: tankMapMax;
new Handle: panicMax;
new numTank;
new numTankMax;
new tankSpawn;
new numWitch;
new numWitchMax;
new witchSpawn;
new numPanic;
new HunterLoot[100];
new BoomerLoot[100];
new SmokerLoot[100];
new SpitterLoot[100];
new ChargerLoot[100];
new JockeyLoot[100];
new TankLoot[100];
new WitchLoot[100];
new Dice[4];
public OnPluginStart()
{
SetRandomSeed(GetSysTickCount());
CreateConVar("l4d2_loot_ver", PLUGIN_VERSION, "Version of the infected loot drops plugins.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY);
CVarIsEnabled = CreateConVar("l4d_loot_enabled", "1", "Is the plugin enabled.", FCVAR_PLUGIN);
HookConVarChange(CVarIsEnabled, Loot_EnableDisable);
HookEvent("round_start", Event_RoundStart); // Allow tank, witch, panic limit/round.
tankMax = CreateConVar("l4d_loot_tank_max","0","Number of tanks allowed to spawn/live at a time/round.",CVAR_FLAGS,true,0.0);
witchMax = CreateConVar("l4d_loot_witch_max","0","Number of witches allowed to spawn/live at a time/round.",CVAR_FLAGS,true,0.0);
tankMapMax = CreateConVar("l4d_loot_tank_map_max","0","Total Number of Tanks plugin can spawn per map.",CVAR_FLAGS,true,0.0);
witchMapMax = CreateConVar("l4d_loot_witch_map_max","0","Total Number of Witches plugin can spawn per map.",CVAR_FLAGS,true,0.0);
panicMax = CreateConVar("l4d_loot_panic_map_max","0","Total Number of Witches plugin can spawn per map.",CVAR_FLAGS,true,0.0);
CVarDieSides[0] = CreateConVar("l4d_loot_dice1_sides", "50", "How many sides die 1 has.", FCVAR_PLUGIN);
CVarDieSides[1] = CreateConVar("l4d_loot_dice2_sides", "50", "How many sides die 2 has.", FCVAR_PLUGIN);
CVarDieSides[2] = CreateConVar("l4d_loot_dice3_sides", "40", "How many sides die 3 has.", FCVAR_PLUGIN);
CVarDieSides[3] = CreateConVar("l4d_loot_dice4_sides", "100", "How many sides die 4 has.", FCVAR_PLUGIN);
CVarHunterLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_hunter_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarHunterLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_hunter_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarHunterLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_hunter_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_hunter_kit_min", "1", "Min die number for a hunter to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_hunter_kit_max", "11", "Max die number for a hunter to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_hunter_pills_min", "90", "Min die number for a hunter to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_hunter_pills_max", "100", "Max die number for a hunter to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_hunter_molly_min", "12", "Min die number for a hunter to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_hunter_molly_max", "17", "Max die number for a hunter to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_hunter_pipe_min", "84", "Min die number for a hunter to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_hunter_pipe_max", "89", "Max die number for a hunter to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_hunter_panic_min", "0", "Min die number for a hunter to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_hunter_panic_max", "0", "Max die number for a hunter to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_hunter_tankspawn_min", "0", "Min die number for a hunter to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_hunter_tankspawn_max", "0", "Max die number for a hunter to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_hunter_witchspawn_min", "0", "Min die number for a hunter to cause a hunter to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_hunter_witchspawn_max", "0", "Max die number for a hunter to cause a hunter to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_hunter_common_min", "0", "Min die number for a hunter to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_hunter_common_max", "0", "Max die number for a hunter to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_hunter_pistol_min", "22", "Min die number for a hunter to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_hunter_pistol_max", "22", "Max die number for a hunter to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_hunter_smg_min", "23", "Min die number for a hunter to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_hunter_smg_max", "23", "Max die number for a hunter to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_hunter_shotgun_min", "26", "Min die number for a hunter to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_hunter_shotgun_max", "26", "Max die number for a hunter to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_hunter_rifle_min", "29", "Min die number for a hunter to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_hunter_rifle_max", "29", "Max die number for a hunter to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_hunter_autoshot_min", "31", "Min die number for a hunter to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_hunter_autoshot_max", "31", "Max die number for a hunter to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_hunter_sniper_min", "32", "Min die number for a hunter to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_hunter_sniper_max", "32", "Max die number for a hunter to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_hunter_military_min", "83", "Min die number for a hunter to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_hunter_military_max", "83", "Max die number for a hunter to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_hunter_ak47_min", "82", "Min die number for a hunter to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_hunter_ak47_max", "82", "Max die number for a hunter to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_hunter_defibrillator_min", "63", "Min die number for a hunter to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_hunter_defibrillator_max", "67", "Max die number for a hunter to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_hunter_magnum_min", "81", "Min die number for a hunter to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_hunter_magnum_max", "81", "Max die number for a hunter to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_hunter_spas_min", "80", "Min die number for a hunter to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_hunter_spas_max", "80", "Max die number for a hunter to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_hunter_crowbar_min", "70", "Min die number for a hunter to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_hunter_crowbar_max", "70", "Max die number for a hunter to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_hunter_desert_min", "62", "Min die number for a hunter to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_hunter_desert_max", "62", "Max die number for a hunter to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_hunter_chainsaw_min", "71", "Min die number for a hunter to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_hunter_chainsaw_max", "71", "Max die number for a hunter to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_hunter_explosive_min", "61", "Min die number for a hunter to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_hunter_explosive_max", "61", "Max die number for a hunter to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_hunter_incendiary_min", "60", "Min die number for a hunter to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_hunter_incendiary_max", "60", "Max die number for a hunter to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_hunter_adrenaline_min", "49", "Min die number for a hunter to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_hunter_adrenaline_max", "59", "Max die number for a hunter to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_hunter_vomitjar_min", "35", "Min die number for a hunter to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_hunter_vomitjar_max", "35", "Max die number for a hunter to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_hunter_axe_min", "72", "Min die number for a hunter to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_hunter_axe_max", "72", "Max die number for a hunter to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_hunter_tonfa_min", "73", "Min die number for a hunter to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_hunter_tonfa_max", "73", "Max die number for a hunter to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_hunter_fryingpan_min", "74", "Min die number for a hunter to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_hunter_fryingpan_max", "74", "Max die number for a hunter to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_hunter_guitar_min", "75", "Min die number for a hunter to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_hunter_guitar_max", "75", "Max die number for a hunter to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_hunter_bat_min", "76", "Min die number for a hunter to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_hunter_bat_max", "76", "Max die number for a hunter to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_hunter_katana_min", "77", "Min die number for a hunter to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_hunter_katana_max", "77", "Max die number for a hunter to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_hunter_machete_min", "78", "Min die number for a hunter to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_hunter_machete_max", "78", "Max die number for a hunter to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_hunter_cricketbat_min", "79", "Min die number for a hunter to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_hunter_cricketbat_max", "79", "Max die number for a hunter to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_hunter_grenadelauncher_min", "68", "Min die number for a hunter to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_hunter_grenadelauncher_max", "68", "Max die number for a hunter to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_hunter_m60_min", "69", "Min die number for a hunter to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_hunter_m60_max", "69", "Max die number for a hunter to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_hunter_golf_min", "18", "Min die number for a hunter to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_hunter_golf_max", "18", "Max die number for a hunter to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_hunter_smgs_min", "19", "Min die number for a hunter to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_hunter_smgs_max", "19", "Max die number for a hunter to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_hunter_chrome_min", "20", "Min die number for a hunter to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarHunterLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_hunter_chrome_max", "20", "Max die number for a hunter to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_boomer_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarBoomerLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_boomer_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarBoomerLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_boomer_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_boomer_kit_min", "90", "Min die number for a boomer to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_boomer_kit_max", "100", "Max die number for a boomer to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_boomer_pills_min", "79", "Min die number for a boomer to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_boomer_pills_max", "89", "Max die number for a boomer to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_boomer_molly_min", "1", "Min die number for a boomer to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_boomer_molly_max", "11", "Max die number for a boomer to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_boomer_pipe_min", "12", "Min die number for a boomer to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_boomer_pipe_max", "22", "Max die number for a boomer to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_boomer_panic_min", "0", "Min die number for a boomer to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_boomer_panic_max", "0", "Max die number for a boomer to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_boomer_tankspawn_min", "0", "Min die number for a boomer to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_boomer_tankspawn_max", "0", "Max die number for a boomer to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_boomer_witchspawn_min", "0", "Min die number for a boomer to cause a boomer to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_boomer_witchspawn_max", "0", "Max die number for a boomer to cause a boomer to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_boomer_common_min", "0", "Min die number for a boomer to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_boomer_common_max", "0", "Max die number for a boomer to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_boomer_pistol_min", "23", "Min die number for a boomer to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_boomer_pistol_max", "23", "Max die number for a boomer to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_boomer_smg_min", "0", "Min die number for a boomer to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_boomer_smg_max", "0", "Max die number for a boomer to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_boomer_shotgun_min", "0", "Min die number for a boomer to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_boomer_shotgun_max", "0", "Max die number for a boomer to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_boomer_rifle_min", "0", "Min die number for a boomer to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_boomer_rifle_max", "0", "Max die number for a boomer to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_boomer_autoshot_min", "0", "Min die number for a boomer to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_boomer_autoshot_max", "0", "Max die number for a boomer to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_boomer_sniper_min", "0", "Min die number for a boomer to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_boomer_sniper_max", "0", "Max die number for a boomer to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_boomer_military_min", "0", "Min die number for a boomer to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_boomer_military_max", "0", "Max die number for a boomer to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_boomer_ak47_min", "0", "Min die number for a boomer to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_boomer_ak47_max", "0", "Max die number for a boomer to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_boomer_defibrillator_min", "30", "Min die number for a boomer to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_boomer_defibrillator_max", "35", "Max die number for a boomer to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_boomer_magnum_min", "36", "Min die number for a boomer to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_boomer_magnum_max", "41", "Max die number for a boomer to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_boomer_spas_min", "0", "Min die number for a boomer to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_boomer_spas_max", "0", "Max die number for a boomer to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_boomer_crowbar_min", "42", "Min die number for a boomer to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_boomer_crowbar_max", "42", "Max die number for a boomer to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_boomer_desert_min", "0", "Min die number for a boomer to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_boomer_desert_max", "0", "Max die number for a boomer to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_boomer_chainsaw_min", "51", "Min die number for a boomer to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_boomer_chainsaw_max", "52", "Max die number for a boomer to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_boomer_explosive_min", "53", "Min die number for a boomer to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_boomer_explosive_max", "53", "Max die number for a boomer to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_boomer_incendiary_min", "54", "Min die number for a boomer to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_boomer_incendiary_max", "54", "Max die number for a boomer to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_boomer_adrenaline_min", "60", "Min die number for a boomer to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_boomer_adrenaline_max", "70", "Max die number for a boomer to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_boomer_vomitjar_min", "55", "Min die number for a boomer to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_boomer_vomitjar_max", "55", "Max die number for a boomer to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_boomer_axe_min", "43", "Min die number for a boomer to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_boomer_axe_max", "43", "Max die number for a boomer to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_boomer_tonfa_min", "44", "Min die number for a boomer to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_boomer_tonfa_max", "44", "Max die number for a boomer to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_boomer_fryingpan_min", "45", "Min die number for a boomer to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_boomer_fryingpan_max", "45", "Max die number for a boomer to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_boomer_guitar_min", "46", "Min die number for a boomer to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_boomer_guitar_max", "46", "Max die number for a boomer to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_boomer_bat_min", "47", "Min die number for a boomer to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_boomer_bat_max", "47", "Max die number for a boomer to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_boomer_katana_min", "48", "Min die number for a boomer to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_boomer_katana_max", "48", "Max die number for a boomer to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_boomer_machete_min", "49", "Min die number for a boomer to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_boomer_machete_max", "49", "Max die number for a boomer to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_boomer_cricketbat_min", "50", "Min die number for a boomer to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_boomer_cricketbat_max", "50", "Max die number for a boomer to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_boomer_grenadelauncher_min", "0", "Min die number for a boomer to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_boomer_grenadelauncher_max", "0", "Max die number for a boomer to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_boomer_m60_min", "0", "Min die number for a boomer to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_boomer_m60_max", "0", "Max die number for a boomer to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_boomer_golf_min", "26", "Min die number for a boomer to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_boomer_golf_max", "26", "Max die number for a boomer to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_boomer_smgs_min", "27", "Min die number for a boomer to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_boomer_smgs_max", "27", "Max die number for a boomer to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_boomer_chrome_min", "28", "Min die number for a boomer to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarBoomerLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_boomer_chrome_max", "28", "Max die number for a boomer to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_smoker_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarSmokerLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_smoker_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarSmokerLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_smoker_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_smoker_kit_min", "50", "Min die number for a smoker to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_smoker_kit_max", "60", "Max die number for a smoker to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_smoker_pills_min", "61", "Min die number for a smoker to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_smoker_pills_max", "71", "Max die number for a smoker to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_smoker_molly_min", "5", "Min die number for a smoker to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_smoker_molly_max", "11", "Max die number for a smoker to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_smoker_pipe_min", "7", "Min die number for a smoker to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_smoker_pipe_max", "12", "Max die number for a smoker to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_smoker_panic_min", "0", "Min die number for a smoker to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_smoker_panic_max", "0", "Max die number for a smoker to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_smoker_tankspawn_min", "0", "Min die number for a smoker to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_smoker_tankspawn_max", "0", "Max die number for a smoker to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_smoker_witchspawn_min", "0", "Min die number for a smoker to cause a smoker to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_smoker_witchspawn_max", "0", "Max die number for a smoker to cause a smoker to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_smoker_common_min", "0", "Min die number for a smoker to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_smoker_common_max", "0", "Max die number for a smoker to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_smoker_pistol_min", "20", "Min die number for a smoker to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_smoker_pistol_max", "25", "Max die number for a smoker to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_smoker_smg_min", "26", "Min die number for a smoker to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_smoker_smg_max", "26", "Max die number for a smoker to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_smoker_shotgun_min", "27", "Min die number for a smoker to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_smoker_shotgun_max", "27", "Max die number for a smoker to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_smoker_rifle_min", "28", "Min die number for a smoker to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_smoker_rifle_max", "28", "Max die number for a smoker to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_smoker_autoshot_min", "30", "Min die number for a smoker to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_smoker_autoshot_max", "30", "Max die number for a smoker to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_smoker_sniper_min", "31", "Min die number for a smoker to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_smoker_sniper_max", "31", "Max die number for a smoker to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_smoker_military_min", "32", "Min die number for a smoker to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_smoker_military_max", "32", "Max die number for a smoker to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_smoker_ak47_min", "42", "Min die number for a smoker to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_smoker_ak47_max", "42", "Max die number for a smoker to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_smoker_defibrillator_min", "90", "Min die number for a smoker to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_smoker_defibrillator_max", "95", "Max die number for a smoker to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_smoker_magnum_min", "33", "Min die number for a smoker to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_smoker_magnum_max", "37", "Max die number for a smoker to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_smoker_spas_min", "43", "Min die number for a smoker to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_smoker_spas_max", "43", "Max die number for a smoker to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_smoker_crowbar_min", "49", "Min die number for a smoker to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_smoker_crowbar_max", "49", "Max die number for a smoker to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_smoker_desert_min", "1", "Min die number for a smoker to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_smoker_desert_max", "1", "Max die number for a smoker to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_smoker_chainsaw_min", "98", "Min die number for a smoker to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_smoker_chainsaw_max", "98", "Max die number for a smoker to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_smoker_explosive_min", "2", "Min die number for a smoker to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_smoker_explosive_max", "2", "Max die number for a smoker to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_smoker_incendiary_min", "3", "Min die number for a smoker to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_smoker_incendiary_max", "3", "Max die number for a smoker to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_smoker_adrenaline_min", "79", "Min die number for a smoker to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_smoker_adrenaline_max", "89", "Max die number for a smoker to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_smoker_vomitjar_min", "4", "Min die number for a smoker to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_smoker_vomitjar_max", "4", "Max die number for a smoker to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_smoker_axe_min", "96", "Min die number for a smoker to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_smoker_axe_max", "96", "Max die number for a smoker to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_smoker_tonfa_min", "47", "Min die number for a smoker to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_smoker_tonfa_max", "47", "Max die number for a smoker to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_smoker_fryingpan_min", "48", "Min die number for a smoker to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_smoker_fryingpan_max", "48", "Max die number for a smoker to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_smoker_guitar_min", "46", "Min die number for a smoker to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_smoker_guitar_max", "46", "Max die number for a smoker to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_smoker_bat_min", "45", "Min die number for a smoker to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_smoker_bat_max", "45", "Max die number for a smoker to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_smoker_katana_min", "38", "Min die number for a smoker to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_smoker_katana_max", "38", "Max die number for a smoker to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_smoker_machete_min", "44", "Min die number for a smoker to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_smoker_machete_max", "44", "Max die number for a smoker to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_smoker_cricketbat_min", "97", "Min die number for a smoker to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_smoker_cricketbat_max", "97", "Max die number for a smoker to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_smoker_grenadelauncher_min", "99", "Min die number for a smoker to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_smoker_grenadelauncher_max", "99", "Max die number for a smoker to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_smoker_m60_min", "100", "Min die number for a smoker to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_smoker_m60_max", "100", "Max die number for a smoker to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_smoker_golf_min", "13", "Min die number for a smoker to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_smoker_golf_max", "14", "Max die number for a smoker to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_smoker_smgs_min", "17", "Min die number for a smoker to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_smoker_smgs_max", "19", "Max die number for a smoker to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_smoker_chrome_min", "15", "Min die number for a smoker to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarSmokerLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_smoker_chrome_max", "16", "Max die number for a smoker to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_spitter_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarSpitterLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_spitter_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarSpitterLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_spitter_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_spitter_kit_min", "1", "Min die number for a spitter to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_spitter_kit_max", "11", "Max die number for a spitter to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_spitter_pills_min", "90", "Min die number for a spitter to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_spitter_pills_max", "100", "Max die number for a spitter to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_spitter_molly_min", "71", "Min die number for a spitter to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_spitter_molly_max", "79", "Max die number for a spitter to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_spitter_pipe_min", "14", "Min die number for a spitter to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_spitter_pipe_max", "19", "Max die number for a spitter to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_spitter_panic_min", "0", "Min die number for a spitter to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_spitter_panic_max", "0", "Max die number for a spitter to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_spitter_tankspawn_min", "0", "Min die number for a spitter to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_spitter_tankspawn_max", "0", "Max die number for a spitter to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_spitter_witchspawn_min", "0", "Min die number for a spitter to cause a spitter to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_spitter_witchspawn_max", "0", "Max die number for a spitter to cause a spitter to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_spitter_common_min", "0", "Min die number for a spitter to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_spitter_common_max", "0", "Max die number for a spitter to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_spitter_pistol_min", "20", "Min die number for a spitter to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_spitter_pistol_max", "20", "Max die number for a spitter to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_spitter_smg_min", "22", "Min die number for a spitter to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_spitter_smg_max", "22", "Max die number for a spitter to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_spitter_shotgun_min", "24", "Min die number for a spitter to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_spitter_shotgun_max", "24", "Max die number for a spitter to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_spitter_rifle_min", "80", "Min die number for a spitter to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_spitter_rifle_max", "80", "Max die number for a spitter to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_spitter_autoshot_min", "81", "Min die number for a spitter to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_spitter_autoshot_max", "81", "Max die number for a spitter to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_spitter_sniper_min", "82", "Min die number for a spitter to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_spitter_sniper_max", "82", "Max die number for a spitter to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_spitter_military_min", "84", "Min die number for a spitter to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_spitter_military_max", "84", "Max die number for a spitter to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_spitter_ak47_min", "85", "Min die number for a spitter to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_spitter_ak47_max", "85", "Max die number for a spitter to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_spitter_defibrillator_min", "30", "Min die number for a spitter to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_spitter_defibrillator_max", "35", "Max die number for a spitter to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_spitter_magnum_min", "28", "Min die number for a spitter to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_spitter_magnum_max", "28", "Max die number for a spitter to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_spitter_spas_min", "83", "Min die number for a spitter to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_spitter_spas_max", "83", "Max die number for a spitter to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_spitter_crowbar_min", "12", "Min die number for a spitter to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_spitter_crowbar_max", "12", "Max die number for a spitter to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_spitter_desert_min", "41", "Min die number for a spitter to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_spitter_desert_max", "41", "Max die number for a spitter to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_spitter_chainsaw_min", "0", "Min die number for a spitter to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_spitter_chainsaw_max", "0", "Max die number for a spitter to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_spitter_explosive_min", "42", "Min die number for a spitter to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_spitter_explosive_max", "42", "Max die number for a spitter to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_spitter_incendiary_min", "43", "Min die number for a spitter to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_spitter_incendiary_max", "43", "Max die number for a spitter to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_spitter_adrenaline_min", "60", "Min die number for a spitter to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_spitter_adrenaline_max", "70", "Max die number for a spitter to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_spitter_vomitjar_min", "44", "Min die number for a spitter to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_spitter_vomitjar_max", "44", "Max die number for a spitter to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_spitter_axe_min", "45", "Min die number for a spitter to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_spitter_axe_max", "45", "Max die number for a spitter to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_spitter_tonfa_min", "46", "Min die number for a spitter to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_spitter_tonfa_max", "46", "Max die number for a spitter to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_spitter_fryingpan_min", "47", "Min die number for a spitter to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_spitter_fryingpan_max", "47", "Max die number for a spitter to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_spitter_guitar_min", "48", "Min die number for a spitter to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_spitter_guitar_max", "48", "Max die number for a spitter to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_spitter_bat_min", "49", "Min die number for a spitter to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_spitter_bat_max", "49", "Max die number for a spitter to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_spitter_katana_min", "50", "Min die number for a spitter to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_spitter_katana_max", "50", "Max die number for a spitter to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_spitter_machete_min", "51", "Min die number for a spitter to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_spitter_machete_max", "51", "Max die number for a spitter to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_spitter_cricketbat_min", "52", "Min die number for a spitter to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_spitter_cricketbat_max", "52", "Max die number for a spitter to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_spitter_grenadelauncher_min", "53", "Min die number for a spitter to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_spitter_grenadelauncher_max", "53", "Max die number for a spitter to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_spitter_m60_min", "54", "Min die number for a spitter to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_spitter_m60_max", "54", "Max die number for a spitter to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_spitter_golf_min", "55", "Min die number for a spitter to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_spitter_golf_max", "55", "Max die number for a spitter to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_spitter_smgs_min", "56", "Min die number for a spitter to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_spitter_smgs_max", "56", "Max die number for a spitter to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_spitter_chrome_min", "57", "Min die number for a spitter to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarSpitterLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_spitter_chrome_max", "57", "Max die number for a spitter to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_charger_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarChargerLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_charger_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarChargerLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_charger_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_charger_kit_min", "12", "Min die number for a charger to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_charger_kit_max", "22", "Max die number for a charger to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_charger_pills_min", "1", "Min die number for a charger to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_charger_pills_max", "11", "Max die number for a charger to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_charger_molly_min", "90", "Min die number for a charger to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_charger_molly_max", "99", "Max die number for a charger to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_charger_pipe_min", "54", "Min die number for a charger to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_charger_pipe_max", "59", "Max die number for a charger to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_charger_panic_min", "0", "Min die number for a charger to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_charger_panic_max", "0", "Max die number for a charger to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_charger_tankspawn_min", "0", "Min die number for a charger to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_charger_tankspawn_max", "0", "Max die number for a charger to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_charger_witchspawn_min", "0", "Min die number for a charger to cause a charger to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_charger_witchspawn_max", "0", "Max die number for a charger to cause a charger to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_charger_common_min", "0", "Min die number for a charger to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_charger_common_max", "0", "Max die number for a charger to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_charger_pistol_min", "25", "Min die number for a charger to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_charger_pistol_max", "25", "Max die number for a charger to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_charger_smg_min", "31", "Min die number for a charger to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_charger_smg_max", "31", "Max die number for a charger to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_charger_shotgun_min", "33", "Min die number for a charger to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_charger_shotgun_max", "33", "Max die number for a charger to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_charger_rifle_min", "36", "Min die number for a charger to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_charger_rifle_max", "36", "Max die number for a charger to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_charger_autoshot_min", "37", "Min die number for a charger to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_charger_autoshot_max", "37", "Max die number for a charger to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_charger_sniper_min", "38", "Min die number for a charger to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_charger_sniper_max", "38", "Max die number for a charger to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_charger_military_min", "39", "Min die number for a charger to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_charger_military_max", "39", "Max die number for a charger to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_charger_ak47_min", "51", "Min die number for a charger to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_charger_ak47_max", "51", "Max die number for a charger to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_charger_defibrillator_min", "79", "Min die number for a charger to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_charger_defibrillator_max", "83", "Max die number for a charger to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_charger_magnum_min", "52", "Min die number for a charger to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_charger_magnum_max", "52", "Max die number for a charger to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_charger_spas_min", "53", "Min die number for a charger to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_charger_spas_max", "53", "Max die number for a charger to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_charger_crowbar_min", "24", "Min die number for a charger to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_charger_crowbar_max", "24", "Max die number for a charger to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_charger_desert_min", "65", "Min die number for a charger to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_charger_desert_max", "65", "Max die number for a charger to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_charger_chainsaw_min", "23", "Min die number for a charger to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_charger_chainsaw_max", "23", "Max die number for a charger to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_charger_explosive_min", "66", "Min die number for a charger to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_charger_explosive_max", "66", "Max die number for a charger to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_charger_incendiary_min", "67", "Min die number for a charger to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_charger_incendiary_max", "67", "Max die number for a charger to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_charger_adrenaline_min", "40", "Min die number for a charger to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_charger_adrenaline_max", "50", "Max die number for a charger to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_charger_vomitjar_min", "68", "Min die number for a charger to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_charger_vomitjar_max", "68", "Max die number for a charger to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_charger_axe_min", "35", "Min die number for a charger to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_charger_axe_max", "35", "Max die number for a charger to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_charger_tonfa_min", "99", "Min die number for a charger to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_charger_tonfa_max", "99", "Max die number for a charger to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_charger_fryingpan_min", "64", "Min die number for a charger to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_charger_fryingpan_max", "64", "Max die number for a charger to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_charger_guitar_min", "32", "Min die number for a charger to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_charger_guitar_max", "32", "Max die number for a charger to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_charger_bat_min", "30", "Min die number for a charger to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_charger_bat_max", "30", "Max die number for a charger to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_charger_katana_min", "29", "Min die number for a charger to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_charger_katana_max", "29", "Max die number for a charger to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_charger_machete_min", "28", "Min die number for a charger to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_charger_machete_max", "28", "Max die number for a charger to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_charger_cricketbat_min", "27", "Min die number for a charger to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_charger_cricketbat_max", "27", "Max die number for a charger to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_charger_grenadelauncher_min", "26", "Min die number for a charger to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_charger_grenadelauncher_max", "26", "Max die number for a charger to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_charger_m60_min", "84", "Min die number for a charger to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_charger_m60_max", "84", "Max die number for a charger to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_charger_golf_min", "60", "Min die number for a charger to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_charger_golf_max", "60", "Max die number for a charger to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_charger_smgs_min", "61", "Min die number for a charger to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_charger_smgs_max", "61", "Max die number for a charger to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_charger_chrome_min", "62", "Min die number for a charger to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarChargerLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_charger_chrome_max", "62", "Max die number for a charger to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_jockey_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarJockeyLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_jockey_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarJockeyLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_jockey_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_jockey_kit_min", "70", "Min die number for a jockey to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_jockey_kit_max", "80", "Max die number for a jockey to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_jockey_pills_min", "20", "Min die number for a jockey to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_jockey_pills_max", "30", "Max die number for a jockey to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_jockey_molly_min", "1", "Min die number for a jockey to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_jockey_molly_max", "10", "Max die number for a jockey to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_jockey_pipe_min", "90", "Min die number for a jockey to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_jockey_pipe_max", "100", "Max die number for a jockey to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_jockey_panic_min", "0", "Min die number for a jockey to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_jockey_panic_max", "0", "Max die number for a jockey to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_jockey_tankspawn_min", "0", "Min die number for a jockey to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_jockey_tankspawn_max", "0", "Max die number for a jockey to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_jockey_witchspawn_min", "0", "Min die number for a jockey to cause a jockey to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_jockey_witchspawn_max", "0", "Max die number for a jockey to cause a jockey to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_jockey_common_min", "0", "Min die number for a jockey to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_jockey_common_max", "0", "Max die number for a jockey to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_jockey_pistol_min", "21", "Min die number for a jockey to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_jockey_pistol_max", "29", "Max die number for a jockey to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_jockey_smg_min", "30", "Min die number for a jockey to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_jockey_smg_max", "35", "Max die number for a jockey to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_jockey_shotgun_min", "0", "Min die number for a jockey to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_jockey_shotgun_max", "0", "Max die number for a jockey to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_jockey_rifle_min", "0", "Min die number for a jockey to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_jockey_rifle_max", "0", "Max die number for a jockey to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_jockey_autoshot_min", "0", "Min die number for a jockey to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_jockey_autoshot_max", "0", "Max die number for a jockey to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_jockey_sniper_min", "0", "Min die number for a jockey to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_jockey_sniper_max", "0", "Max die number for a jockey to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_jockey_military_min", "0", "Min die number for a jockey to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_jockey_military_max", "0", "Max die number for a jockey to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_jockey_ak47_min", "0", "Min die number for a jockey to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_jockey_ak47_max", "0", "Max die number for a jockey to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_jockey_defibrillator_min", "12", "Min die number for a jockey to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_jockey_defibrillator_max", "16", "Max die number for a jockey to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_jockey_magnum_min", "36", "Min die number for a jockey to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_jockey_magnum_max", "41", "Max die number for a jockey to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_jockey_spas_min", "0", "Min die number for a jockey to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_jockey_spas_max", "0", "Max die number for a jockey to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_jockey_crowbar_min", "42", "Min die number for a jockey to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_jockey_crowbar_max", "42", "Max die number for a jockey to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_jockey_desert_min", "0", "Min die number for a jockey to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_jockey_desert_max", "0", "Max die number for a jockey to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_jockey_chainsaw_min", "0", "Min die number for a jockey to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_jockey_chainsaw_max", "0", "Max die number for a jockey to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_jockey_explosive_min", "65", "Min die number for a jockey to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_jockey_explosive_max", "67", "Max die number for a jockey to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_jockey_incendiary_min", "62", "Min die number for a jockey to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_jockey_incendiary_max", "64", "Max die number for a jockey to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_jockey_adrenaline_min", "50", "Min die number for a jockey to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_jockey_adrenaline_max", "60", "Max die number for a jockey to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_jockey_vomitjar_min", "61", "Min die number for a jockey to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_jockey_vomitjar_max", "61", "Max die number for a jockey to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_jockey_axe_min", "43", "Min die number for a jockey to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_jockey_axe_max", "43", "Max die number for a jockey to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_jockey_tonfa_min", "44", "Min die number for a jockey to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_jockey_tonfa_max", "44", "Max die number for a jockey to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_jockey_fryingpan_min", "45", "Min die number for a jockey to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_jockey_fryingpan_max", "45", "Max die number for a jockey to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_jockey_guitar_min", "46", "Min die number for a jockey to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_jockey_guitar_max", "46", "Max die number for a jockey to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_jockey_bat_min", "47", "Min die number for a jockey to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_jockey_bat_max", "47", "Max die number for a jockey to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_jockey_katana_min", "48", "Min die number for a jockey to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_jockey_katana_max", "48", "Max die number for a jockey to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_jockey_machete_min", "49", "Min die number for a jockey to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_jockey_machete_max", "49", "Max die number for a jockey to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_jockey_cricketbat_min", "11", "Min die number for a jockey to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_jockey_cricketbat_max", "11", "Max die number for a jockey to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_jockey_grenadelauncher_min", "0", "Min die number for a jockey to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_jockey_grenadelauncher_max", "0", "Max die number for a jockey to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_jockey_m60_min", "0", "Min die number for a jockey to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_jockey_m60_max", "0", "Max die number for a jockey to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_jockey_golf_min", "67", "Min die number for a jockey to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_jockey_golf_max", "67", "Max die number for a jockey to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_jockey_smgs_min", "68", "Min die number for a jockey to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_jockey_smgs_max", "68", "Max die number for a jockey to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_jockey_chrome_min", "69", "Min die number for a jockey to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarJockeyLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_jockey_chrome_max", "69", "Max die number for a jockey to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_tank_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarTankLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_tank_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarTankLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_tank_item_count", "2", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_tank_kit_min", "1", "Min die number for a tank to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_tank_kit_max", "11", "Max die number for a tank to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_tank_pills_min", "12", "Min die number for a tank to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_tank_pills_max", "22", "Max die number for a tank to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_tank_molly_min", "61", "Min die number for a tank to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_tank_molly_max", "70", "Max die number for a tank to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_tank_pipe_min", "72", "Min die number for a tank to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_tank_pipe_max", "80", "Max die number for a tank to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_tank_panic_min", "0", "Min die number for a tank to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_tank_panic_max", "0", "Max die number for a tank to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_tank_tankspawn_min", "0", "Min die number for a tank to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_tank_tankspawn_max", "0", "Max die number for a tank to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_tank_witchspawn_min", "0", "Min die number for a tank to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_tank_witchspawn_max", "0", "Max die number for a tank to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_tank_common_min", "0", "Min die number for a tank to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_tank_common_max", "0", "Max die number for a tank to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_tank_pistol_min", "45", "Min die number for a tank to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_tank_pistol_max", "45", "Max die number for a tank to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_tank_smg_min", "46", "Min die number for a tank to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_tank_smg_max", "46", "Max die number for a tank to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_tank_shotgun_min", "47", "Min die number for a tank to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_tank_shotgun_max", "47", "Max die number for a tank to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_tank_rifle_min", "48", "Min die number for a tank to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_tank_rifle_max", "48", "Max die number for a tank to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_tank_autoshot_min", "49", "Min die number for a tank to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_tank_autoshot_max", "49", "Max die number for a tank to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_tank_sniper_min", "71", "Min die number for a tank to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_tank_sniper_max", "71", "Max die number for a tank to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_tank_military_min", "81", "Min die number for a tank to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_tank_military_max", "81", "Max die number for a tank to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_tank_ak47_min", "82", "Min die number for a tank to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_tank_ak47_max", "82", "Max die number for a tank to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_tank_defibrillator_min", "23", "Min die number for a tank to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_tank_defibrillator_max", "27", "Max die number for a tank to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_tank_magnum_min", "83", "Min die number for a tank to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_tank_magnum_max", "83", "Max die number for a tank to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_tank_spas_min", "84", "Min die number for a tank to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_tank_spas_max", "84", "Max die number for a tank to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_tank_crowbar_min", "50", "Min die number for a tank to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_tank_crowbar_max", "50", "Max die number for a tank to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_tank_desert_min", "86", "Min die number for a tank to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_tank_desert_max", "86", "Max die number for a tank to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_tank_chainsaw_min", "100", "Min die number for a tank to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_tank_chainsaw_max", "100", "Max die number for a tank to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_tank_explosive_min", "87", "Min die number for a tank to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_tank_explosive_max", "87", "Max die number for a tank to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_tank_incendiary_min", "88", "Min die number for a tank to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_tank_incendiary_max", "88", "Max die number for a tank to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_tank_adrenaline_min", "34", "Min die number for a tank to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_tank_adrenaline_max", "44", "Max die number for a tank to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_tank_vomitjar_min", "89", "Min die number for a tank to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_tank_vomitjar_max", "89", "Max die number for a tank to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AXE_MIN] = CreateConVar("l4d_loot_tank_axe_min", "51", "Min die number for a tank to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_AXE_MAX] = CreateConVar("l4d_loot_tank_axe_max", "51", "Max die number for a tank to drop a fireaxe.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_TONFA_MIN] = CreateConVar("l4d_loot_tank_tonfa_min", "52", "Min die number for a tank to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_TONFA_MAX] = CreateConVar("l4d_loot_tank_tonfa_max", "52", "Max die number for a tank to drop a tonfa.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_FRYINGPAN_MIN] = CreateConVar("l4d_loot_tank_fryingpan_min", "53", "Min die number for a tank to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_FRYINGPAN_MAX] = CreateConVar("l4d_loot_tank_fryingpan_max", "53", "Max die number for a tank to drop a frying pan.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GUITAR_MIN] = CreateConVar("l4d_loot_tank_guitar_min", "54", "Min die number for a tank to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GUITAR_MAX] = CreateConVar("l4d_loot_tank_guitar_max", "54", "Max die number for a tank to drop a guitar.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_BAT_MIN] = CreateConVar("l4d_loot_tank_bat_min", "55", "Min die number for a tank to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_BAT_MAX] = CreateConVar("l4d_loot_tank_bat_max", "55", "Max die number for a tank to drop a baseball bat.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_KATANA_MIN] = CreateConVar("l4d_loot_tank_katana_min", "56", "Min die number for a tank to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_KATANA_MAX] = CreateConVar("l4d_loot_tank_katana_max", "56", "Max die number for a tank to drop a katana.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MACHETE_MIN] = CreateConVar("l4d_loot_tank_machete_min", "57", "Min die number for a tank to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_MACHETE_MAX] = CreateConVar("l4d_loot_tank_machete_max", "57", "Max die number for a tank to drop a machete.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CRICKETBAT_MIN] = CreateConVar("l4d_loot_tank_cricketbat_min", "58", "Min die number for a tank to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CRICKETBAT_MAX] = CreateConVar("l4d_loot_tank_cricketbat_max", "58", "Max die number for a tank to drop a cricket bat.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GRENADELAUNCHER_MIN] = CreateConVar("l4d_loot_tank_grenadelauncher_min", "29", "Min die number for a tank to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GRENADELAUNCHER_MAX] = CreateConVar("l4d_loot_tank_grenadelauncher_max", "29", "Max die number for a tank to drop a grenade launcher.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_M60_MIN] = CreateConVar("l4d_loot_tank_m60_min", "33", "Min die number for a tank to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_M60_MAX] = CreateConVar("l4d_loot_tank_m60_max", "33", "Max die number for a tank to drop a M60.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GOLF_MIN] = CreateConVar("l4d_loot_tank_golf_min", "59", "Min die number for a tank to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_GOLF_MAX] = CreateConVar("l4d_loot_tank_golf_max", "59", "Max die number for a tank to drop a golfclub.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SMGS_MIN] = CreateConVar("l4d_loot_tank_smgs_min", "60", "Min die number for a tank to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_SMGS_MAX] = CreateConVar("l4d_loot_tank_smgs_max", "60", "Max die number for a tank to drop a silencedsmg.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CHROME_MIN] = CreateConVar("l4d_loot_tank_chrome_min", "61", "Min die number for a tank to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarTankLoot[LOOT_CHROME_MAX] = CreateConVar("l4d_loot_tank_chrome_max", "61", "Max die number for a tank to drop a chrome.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_DIENUMBER] = CreateConVar("l4d_loot_witch_dienumber", "4", "Which die (1, 2, 4, or 4) is used when rolling for the witch", FCVAR_PLUGIN, true, 1.0, true, 4.0);
CVarWitchLoot[LOOT_DIECOUNT] = CreateConVar("l4d_loot_witch_diecount", "1", "How many dice can roll. Each die is added to a total. (If a die rolls 0 it is not thrown)", FCVAR_PLUGIN, true, 1.0, true, 3.0);
CVarWitchLoot[LOOT_ITEM_COUNT] = CreateConVar("l4d_loot_witch_item_count", "1", "How many items are rolled for when the witch dies.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_KIT_MIN] = CreateConVar("l4d_loot_witch_kit_min", "0", "Min die number for a witch to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_KIT_MAX] = CreateConVar("l4d_loot_witch_kit_max", "0", "Max die number for a witch to drop a kit.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PILLS_MIN] = CreateConVar("l4d_loot_witch_pills_min", "0", "Min die number for a witch to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PILLS_MAX] = CreateConVar("l4d_loot_witch_pills_max", "0", "Max die number for a witch to drop pills.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MOLLY_MIN] = CreateConVar("l4d_loot_witch_molly_min", "0", "Min die number for a witch to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MOLLY_MAX] = CreateConVar("l4d_loot_witch_molly_max", "0", "Max die number for a witch to drop a molitov.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PIPE_MIN] = CreateConVar("l4d_loot_witch_pipe_min", "0", "Min die number for a witch to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PIPE_MAX] = CreateConVar("l4d_loot_witch_pipe_max", "0", "Max die number for a witch to drop a pipe bomb.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PANIC_MIN] = CreateConVar("l4d_loot_witch_panic_min", "0", "Min die number for a witch to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PANIC_MAX] = CreateConVar("l4d_loot_witch_panic_max", "0", "Max die number for a witch to cause a zombie panic event.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_TANK_MIN] = CreateConVar("l4d_loot_witch_tankspawn_min", "0", "Min die number for a witch to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_TANK_MAX] = CreateConVar("l4d_loot_witch_tankspawn_max", "0", "Max die number for a witch to cause a tank to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_WITCH_MIN] = CreateConVar("l4d_loot_witch_witchspawn_min", "0", "Min die number for a witch to cause a witch to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_WITCH_MAX] = CreateConVar("l4d_loot_witch_witchspawn_max", "0", "Max die number for a witch to cause a witch to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_COMMON_MIN] = CreateConVar("l4d_loot_witch_common_min", "0", "Min die number for a witch to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_COMMON_MAX] = CreateConVar("l4d_loot_witch_common_max", "0", "Max die number for a witch to cause common infected to spawn nearby.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PISTOL_MIN] = CreateConVar("l4d_loot_witch_pistol_min", "0", "Min die number for a witch to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_PISTOL_MAX] = CreateConVar("l4d_loot_witch_pistol_max", "0", "Max die number for a witch to drop a pistol.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SMG_MIN] = CreateConVar("l4d_loot_witch_smg_min", "0", "Min die number for a witch to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SMG_MAX] = CreateConVar("l4d_loot_witch_smg_max", "0", "Max die number for a witch to drop a small machine gun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SHOT_MIN] = CreateConVar("l4d_loot_witch_shotgun_min", "0", "Min die number for a witch to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SHOT_MAX] = CreateConVar("l4d_loot_witch_shotgun_max", "0", "Max die number for a witch to drop a shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_RIFLE_MIN] = CreateConVar("l4d_loot_witch_rifle_min", "0", "Min die number for a witch to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_RIFLE_MAX] = CreateConVar("l4d_loot_witch_rifle_max", "0", "Max die number for a witch to drop an auto rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_AUTOSHOT_MIN] = CreateConVar("l4d_loot_witch_autoshot_min", "0", "Min die number for a witch to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_AUTOSHOT_MAX] = CreateConVar("l4d_loot_witch_autoshot_max", "0", "Max die number for a witch to drop an auto shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SNIPER_MIN] = CreateConVar("l4d_loot_witch_sniper_min", "0", "Min die number for a witch to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SNIPER_MAX] = CreateConVar("l4d_loot_witch_sniper_max", "0", "Max die number for a witch to drop a sniper rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MILITARY_MIN] = CreateConVar("l4d_loot_witch_military_min", "0", "Min die number for a witch to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MILITARY_MAX] = CreateConVar("l4d_loot_witch_military_max", "0", "Max die number for a witch to drop a military rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_AK47_MIN] = CreateConVar("l4d_loot_witch_ak47_min", "0", "Min die number for a witch to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_AK47_MAX] = CreateConVar("l4d_loot_witch_ak47_max", "0", "Max die number for a witch to drop a ak47 rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_DEFIBRILLATOR_MIN] = CreateConVar("l4d_loot_witch_defibrillator_min", "0", "Min die number for a witch to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_DEFIBRILLATOR_MAX] = CreateConVar("l4d_loot_witch_defibrillator_max", "0", "Max die number for a witch to drop a defibrillator.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MAGNUM_MIN] = CreateConVar("l4d_loot_witch_magnum_min", "0", "Min die number for a witch to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_MAGNUM_MAX] = CreateConVar("l4d_loot_witch_magnum_max", "0", "Max die number for a witch to drop a magnum.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SPAS_MIN] = CreateConVar("l4d_loot_witch_spas_min", "0", "Min die number for a witch to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_SPAS_MAX] = CreateConVar("l4d_loot_witch_spas_max", "0", "Max die number for a witch to drop a spas shotgun.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_CROWBAR_MIN] = CreateConVar("l4d_loot_witch_crowbar_min", "0", "Min die number for a witch to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_CROWBAR_MAX] = CreateConVar("l4d_loot_witch_crowbar_max", "0", "Max die number for a witch to drop a crowbar.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_DESERT_MIN] = CreateConVar("l4d_loot_witch_desert_min", "0", "Min die number for a witch to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_DESERT_MAX] = CreateConVar("l4d_loot_witch_desert_max", "0", "Max die number for a witch to drop a desert rifle.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_CHAINSAW_MIN] = CreateConVar("l4d_loot_witch_chainsaw_min", "0", "Min die number for a witch to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_CHAINSAW_MAX] = CreateConVar("l4d_loot_witch_chainsaw_max", "0", "Max die number for a witch to drop a chainsaw.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_EXPLOSIVE_MIN] = CreateConVar("l4d_loot_witch_explosive_min", "0", "Min die number for a witch to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_EXPLOSIVE_MAX] = CreateConVar("l4d_loot_witch_explosive_max", "0", "Max die number for a witch to drop a explosive ammo.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_INCENDIARY_MIN] = CreateConVar("l4d_loot_witch_incendiary_min", "0", "Min die number for a witch to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_INCENDIARY_MAX] = CreateConVar("l4d_loot_witch_incendiary_max", "0", "Max die number for a witch to drop a incendiary ammo.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_ADRENALINE_MIN] = CreateConVar("l4d_loot_witch_adrenaline_min", "0", "Min die number for a witch to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_ADRENALINE_MAX] = CreateConVar("l4d_loot_witch_adrenaline_max", "0", "Max die number for a witch to drop a adrenaline.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_VOMITJAR_MIN] = CreateConVar("l4d_loot_witch_vomitjar_min", "0", "Min die number for a witch to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
CVarWitchLoot[LOOT_VOMITJAR_MAX] = CreateConVar("l4d_loot_witch_vomitjar_max", "0", "Max die number for a witch to drop a vomitjar.", FCVAR_PLUGIN, true, 0.0);
RegConsoleCmd("sm_loot_sim_infected", Command_SimInfected);
RegConsoleCmd("sm_loot_print_settings", Command_PrintSettings);
RegConsoleCmd("sm_loot_load", Command_LoadSettings);
PrintToServer("[DICE] Loading config.");
AutoExecConfig(true, "l4d2_lootdrop");
// Change the enabled flag to the one the convar holds.
if (GetConVarInt(CVarIsEnabled) == 1)
{
HookEvent("player_death", Event_PlayerDeath);
PullCVarValues();
}
else
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
public OnMapStart()
{
PrintToServer("[DICE] Starting map, refreshing settings.");
PullCVarValues();
numTank = 0;
numWitch = 0;
tankSpawn = 0;
witchSpawn = 0;
numTankMax = 0;
numWitchMax = 0;
}
//HookEvent("round_end", Event_RoundEnd);
// Debugging purposes (above)
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
numTank = 0;
numWitch = 0;
tankSpawn = 0;
witchSpawn = 0;
numTankMax = 0;
numWitchMax = 0;
numPanic = 0;
TellAll("Tank Allowances Reset.");
}
// At round end, reset tank/witch count.
public Action:Command_LoadSettings(client, args)
{
PrintToServer("[DICE] Refreshing settings.");
AutoExecConfig(false, "l4d_loot_drop");
PullCVarValues();
}
public Action:Command_PrintSettings(client, args)
{
new String:arg[128]
GetCmdArg(1, arg, sizeof(arg))
if (StrEqual(arg, "hunter", false))
{
PrintToServer("[DICE SETTINGS] Hunter");
PrintSettings(HunterLoot);
}
else if (StrEqual(arg, "hmoker", false))
{
PrintToServer("[DICE SETTINGS] Smoker");
PrintSettings(SmokerLoot);
}
else if (StrEqual(arg, "boomer", false))
{
PrintToServer("[DICE SETTINGS] Boomer");
PrintSettings(BoomerLoot);
}
else if (StrEqual(arg, "tank", false))
{
PrintToServer("[DICE SETTINGS] Tank");
PrintSettings(TankLoot);
}
else if (StrEqual(arg, "witch", false))
{
PrintToServer("[DICE SETTINGS] Witch");
PrintSettings(WitchLoot);
}
else if (StrEqual(arg, "spitter", false))
{
PrintToServer("[DICE SETTINGS] Spitter");
PrintSettings(SpitterLoot);
}
else if (StrEqual(arg, "charger", false))
{
PrintToServer("[DICE SETTINGS] Charger");
PrintSettings(ChargerLoot);
}
else if (StrEqual(arg, "jockey", false))
{
PrintToServer("[DICE SETTINGS] Jockey");
PrintSettings(JockeyLoot);
}
else if (StrEqual(arg, "dice", false))
{
PrintToServer("[DICE SETTINGS] Dice");
PrintToServer("Die 1: %i", Dice[0]);
PrintToServer("Die 2: %i", Dice[1]);
PrintToServer("Die 3: %i", Dice[2]);
PrintToServer("Die 4: %i", Dice[3]);
}
return Plugin_Handled;
}
PrintSettings(diceSettings[100])
{
PrintToServer("Die Number: id = %i, of %i sides", diceSettings[LOOT_DIENUMBER], Dice[ diceSettings[LOOT_DIENUMBER] - 1]);
PrintToServer("Dice To Roll: %i", diceSettings[LOOT_DIECOUNT]);
PrintToServer("Item Count: %i", diceSettings[LOOT_ITEM_COUNT]);
PrintToServer("First Aid Kit Min-Max: %i-%i", diceSettings[LOOT_KIT_MIN], diceSettings[LOOT_KIT_MAX]);
PrintToServer("Pain Pills Min-Max: %i-%i", diceSettings[LOOT_PILLS_MIN], diceSettings[LOOT_PILLS_MAX]);
PrintToServer("Molotov Min-Max: %i-%i", diceSettings[LOOT_MOLLY_MIN], diceSettings[LOOT_MOLLY_MAX]);
PrintToServer("Pipe Bomb Min-Max: %i-%i", diceSettings[LOOT_PIPE_MIN], diceSettings[LOOT_PIPE_MAX]);
PrintToServer("Pistol Min-Max: %i-%i", diceSettings[LOOT_PISTOL_MIN], diceSettings[LOOT_PISTOL_MAX]);
PrintToServer("SMG Min-Max: %i-%i", diceSettings[LOOT_SMG_MIN], diceSettings[LOOT_SMG_MAX]);
PrintToServer("Shotgun Min-Max: %i-%i", diceSettings[LOOT_SHOT_MIN], diceSettings[LOOT_SHOT_MAX]);
PrintToServer("Rifle Min-Max: %i-%i", diceSettings[LOOT_RIFLE_MIN], diceSettings[LOOT_RIFLE_MAX]);
PrintToServer("Auto Shotgun Min-Max: %i-%i", diceSettings[LOOT_AUTOSHOT_MIN], diceSettings[LOOT_AUTOSHOT_MAX]);
PrintToServer("Sniper Rifle Min-Max: %i-%i", diceSettings[LOOT_SNIPER_MIN], diceSettings[LOOT_SNIPER_MAX]);
PrintToServer("Panic Event Min-Max: %i-%i", diceSettings[LOOT_PANIC_MIN], diceSettings[LOOT_PANIC_MAX]);
PrintToServer("Tank Spawn Min-Max: %i-%i", diceSettings[LOOT_TANK_MIN], diceSettings[LOOT_TANK_MAX]);
PrintToServer("Witch Spawn Min-Max: %i-%i", diceSettings[LOOT_WITCH_MIN], diceSettings[LOOT_WITCH_MAX]);
PrintToServer("Common Infected Spawn Min-Max: %i-%i", diceSettings[LOOT_COMMON_MIN], diceSettings[LOOT_COMMON_MAX]);
PrintToServer("AK47 Spawn Min-Max: %i-%i", diceSettings[LOOT_AK47_MIN], diceSettings[LOOT_AK47_MAX]);
PrintToServer("Defibrillator Spawn Min-Max: %i-%i", diceSettings[LOOT_DEFIBRILLATOR_MIN], diceSettings[LOOT_DEFIBRILLATOR_MAX]);
PrintToServer("Military Rifle Spawn Min-Max: %i-%i", diceSettings[LOOT_MILITARY_MIN], diceSettings[LOOT_MILITARY_MAX]);
PrintToServer("Magnum Pistol Spawn Min-Max: %i-%i", diceSettings[LOOT_MAGNUM_MIN], diceSettings[LOOT_MAGNUM_MAX]);
PrintToServer("SPAS Shotgun Spawn Min-Max: %i-%i", diceSettings[LOOT_SPAS_MIN], diceSettings[LOOT_SPAS_MAX]);
PrintToServer("Crowbar Spawn Min-Max: %i-%i", diceSettings[LOOT_CROWBAR_MIN], diceSettings[LOOT_CROWBAR_MAX]);
PrintToServer("Desert Rifle Spawn Min-Max: %i-%i", diceSettings[LOOT_DESERT_MIN], diceSettings[LOOT_DESERT_MAX]);
PrintToServer("Chainsaw Spawn Min-Max: %i-%i", diceSettings[LOOT_CHAINSAW_MIN], diceSettings[LOOT_CHAINSAW_MAX]);
PrintToServer("Explosive Ammo Spawn Min-Max: %i-%i", diceSettings[LOOT_EXPLOSIVE_MIN], diceSettings[LOOT_EXPLOSIVE_MAX]);
PrintToServer("Incendiary Ammo Spawn Min-Max: %i-%i", diceSettings[LOOT_INCENDIARY_MIN], diceSettings[LOOT_INCENDIARY_MAX]);
PrintToServer("Adrenaline Shot Spawn Min-Max: %i-%i", diceSettings[LOOT_ADRENALINE_MIN], diceSettings[LOOT_ADRENALINE_MAX]);
PrintToServer("Vomitjar Spawn Min-Max: %i-%i", diceSettings[LOOT_VOMITJAR_MIN], diceSettings[LOOT_VOMITJAR_MAX]);
PrintToServer("Fireaxe Spawn Min-Max: %i-%i", diceSettings[LOOT_AXE_MIN], diceSettings[LOOT_AXE_MAX]);
PrintToServer("Tonfa Spawn Min-Max: %i-%i", diceSettings[LOOT_TONFA_MIN], diceSettings[LOOT_TONFA_MAX]);
PrintToServer("Frying Pan Spawn Min-Max: %i-%i", diceSettings[LOOT_FRYINGPAN_MIN], diceSettings[LOOT_FRYINGPAN_MAX]);
PrintToServer("Electric Guitar Spawn Min-Max: %i-%i", diceSettings[LOOT_GUITAR_MIN], diceSettings[LOOT_GUITAR_MAX]);
PrintToServer("Baseball Bat Spawn Min-Max: %i-%i", diceSettings[LOOT_BAT_MIN], diceSettings[LOOT_BAT_MAX]);
PrintToServer("Katana Spawn Min-Max: %i-%i", diceSettings[LOOT_KATANA_MIN], diceSettings[LOOT_KATANA_MAX]);
PrintToServer("Machete Spawn Min-Max: %i-%i", diceSettings[LOOT_MACHETE_MIN], diceSettings[LOOT_MACHETE_MAX]);
PrintToServer("Cricket Bat Spawn Min-Max: %i-%i", diceSettings[LOOT_CRICKETBAT_MIN], diceSettings[LOOT_CRICKETBAT_MAX]);
PrintToServer("Grenade Launcher Spawn Min-Max: %i-%i", diceSettings[LOOT_GRENADELAUNCHER_MIN], diceSettings[LOOT_GRENADELAUNCHER_MAX]);
PrintToServer("M60 Spawn Min-Max: %i-%i", diceSettings[LOOT_M60_MIN], diceSettings[LOOT_M60_MAX]);
PrintToServer("Golfclub Spawn Min-Max: %i-%i", diceSettings[LOOT_GOLF_MIN], diceSettings[LOOT_GOLF_MAX]);
PrintToServer("SMG_Silenced Spawn Min-Max: %i-%i", diceSettings[LOOT_SMGS_MIN], diceSettings[LOOT_SMGS_MAX]);
PrintToServer("Chrome_Shotgun Spawn Min-Max: %i-%i", diceSettings[LOOT_CHROME_MIN], diceSettings[LOOT_CHROME_MAX]);
}
public Action:Command_SimInfected(client, args)
{
new String:arg[128]
/*
if (!IsClientConnected(client) && !IsClientInGame(client))
return Plugin_Handled;
if (IsClientBot(client))
return Plugin_Handled;
*/
GetCmdArg(1, arg, sizeof(arg))
if (StrEqual(arg, "hunter", false))
{
PrintToServer("[DICE SIM] Hunter killed: Rolling for %i items.", HunterLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < HunterLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[HunterLoot[LOOT_DIENUMBER] - 1], HunterLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
HunterLoot,
RollDice(HunterLoot[LOOT_DIECOUNT], HunterLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "smoker", false))
{
PrintToServer("[DICE SIM] Smoker killed: Rolling for %i items.", SmokerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < SmokerLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[SmokerLoot[LOOT_DIENUMBER] - 1], SmokerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
SmokerLoot,
RollDice(SmokerLoot[LOOT_DIECOUNT], SmokerLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "boomer", false))
{
PrintToServer("[DICE SIM] Boomer killed: Rolling for %i items.", BoomerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < BoomerLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[BoomerLoot[LOOT_DIENUMBER] - 1], BoomerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
BoomerLoot,
RollDice(BoomerLoot[LOOT_DIECOUNT], BoomerLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "tank", false))
{
PrintToServer("[DICE SIM] Tank killed: Rolling for %i items.", TankLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < TankLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[TankLoot[LOOT_DIENUMBER] - 1], TankLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
TankLoot,
RollDice(TankLoot[LOOT_DIECOUNT], TankLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "witch", false))
{
PrintToServer("[DICE SIM] Witch killed: Rolling for %i items.", WitchLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < WitchLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[WitchLoot[LOOT_DIENUMBER] - 1], WitchLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
WitchLoot,
RollDice(WitchLoot[LOOT_DIECOUNT], WitchLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "spitter", false))
{
PrintToServer("[DICE SIM] Spitter killed: Rolling for %i items.", SpitterLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < SpitterLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[SpitterLoot[LOOT_DIENUMBER] - 1], SpitterLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
SpitterLoot,
RollDice(SpitterLoot[LOOT_DIECOUNT], SpitterLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "charger", false))
{
PrintToServer("[DICE SIM] Charger killed: Rolling for %i items.", ChargerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < ChargerLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[ChargerLoot[LOOT_DIENUMBER] - 1], ChargerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
ChargerLoot,
RollDice(ChargerLoot[LOOT_DIECOUNT], ChargerLoot[LOOT_DIENUMBER], true), true);
}
}
else if (StrEqual(arg, "jockey", false))
{
PrintToServer("[DICE SIM] Jockey killed: Rolling for %i items.", JockeyLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < JockeyLoot[LOOT_ITEM_COUNT]; i++)
{
PrintToServer("[DICE SIM] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[JockeyLoot[LOOT_DIENUMBER] - 1], JockeyLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(client,
JockeyLoot,
RollDice(JockeyLoot[LOOT_DIECOUNT], JockeyLoot[LOOT_DIENUMBER], true), true);
}
}
return Plugin_Handled;
}
public Loot_EnableDisable(Handle:hVariable, const String:strOldValue[], const String:strNewValue[])
{
// Change the enabled flag to the one the convar holds.
if (GetConVarInt(CVarIsEnabled) == 1)
{
HookEvent("player_death", Event_PlayerDeath);
}
else
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
PullCVarValues()
{
Dice[0] = GetConVarInt(CVarDieSides[0]);
Dice[1] = GetConVarInt(CVarDieSides[1]);
Dice[2] = GetConVarInt(CVarDieSides[2]);
Dice[3] = GetConVarInt(CVarDieSides[3]);
HunterLoot[LOOT_DIENUMBER] = GetConVarInt(CVarHunterLoot[LOOT_DIENUMBER])
HunterLoot[LOOT_DIECOUNT] = GetConVarInt(CVarHunterLoot[LOOT_DIECOUNT])
HunterLoot[LOOT_KIT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_KIT_MIN])
HunterLoot[LOOT_KIT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_KIT_MAX])
HunterLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarHunterLoot[LOOT_PILLS_MIN])
HunterLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarHunterLoot[LOOT_PILLS_MAX])
HunterLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarHunterLoot[LOOT_MOLLY_MIN])
HunterLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarHunterLoot[LOOT_MOLLY_MAX])
HunterLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_PIPE_MIN])
HunterLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_PIPE_MAX])
HunterLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarHunterLoot[LOOT_ITEM_COUNT])
HunterLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarHunterLoot[LOOT_PANIC_MIN])
HunterLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarHunterLoot[LOOT_PANIC_MAX])
HunterLoot[LOOT_TANK_MIN] = GetConVarInt(CVarHunterLoot[LOOT_TANK_MIN])
HunterLoot[LOOT_TANK_MAX] = GetConVarInt(CVarHunterLoot[LOOT_TANK_MAX])
HunterLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarHunterLoot[LOOT_WITCH_MIN])
HunterLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarHunterLoot[LOOT_WITCH_MAX])
HunterLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarHunterLoot[LOOT_COMMON_MIN])
HunterLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarHunterLoot[LOOT_COMMON_MAX])
HunterLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarHunterLoot[LOOT_PISTOL_MIN])
HunterLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarHunterLoot[LOOT_PISTOL_MAX])
HunterLoot[LOOT_SMG_MIN] = GetConVarInt(CVarHunterLoot[LOOT_SMG_MIN])
HunterLoot[LOOT_SMG_MAX] = GetConVarInt(CVarHunterLoot[LOOT_SMG_MAX])
HunterLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_SHOT_MIN])
HunterLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_SHOT_MAX])
HunterLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_RIFLE_MIN])
HunterLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_RIFLE_MAX])
HunterLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_AUTOSHOT_MIN])
HunterLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_AUTOSHOT_MAX])
HunterLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarHunterLoot[LOOT_SNIPER_MIN])
HunterLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarHunterLoot[LOOT_SNIPER_MAX])
HunterLoot[LOOT_AK47_MIN] = GetConVarInt(CVarHunterLoot[LOOT_AK47_MIN])
HunterLoot[LOOT_AK47_MAX] = GetConVarInt(CVarHunterLoot[LOOT_AK47_MAX])
HunterLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarHunterLoot[LOOT_DEFIBRILLATOR_MIN])
HunterLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarHunterLoot[LOOT_DEFIBRILLATOR_MAX])
HunterLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarHunterLoot[LOOT_MILITARY_MIN])
HunterLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarHunterLoot[LOOT_MILITARY_MAX])
HunterLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarHunterLoot[LOOT_MAGNUM_MIN])
HunterLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarHunterLoot[LOOT_MAGNUM_MAX])
HunterLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarHunterLoot[LOOT_SPAS_MIN])
HunterLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarHunterLoot[LOOT_SPAS_MAX])
HunterLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarHunterLoot[LOOT_CROWBAR_MIN])
HunterLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarHunterLoot[LOOT_CROWBAR_MAX])
HunterLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_DESERT_MIN])
HunterLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_DESERT_MAX])
HunterLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarHunterLoot[LOOT_CHAINSAW_MIN])
HunterLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarHunterLoot[LOOT_CHAINSAW_MAX])
HunterLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_EXPLOSIVE_MIN])
HunterLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_EXPLOSIVE_MAX])
HunterLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarHunterLoot[LOOT_INCENDIARY_MIN])
HunterLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarHunterLoot[LOOT_INCENDIARY_MAX])
HunterLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_ADRENALINE_MIN])
HunterLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_ADRENALINE_MAX])
HunterLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarHunterLoot[LOOT_VOMITJAR_MIN])
HunterLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarHunterLoot[LOOT_VOMITJAR_MAX])
HunterLoot[LOOT_AXE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_AXE_MIN])
HunterLoot[LOOT_AXE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_AXE_MAX])
HunterLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarHunterLoot[LOOT_TONFA_MIN])
HunterLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarHunterLoot[LOOT_TONFA_MAX])
HunterLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarHunterLoot[LOOT_FRYINGPAN_MIN])
HunterLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarHunterLoot[LOOT_FRYINGPAN_MAX])
HunterLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarHunterLoot[LOOT_GUITAR_MIN])
HunterLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarHunterLoot[LOOT_GUITAR_MAX])
HunterLoot[LOOT_BAT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_BAT_MIN])
HunterLoot[LOOT_BAT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_BAT_MAX])
HunterLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarHunterLoot[LOOT_KATANA_MIN])
HunterLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarHunterLoot[LOOT_KATANA_MAX])
HunterLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarHunterLoot[LOOT_MACHETE_MIN])
HunterLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarHunterLoot[LOOT_MACHETE_MAX])
HunterLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarHunterLoot[LOOT_CRICKETBAT_MIN])
HunterLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarHunterLoot[LOOT_CRICKETBAT_MAX])
HunterLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarHunterLoot[LOOT_GRENADELAUNCHER_MIN])
HunterLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarHunterLoot[LOOT_GRENADELAUNCHER_MAX])
HunterLoot[LOOT_M60_MIN] = GetConVarInt(CVarHunterLoot[LOOT_M60_MIN])
HunterLoot[LOOT_M60_MAX] = GetConVarInt(CVarHunterLoot[LOOT_M60_MAX])
HunterLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarHunterLoot[LOOT_GOLF_MIN])
HunterLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarHunterLoot[LOOT_GOLF_MAX])
HunterLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarHunterLoot[LOOT_SMGS_MIN])
HunterLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarHunterLoot[LOOT_SMGS_MAX])
HunterLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarHunterLoot[LOOT_CHROME_MIN])
HunterLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarHunterLoot[LOOT_CHROME_MAX])
BoomerLoot[LOOT_DIENUMBER] = GetConVarInt(CVarBoomerLoot[LOOT_DIENUMBER])
BoomerLoot[LOOT_DIECOUNT] = GetConVarInt(CVarBoomerLoot[LOOT_DIECOUNT])
BoomerLoot[LOOT_KIT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_KIT_MIN])
BoomerLoot[LOOT_KIT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_KIT_MAX])
BoomerLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_PILLS_MIN])
BoomerLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_PILLS_MAX])
BoomerLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_MOLLY_MIN])
BoomerLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_MOLLY_MAX])
BoomerLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_PIPE_MIN])
BoomerLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_PIPE_MAX])
BoomerLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarBoomerLoot[LOOT_ITEM_COUNT])
BoomerLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_PANIC_MIN])
BoomerLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_PANIC_MAX])
BoomerLoot[LOOT_TANK_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_TANK_MIN])
BoomerLoot[LOOT_TANK_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_TANK_MAX])
BoomerLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_WITCH_MIN])
BoomerLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_WITCH_MAX])
BoomerLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_COMMON_MIN])
BoomerLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_COMMON_MAX])
BoomerLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_PISTOL_MIN])
BoomerLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_PISTOL_MAX])
BoomerLoot[LOOT_SMG_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_SMG_MIN])
BoomerLoot[LOOT_SMG_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_SMG_MAX])
BoomerLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_SHOT_MIN])
BoomerLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_SHOT_MAX])
BoomerLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_RIFLE_MIN])
BoomerLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_RIFLE_MAX])
BoomerLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_AUTOSHOT_MIN])
BoomerLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_AUTOSHOT_MAX])
BoomerLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_SNIPER_MIN])
BoomerLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_SNIPER_MAX])
BoomerLoot[LOOT_AK47_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_AK47_MIN])
BoomerLoot[LOOT_AK47_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_AK47_MAX])
BoomerLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_DEFIBRILLATOR_MIN])
BoomerLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_DEFIBRILLATOR_MAX])
BoomerLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_MILITARY_MIN])
BoomerLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_MILITARY_MAX])
BoomerLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_MAGNUM_MIN])
BoomerLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_MAGNUM_MAX])
BoomerLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_SPAS_MIN])
BoomerLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_SPAS_MAX])
BoomerLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_CROWBAR_MIN])
BoomerLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_CROWBAR_MAX])
BoomerLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_DESERT_MIN])
BoomerLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_DESERT_MAX])
BoomerLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_CHAINSAW_MIN])
BoomerLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_CHAINSAW_MAX])
BoomerLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_EXPLOSIVE_MIN])
BoomerLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_EXPLOSIVE_MAX])
BoomerLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_INCENDIARY_MIN])
BoomerLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_INCENDIARY_MAX])
BoomerLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_ADRENALINE_MIN])
BoomerLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_ADRENALINE_MAX])
BoomerLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_VOMITJAR_MIN])
BoomerLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_VOMITJAR_MAX])
BoomerLoot[LOOT_AXE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_AXE_MIN])
BoomerLoot[LOOT_AXE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_AXE_MAX])
BoomerLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_TONFA_MIN])
BoomerLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_TONFA_MAX])
BoomerLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_FRYINGPAN_MIN])
BoomerLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_FRYINGPAN_MAX])
BoomerLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_GUITAR_MIN])
BoomerLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_GUITAR_MAX])
BoomerLoot[LOOT_BAT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_BAT_MIN])
BoomerLoot[LOOT_BAT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_BAT_MAX])
BoomerLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_KATANA_MIN])
BoomerLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_KATANA_MAX])
BoomerLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_MACHETE_MIN])
BoomerLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_MACHETE_MAX])
BoomerLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_CRICKETBAT_MIN])
BoomerLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_CRICKETBAT_MAX])
BoomerLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_GRENADELAUNCHER_MIN])
BoomerLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_GRENADELAUNCHER_MAX])
BoomerLoot[LOOT_M60_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_M60_MIN])
BoomerLoot[LOOT_M60_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_M60_MAX])
BoomerLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_GOLF_MIN])
BoomerLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_GOLF_MAX])
BoomerLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_SMGS_MIN])
BoomerLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_SMGS_MAX])
BoomerLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarBoomerLoot[LOOT_CHROME_MIN])
BoomerLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarBoomerLoot[LOOT_CHROME_MAX])
SmokerLoot[LOOT_DIENUMBER] = GetConVarInt(CVarSmokerLoot[LOOT_DIENUMBER])
SmokerLoot[LOOT_DIECOUNT] = GetConVarInt(CVarSmokerLoot[LOOT_DIECOUNT])
SmokerLoot[LOOT_KIT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_KIT_MIN])
SmokerLoot[LOOT_KIT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_KIT_MAX])
SmokerLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_PILLS_MIN])
SmokerLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_PILLS_MAX])
SmokerLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_MOLLY_MIN])
SmokerLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_MOLLY_MAX])
SmokerLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_PIPE_MIN])
SmokerLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_PIPE_MAX])
SmokerLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarSmokerLoot[LOOT_ITEM_COUNT])
SmokerLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_PANIC_MIN])
SmokerLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_PANIC_MAX])
SmokerLoot[LOOT_TANK_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_TANK_MIN])
SmokerLoot[LOOT_TANK_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_TANK_MAX])
SmokerLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_WITCH_MIN])
SmokerLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_WITCH_MAX])
SmokerLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_COMMON_MIN])
SmokerLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_COMMON_MAX])
SmokerLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_PISTOL_MIN])
SmokerLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_PISTOL_MAX])
SmokerLoot[LOOT_SMG_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_SMG_MIN])
SmokerLoot[LOOT_SMG_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_SMG_MAX])
SmokerLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_SHOT_MIN])
SmokerLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_SHOT_MAX])
SmokerLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_RIFLE_MIN])
SmokerLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_RIFLE_MAX])
SmokerLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_AUTOSHOT_MIN])
SmokerLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_AUTOSHOT_MAX])
SmokerLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_SNIPER_MIN])
SmokerLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_SNIPER_MAX])
SmokerLoot[LOOT_AK47_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_AK47_MIN])
SmokerLoot[LOOT_AK47_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_AK47_MAX])
SmokerLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_DEFIBRILLATOR_MIN])
SmokerLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_DEFIBRILLATOR_MAX])
SmokerLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_MILITARY_MIN])
SmokerLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_MILITARY_MAX])
SmokerLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_MAGNUM_MIN])
SmokerLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_MAGNUM_MAX])
SmokerLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_SPAS_MIN])
SmokerLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_SPAS_MAX])
SmokerLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_CROWBAR_MIN])
SmokerLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_CROWBAR_MAX])
SmokerLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_DESERT_MIN])
SmokerLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_DESERT_MAX])
SmokerLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_CHAINSAW_MIN])
SmokerLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_CHAINSAW_MAX])
SmokerLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_EXPLOSIVE_MIN])
SmokerLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_EXPLOSIVE_MAX])
SmokerLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_INCENDIARY_MIN])
SmokerLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_INCENDIARY_MAX])
SmokerLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_ADRENALINE_MIN])
SmokerLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_ADRENALINE_MAX])
SmokerLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_VOMITJAR_MIN])
SmokerLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_VOMITJAR_MAX])
SmokerLoot[LOOT_AXE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_AXE_MIN])
SmokerLoot[LOOT_AXE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_AXE_MAX])
SmokerLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_TONFA_MIN])
SmokerLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_TONFA_MAX])
SmokerLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_FRYINGPAN_MIN])
SmokerLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_FRYINGPAN_MAX])
SmokerLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_GUITAR_MIN])
SmokerLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_GUITAR_MAX])
SmokerLoot[LOOT_BAT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_BAT_MIN])
SmokerLoot[LOOT_BAT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_BAT_MAX])
SmokerLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_KATANA_MIN])
SmokerLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_KATANA_MAX])
SmokerLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_MACHETE_MIN])
SmokerLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_MACHETE_MAX])
SmokerLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_CRICKETBAT_MIN])
SmokerLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_CRICKETBAT_MAX])
SmokerLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_GRENADELAUNCHER_MIN])
SmokerLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_GRENADELAUNCHER_MAX])
SmokerLoot[LOOT_M60_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_M60_MIN])
SmokerLoot[LOOT_M60_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_M60_MAX])
SmokerLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_GOLF_MIN])
SmokerLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_GOLF_MAX])
SmokerLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_SMGS_MIN])
SmokerLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_SMGS_MAX])
SmokerLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarSmokerLoot[LOOT_CHROME_MIN])
SmokerLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarSmokerLoot[LOOT_CHROME_MAX])
TankLoot[LOOT_DIENUMBER] = GetConVarInt(CVarTankLoot[LOOT_DIENUMBER])
TankLoot[LOOT_DIECOUNT] = GetConVarInt(CVarTankLoot[LOOT_DIECOUNT])
TankLoot[LOOT_KIT_MIN] = GetConVarInt(CVarTankLoot[LOOT_KIT_MIN])
TankLoot[LOOT_KIT_MAX] = GetConVarInt(CVarTankLoot[LOOT_KIT_MAX])
TankLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarTankLoot[LOOT_PILLS_MIN])
TankLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarTankLoot[LOOT_PILLS_MAX])
TankLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarTankLoot[LOOT_MOLLY_MIN])
TankLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarTankLoot[LOOT_MOLLY_MAX])
TankLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarTankLoot[LOOT_PIPE_MIN])
TankLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarTankLoot[LOOT_PIPE_MAX])
TankLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarTankLoot[LOOT_ITEM_COUNT])
TankLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarTankLoot[LOOT_PANIC_MIN])
TankLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarTankLoot[LOOT_PANIC_MAX])
TankLoot[LOOT_TANK_MIN] = GetConVarInt(CVarTankLoot[LOOT_TANK_MIN])
TankLoot[LOOT_TANK_MAX] = GetConVarInt(CVarTankLoot[LOOT_TANK_MAX])
TankLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarTankLoot[LOOT_WITCH_MIN])
TankLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarTankLoot[LOOT_WITCH_MAX])
TankLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarTankLoot[LOOT_COMMON_MIN])
TankLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarTankLoot[LOOT_COMMON_MAX])
TankLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarTankLoot[LOOT_PISTOL_MIN])
TankLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarTankLoot[LOOT_PISTOL_MAX])
TankLoot[LOOT_SMG_MIN] = GetConVarInt(CVarTankLoot[LOOT_SMG_MIN])
TankLoot[LOOT_SMG_MAX] = GetConVarInt(CVarTankLoot[LOOT_SMG_MAX])
TankLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarTankLoot[LOOT_SHOT_MIN])
TankLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarTankLoot[LOOT_SHOT_MAX])
TankLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarTankLoot[LOOT_RIFLE_MIN])
TankLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarTankLoot[LOOT_RIFLE_MAX])
TankLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarTankLoot[LOOT_AUTOSHOT_MIN])
TankLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarTankLoot[LOOT_AUTOSHOT_MAX])
TankLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarTankLoot[LOOT_SNIPER_MIN])
TankLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarTankLoot[LOOT_SNIPER_MAX])
TankLoot[LOOT_AK47_MIN] = GetConVarInt(CVarTankLoot[LOOT_AK47_MIN])
TankLoot[LOOT_AK47_MAX] = GetConVarInt(CVarTankLoot[LOOT_AK47_MAX])
TankLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarTankLoot[LOOT_DEFIBRILLATOR_MIN])
TankLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarTankLoot[LOOT_DEFIBRILLATOR_MAX])
TankLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarTankLoot[LOOT_MILITARY_MIN])
TankLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarTankLoot[LOOT_MILITARY_MAX])
TankLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarTankLoot[LOOT_MAGNUM_MIN])
TankLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarTankLoot[LOOT_MAGNUM_MAX])
TankLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarTankLoot[LOOT_SPAS_MIN])
TankLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarTankLoot[LOOT_SPAS_MAX])
TankLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarTankLoot[LOOT_CROWBAR_MIN])
TankLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarTankLoot[LOOT_CROWBAR_MAX])
TankLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarTankLoot[LOOT_DESERT_MIN])
TankLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarTankLoot[LOOT_DESERT_MAX])
TankLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarTankLoot[LOOT_CHAINSAW_MIN])
TankLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarTankLoot[LOOT_CHAINSAW_MAX])
TankLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarTankLoot[LOOT_EXPLOSIVE_MIN])
TankLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarTankLoot[LOOT_EXPLOSIVE_MAX])
TankLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarTankLoot[LOOT_INCENDIARY_MIN])
TankLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarTankLoot[LOOT_INCENDIARY_MAX])
TankLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarTankLoot[LOOT_ADRENALINE_MIN])
TankLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarTankLoot[LOOT_ADRENALINE_MAX])
TankLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarTankLoot[LOOT_VOMITJAR_MIN])
TankLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarTankLoot[LOOT_VOMITJAR_MAX])
TankLoot[LOOT_AXE_MIN] = GetConVarInt(CVarTankLoot[LOOT_AXE_MIN])
TankLoot[LOOT_AXE_MAX] = GetConVarInt(CVarTankLoot[LOOT_AXE_MAX])
TankLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarTankLoot[LOOT_TONFA_MIN])
TankLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarTankLoot[LOOT_TONFA_MAX])
TankLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarTankLoot[LOOT_FRYINGPAN_MIN])
TankLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarTankLoot[LOOT_FRYINGPAN_MAX])
TankLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarTankLoot[LOOT_GUITAR_MIN])
TankLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarTankLoot[LOOT_GUITAR_MAX])
TankLoot[LOOT_BAT_MIN] = GetConVarInt(CVarTankLoot[LOOT_BAT_MIN])
TankLoot[LOOT_BAT_MAX] = GetConVarInt(CVarTankLoot[LOOT_BAT_MAX])
TankLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarTankLoot[LOOT_KATANA_MIN])
TankLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarTankLoot[LOOT_KATANA_MAX])
TankLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarTankLoot[LOOT_MACHETE_MIN])
TankLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarTankLoot[LOOT_MACHETE_MAX])
TankLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarTankLoot[LOOT_CRICKETBAT_MIN])
TankLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarTankLoot[LOOT_CRICKETBAT_MAX])
TankLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarTankLoot[LOOT_GRENADELAUNCHER_MIN])
TankLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarTankLoot[LOOT_GRENADELAUNCHER_MAX])
TankLoot[LOOT_M60_MIN] = GetConVarInt(CVarTankLoot[LOOT_M60_MIN])
TankLoot[LOOT_M60_MAX] = GetConVarInt(CVarTankLoot[LOOT_M60_MAX])
TankLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarTankLoot[LOOT_GOLF_MIN])
TankLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarTankLoot[LOOT_GOLF_MAX])
TankLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarTankLoot[LOOT_SMGS_MIN])
TankLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarTankLoot[LOOT_SMGS_MAX])
TankLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarTankLoot[LOOT_CHROME_MIN])
TankLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarTankLoot[LOOT_CHROME_MAX])
WitchLoot[LOOT_DIENUMBER] = GetConVarInt(CVarWitchLoot[LOOT_DIENUMBER])
WitchLoot[LOOT_DIECOUNT] = GetConVarInt(CVarWitchLoot[LOOT_DIECOUNT])
WitchLoot[LOOT_KIT_MIN] = GetConVarInt(CVarWitchLoot[LOOT_KIT_MIN])
WitchLoot[LOOT_KIT_MAX] = GetConVarInt(CVarWitchLoot[LOOT_KIT_MAX])
WitchLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarWitchLoot[LOOT_PILLS_MIN])
WitchLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarWitchLoot[LOOT_PILLS_MAX])
WitchLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarWitchLoot[LOOT_MOLLY_MIN])
WitchLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarWitchLoot[LOOT_MOLLY_MAX])
WitchLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarWitchLoot[LOOT_PIPE_MIN])
WitchLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarWitchLoot[LOOT_PIPE_MAX])
WitchLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarWitchLoot[LOOT_ITEM_COUNT])
WitchLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarWitchLoot[LOOT_PANIC_MIN])
WitchLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarWitchLoot[LOOT_PANIC_MAX])
WitchLoot[LOOT_TANK_MIN] = GetConVarInt(CVarWitchLoot[LOOT_TANK_MIN])
WitchLoot[LOOT_TANK_MAX] = GetConVarInt(CVarWitchLoot[LOOT_TANK_MAX])
WitchLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarWitchLoot[LOOT_WITCH_MIN])
WitchLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarWitchLoot[LOOT_WITCH_MAX])
WitchLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarWitchLoot[LOOT_COMMON_MIN])
WitchLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarWitchLoot[LOOT_COMMON_MAX])
WitchLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarWitchLoot[LOOT_PISTOL_MIN])
WitchLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarWitchLoot[LOOT_PISTOL_MAX])
WitchLoot[LOOT_SMG_MIN] = GetConVarInt(CVarWitchLoot[LOOT_SMG_MIN])
WitchLoot[LOOT_SMG_MAX] = GetConVarInt(CVarWitchLoot[LOOT_SMG_MAX])
WitchLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarWitchLoot[LOOT_SHOT_MIN])
WitchLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarWitchLoot[LOOT_SHOT_MAX])
WitchLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarWitchLoot[LOOT_RIFLE_MIN])
WitchLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarWitchLoot[LOOT_RIFLE_MAX])
WitchLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarWitchLoot[LOOT_AUTOSHOT_MIN])
WitchLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarWitchLoot[LOOT_AUTOSHOT_MAX])
WitchLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarWitchLoot[LOOT_SNIPER_MIN])
WitchLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarWitchLoot[LOOT_SNIPER_MAX])
WitchLoot[LOOT_AK47_MIN] = GetConVarInt(CVarWitchLoot[LOOT_AK47_MIN])
WitchLoot[LOOT_AK47_MAX] = GetConVarInt(CVarWitchLoot[LOOT_AK47_MAX])
WitchLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarWitchLoot[LOOT_DEFIBRILLATOR_MIN])
WitchLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarWitchLoot[LOOT_DEFIBRILLATOR_MAX])
WitchLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarWitchLoot[LOOT_MILITARY_MIN])
WitchLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarWitchLoot[LOOT_MILITARY_MAX])
WitchLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarWitchLoot[LOOT_MAGNUM_MIN])
WitchLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarWitchLoot[LOOT_MAGNUM_MAX])
WitchLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarWitchLoot[LOOT_SPAS_MIN])
WitchLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarWitchLoot[LOOT_SPAS_MAX])
WitchLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarWitchLoot[LOOT_CROWBAR_MIN])
WitchLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarWitchLoot[LOOT_CROWBAR_MAX])
WitchLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarWitchLoot[LOOT_DESERT_MIN])
WitchLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarWitchLoot[LOOT_DESERT_MAX])
WitchLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarWitchLoot[LOOT_CHAINSAW_MIN])
WitchLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarWitchLoot[LOOT_CHAINSAW_MAX])
WitchLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarWitchLoot[LOOT_EXPLOSIVE_MIN])
WitchLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarWitchLoot[LOOT_EXPLOSIVE_MAX])
WitchLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarWitchLoot[LOOT_INCENDIARY_MIN])
WitchLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarWitchLoot[LOOT_INCENDIARY_MAX])
WitchLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarWitchLoot[LOOT_ADRENALINE_MIN])
WitchLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarWitchLoot[LOOT_ADRENALINE_MAX])
WitchLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarWitchLoot[LOOT_VOMITJAR_MIN])
WitchLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarWitchLoot[LOOT_VOMITJAR_MAX])
SpitterLoot[LOOT_DIENUMBER] = GetConVarInt(CVarSpitterLoot[LOOT_DIENUMBER])
SpitterLoot[LOOT_DIECOUNT] = GetConVarInt(CVarSpitterLoot[LOOT_DIECOUNT])
SpitterLoot[LOOT_KIT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_KIT_MIN])
SpitterLoot[LOOT_KIT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_KIT_MAX])
SpitterLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_PILLS_MIN])
SpitterLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_PILLS_MAX])
SpitterLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_MOLLY_MIN])
SpitterLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_MOLLY_MAX])
SpitterLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_PIPE_MIN])
SpitterLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_PIPE_MAX])
SpitterLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarSpitterLoot[LOOT_ITEM_COUNT])
SpitterLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_PANIC_MIN])
SpitterLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_PANIC_MAX])
SpitterLoot[LOOT_TANK_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_TANK_MIN])
SpitterLoot[LOOT_TANK_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_TANK_MAX])
SpitterLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_WITCH_MIN])
SpitterLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_WITCH_MAX])
SpitterLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_COMMON_MIN])
SpitterLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_COMMON_MAX])
SpitterLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_PISTOL_MIN])
SpitterLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_PISTOL_MAX])
SpitterLoot[LOOT_SMG_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_SMG_MIN])
SpitterLoot[LOOT_SMG_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_SMG_MAX])
SpitterLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_SHOT_MIN])
SpitterLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_SHOT_MAX])
SpitterLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_RIFLE_MIN])
SpitterLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_RIFLE_MAX])
SpitterLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_AUTOSHOT_MIN])
SpitterLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_AUTOSHOT_MAX])
SpitterLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_SNIPER_MIN])
SpitterLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_SNIPER_MAX])
SpitterLoot[LOOT_AK47_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_AK47_MIN])
SpitterLoot[LOOT_AK47_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_AK47_MAX])
SpitterLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_DEFIBRILLATOR_MIN])
SpitterLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_DEFIBRILLATOR_MAX])
SpitterLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_MILITARY_MIN])
SpitterLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_MILITARY_MAX])
SpitterLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_MAGNUM_MIN])
SpitterLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_MAGNUM_MAX])
SpitterLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_SPAS_MIN])
SpitterLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_SPAS_MAX])
SpitterLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_CROWBAR_MIN])
SpitterLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_CROWBAR_MAX])
SpitterLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_DESERT_MIN])
SpitterLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_DESERT_MAX])
SpitterLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_CHAINSAW_MIN])
SpitterLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_CHAINSAW_MAX])
SpitterLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_EXPLOSIVE_MIN])
SpitterLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_EXPLOSIVE_MAX])
SpitterLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_INCENDIARY_MIN])
SpitterLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_INCENDIARY_MAX])
SpitterLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_ADRENALINE_MIN])
SpitterLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_ADRENALINE_MAX])
SpitterLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_VOMITJAR_MIN])
SpitterLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_VOMITJAR_MAX])
SpitterLoot[LOOT_AXE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_AXE_MIN])
SpitterLoot[LOOT_AXE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_AXE_MAX])
SpitterLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_TONFA_MIN])
SpitterLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_TONFA_MAX])
SpitterLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_FRYINGPAN_MIN])
SpitterLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_FRYINGPAN_MAX])
SpitterLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_GUITAR_MIN])
SpitterLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_GUITAR_MAX])
SpitterLoot[LOOT_BAT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_BAT_MIN])
SpitterLoot[LOOT_BAT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_BAT_MAX])
SpitterLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_KATANA_MIN])
SpitterLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_KATANA_MAX])
SpitterLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_MACHETE_MIN])
SpitterLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_MACHETE_MAX])
SpitterLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_CRICKETBAT_MIN])
SpitterLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_CRICKETBAT_MAX])
SpitterLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_GRENADELAUNCHER_MIN])
SpitterLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_GRENADELAUNCHER_MAX])
SpitterLoot[LOOT_M60_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_M60_MIN])
SpitterLoot[LOOT_M60_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_M60_MAX])
SpitterLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_GOLF_MIN])
SpitterLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_GOLF_MAX])
SpitterLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_SMGS_MIN])
SpitterLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_SMGS_MAX])
SpitterLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarSpitterLoot[LOOT_CHROME_MIN])
SpitterLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarSpitterLoot[LOOT_CHROME_MAX])
ChargerLoot[LOOT_DIENUMBER] = GetConVarInt(CVarChargerLoot[LOOT_DIENUMBER])
ChargerLoot[LOOT_DIECOUNT] = GetConVarInt(CVarChargerLoot[LOOT_DIECOUNT])
ChargerLoot[LOOT_KIT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_KIT_MIN])
ChargerLoot[LOOT_KIT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_KIT_MAX])
ChargerLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarChargerLoot[LOOT_PILLS_MIN])
ChargerLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarChargerLoot[LOOT_PILLS_MAX])
ChargerLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarChargerLoot[LOOT_MOLLY_MIN])
ChargerLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarChargerLoot[LOOT_MOLLY_MAX])
ChargerLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_PIPE_MIN])
ChargerLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_PIPE_MAX])
ChargerLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarChargerLoot[LOOT_ITEM_COUNT])
ChargerLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarChargerLoot[LOOT_PANIC_MIN])
ChargerLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarChargerLoot[LOOT_PANIC_MAX])
ChargerLoot[LOOT_TANK_MIN] = GetConVarInt(CVarChargerLoot[LOOT_TANK_MIN])
ChargerLoot[LOOT_TANK_MAX] = GetConVarInt(CVarChargerLoot[LOOT_TANK_MAX])
ChargerLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarChargerLoot[LOOT_WITCH_MIN])
ChargerLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarChargerLoot[LOOT_WITCH_MAX])
ChargerLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarChargerLoot[LOOT_COMMON_MIN])
ChargerLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarChargerLoot[LOOT_COMMON_MAX])
ChargerLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarChargerLoot[LOOT_PISTOL_MIN])
ChargerLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarChargerLoot[LOOT_PISTOL_MAX])
ChargerLoot[LOOT_SMG_MIN] = GetConVarInt(CVarChargerLoot[LOOT_SMG_MIN])
ChargerLoot[LOOT_SMG_MAX] = GetConVarInt(CVarChargerLoot[LOOT_SMG_MAX])
ChargerLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_SHOT_MIN])
ChargerLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_SHOT_MAX])
ChargerLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_RIFLE_MIN])
ChargerLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_RIFLE_MAX])
ChargerLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_AUTOSHOT_MIN])
ChargerLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_AUTOSHOT_MAX])
ChargerLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarChargerLoot[LOOT_SNIPER_MIN])
ChargerLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarChargerLoot[LOOT_SNIPER_MAX])
ChargerLoot[LOOT_AK47_MIN] = GetConVarInt(CVarChargerLoot[LOOT_AK47_MIN])
ChargerLoot[LOOT_AK47_MAX] = GetConVarInt(CVarChargerLoot[LOOT_AK47_MAX])
ChargerLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarChargerLoot[LOOT_DEFIBRILLATOR_MIN])
ChargerLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarChargerLoot[LOOT_DEFIBRILLATOR_MAX])
ChargerLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarChargerLoot[LOOT_MILITARY_MIN])
ChargerLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarChargerLoot[LOOT_MILITARY_MAX])
ChargerLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarChargerLoot[LOOT_MAGNUM_MIN])
ChargerLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarChargerLoot[LOOT_MAGNUM_MAX])
ChargerLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarChargerLoot[LOOT_SPAS_MIN])
ChargerLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarChargerLoot[LOOT_SPAS_MAX])
ChargerLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarChargerLoot[LOOT_CROWBAR_MIN])
ChargerLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarChargerLoot[LOOT_CROWBAR_MAX])
ChargerLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_DESERT_MIN])
ChargerLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_DESERT_MAX])
ChargerLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarChargerLoot[LOOT_CHAINSAW_MIN])
ChargerLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarChargerLoot[LOOT_CHAINSAW_MAX])
ChargerLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_EXPLOSIVE_MIN])
ChargerLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_EXPLOSIVE_MAX])
ChargerLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarChargerLoot[LOOT_INCENDIARY_MIN])
ChargerLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarChargerLoot[LOOT_INCENDIARY_MAX])
ChargerLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_ADRENALINE_MIN])
ChargerLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_ADRENALINE_MAX])
ChargerLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarChargerLoot[LOOT_VOMITJAR_MIN])
ChargerLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarChargerLoot[LOOT_VOMITJAR_MAX])
ChargerLoot[LOOT_AXE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_AXE_MIN])
ChargerLoot[LOOT_AXE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_AXE_MAX])
ChargerLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarChargerLoot[LOOT_TONFA_MIN])
ChargerLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarChargerLoot[LOOT_TONFA_MAX])
ChargerLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarChargerLoot[LOOT_FRYINGPAN_MIN])
ChargerLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarChargerLoot[LOOT_FRYINGPAN_MAX])
ChargerLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarChargerLoot[LOOT_GUITAR_MIN])
ChargerLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarChargerLoot[LOOT_GUITAR_MAX])
ChargerLoot[LOOT_BAT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_BAT_MIN])
ChargerLoot[LOOT_BAT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_BAT_MAX])
ChargerLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarChargerLoot[LOOT_KATANA_MIN])
ChargerLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarChargerLoot[LOOT_KATANA_MAX])
ChargerLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarChargerLoot[LOOT_MACHETE_MIN])
ChargerLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarChargerLoot[LOOT_MACHETE_MAX])
ChargerLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarChargerLoot[LOOT_CRICKETBAT_MIN])
ChargerLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarChargerLoot[LOOT_CRICKETBAT_MAX])
ChargerLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarChargerLoot[LOOT_GRENADELAUNCHER_MIN])
ChargerLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarChargerLoot[LOOT_GRENADELAUNCHER_MAX])
ChargerLoot[LOOT_M60_MIN] = GetConVarInt(CVarChargerLoot[LOOT_M60_MIN])
ChargerLoot[LOOT_M60_MAX] = GetConVarInt(CVarChargerLoot[LOOT_M60_MAX])
ChargerLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarChargerLoot[LOOT_GOLF_MIN])
ChargerLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarChargerLoot[LOOT_GOLF_MAX])
ChargerLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarChargerLoot[LOOT_SMGS_MIN])
ChargerLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarChargerLoot[LOOT_SMGS_MAX])
ChargerLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarChargerLoot[LOOT_CHROME_MIN])
ChargerLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarChargerLoot[LOOT_CHROME_MAX])
JockeyLoot[LOOT_DIENUMBER] = GetConVarInt(CVarJockeyLoot[LOOT_DIENUMBER])
JockeyLoot[LOOT_DIECOUNT] = GetConVarInt(CVarJockeyLoot[LOOT_DIECOUNT])
JockeyLoot[LOOT_KIT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_KIT_MIN])
JockeyLoot[LOOT_KIT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_KIT_MAX])
JockeyLoot[LOOT_PILLS_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_PILLS_MIN])
JockeyLoot[LOOT_PILLS_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_PILLS_MAX])
JockeyLoot[LOOT_MOLLY_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_MOLLY_MIN])
JockeyLoot[LOOT_MOLLY_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_MOLLY_MAX])
JockeyLoot[LOOT_PIPE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_PIPE_MIN])
JockeyLoot[LOOT_PIPE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_PIPE_MAX])
JockeyLoot[LOOT_ITEM_COUNT] = GetConVarInt(CVarJockeyLoot[LOOT_ITEM_COUNT])
JockeyLoot[LOOT_PANIC_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_PANIC_MIN])
JockeyLoot[LOOT_PANIC_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_PANIC_MAX])
JockeyLoot[LOOT_TANK_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_TANK_MIN])
JockeyLoot[LOOT_TANK_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_TANK_MAX])
JockeyLoot[LOOT_WITCH_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_WITCH_MIN])
JockeyLoot[LOOT_WITCH_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_WITCH_MAX])
JockeyLoot[LOOT_COMMON_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_COMMON_MIN])
JockeyLoot[LOOT_COMMON_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_COMMON_MAX])
JockeyLoot[LOOT_PISTOL_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_PISTOL_MIN])
JockeyLoot[LOOT_PISTOL_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_PISTOL_MAX])
JockeyLoot[LOOT_SMG_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_SMG_MIN])
JockeyLoot[LOOT_SMG_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_SMG_MAX])
JockeyLoot[LOOT_SHOT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_SHOT_MIN])
JockeyLoot[LOOT_SHOT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_SHOT_MAX])
JockeyLoot[LOOT_RIFLE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_RIFLE_MIN])
JockeyLoot[LOOT_RIFLE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_RIFLE_MAX])
JockeyLoot[LOOT_AUTOSHOT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_AUTOSHOT_MIN])
JockeyLoot[LOOT_AUTOSHOT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_AUTOSHOT_MAX])
JockeyLoot[LOOT_SNIPER_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_SNIPER_MIN])
JockeyLoot[LOOT_SNIPER_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_SNIPER_MAX])
JockeyLoot[LOOT_AK47_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_AK47_MIN])
JockeyLoot[LOOT_AK47_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_AK47_MAX])
JockeyLoot[LOOT_DEFIBRILLATOR_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_DEFIBRILLATOR_MIN])
JockeyLoot[LOOT_DEFIBRILLATOR_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_DEFIBRILLATOR_MAX])
JockeyLoot[LOOT_MILITARY_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_MILITARY_MIN])
JockeyLoot[LOOT_MILITARY_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_MILITARY_MAX])
JockeyLoot[LOOT_MAGNUM_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_MAGNUM_MIN])
JockeyLoot[LOOT_MAGNUM_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_MAGNUM_MAX])
JockeyLoot[LOOT_SPAS_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_SPAS_MIN])
JockeyLoot[LOOT_SPAS_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_SPAS_MAX])
JockeyLoot[LOOT_CROWBAR_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_CROWBAR_MIN])
JockeyLoot[LOOT_CROWBAR_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_CROWBAR_MAX])
JockeyLoot[LOOT_DESERT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_DESERT_MIN])
JockeyLoot[LOOT_DESERT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_DESERT_MAX])
JockeyLoot[LOOT_CHAINSAW_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_CHAINSAW_MIN])
JockeyLoot[LOOT_CHAINSAW_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_CHAINSAW_MAX])
JockeyLoot[LOOT_EXPLOSIVE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_EXPLOSIVE_MIN])
JockeyLoot[LOOT_EXPLOSIVE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_EXPLOSIVE_MAX])
JockeyLoot[LOOT_INCENDIARY_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_INCENDIARY_MIN])
JockeyLoot[LOOT_INCENDIARY_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_INCENDIARY_MAX])
JockeyLoot[LOOT_ADRENALINE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_ADRENALINE_MIN])
JockeyLoot[LOOT_ADRENALINE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_ADRENALINE_MAX])
JockeyLoot[LOOT_VOMITJAR_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_VOMITJAR_MIN])
JockeyLoot[LOOT_VOMITJAR_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_VOMITJAR_MAX])
JockeyLoot[LOOT_AXE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_AXE_MIN])
JockeyLoot[LOOT_AXE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_AXE_MAX])
JockeyLoot[LOOT_TONFA_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_TONFA_MIN])
JockeyLoot[LOOT_TONFA_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_TONFA_MAX])
JockeyLoot[LOOT_FRYINGPAN_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_FRYINGPAN_MIN])
JockeyLoot[LOOT_FRYINGPAN_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_FRYINGPAN_MAX])
JockeyLoot[LOOT_GUITAR_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_GUITAR_MIN])
JockeyLoot[LOOT_GUITAR_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_GUITAR_MAX])
JockeyLoot[LOOT_BAT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_BAT_MIN])
JockeyLoot[LOOT_BAT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_BAT_MAX])
JockeyLoot[LOOT_KATANA_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_KATANA_MIN])
JockeyLoot[LOOT_KATANA_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_KATANA_MAX])
JockeyLoot[LOOT_MACHETE_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_MACHETE_MIN])
JockeyLoot[LOOT_MACHETE_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_MACHETE_MAX])
JockeyLoot[LOOT_CRICKETBAT_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_CRICKETBAT_MIN])
JockeyLoot[LOOT_CRICKETBAT_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_CRICKETBAT_MAX])
JockeyLoot[LOOT_GRENADELAUNCHER_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_GRENADELAUNCHER_MIN])
JockeyLoot[LOOT_GRENADELAUNCHER_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_GRENADELAUNCHER_MAX])
JockeyLoot[LOOT_M60_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_M60_MIN])
JockeyLoot[LOOT_M60_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_M60_MAX])
JockeyLoot[LOOT_GOLF_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_GOLF_MIN])
JockeyLoot[LOOT_GOLF_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_GOLF_MAX])
JockeyLoot[LOOT_SMGS_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_SMGS_MIN])
JockeyLoot[LOOT_SMGS_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_SMGS_MAX])
JockeyLoot[LOOT_CHROME_MIN] = GetConVarInt(CVarJockeyLoot[LOOT_CHROME_MIN])
JockeyLoot[LOOT_CHROME_MAX] = GetConVarInt(CVarJockeyLoot[LOOT_CHROME_MAX])
}
public Action:Event_PlayerDeath(Handle:hEvent, const String:strName[], bool:DontBroadcast)
{
decl String:strBuffer[100];
//qwerty search key
new ClientId = 0;
ClientId = GetClientOfUserId(GetEventInt(hEvent, "userid"));
if (ClientId == 0)
{
// We had 0 so it MAY be a witch, check.
GetEntityNetClass(GetEventInt(hEvent, "entityid"), strBuffer, sizeof(strBuffer));
if (StrEqual(strBuffer, "Witch", false))
{
/*
// TODO: Add witch functionallity
// Witch Functionality Added Below,
// This segment left in for error testing.
//TellAll("entityid check");
// Visual Check
//LogMessage("entityid check");
// Log Check
*/
}
return Plugin_Continue;
}
new class = GetEntProp(ClientId, Prop_Send, "m_zombieClass");
if (class == ZOMBIECLASS_HUNTER)
{
LogMessage("[DICE] Hunter killed: Rolling for %i items.", HunterLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < HunterLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[HunterLoot[LOOT_DIENUMBER] - 1], HunterLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
HunterLoot,
RollDice(HunterLoot[LOOT_DIECOUNT], HunterLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_SMOKER)
{
LogMessage("[DICE] Smoker killed: Rolling for %i items.", SmokerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < SmokerLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[SmokerLoot[LOOT_DIENUMBER] - 1], SmokerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
SmokerLoot,
RollDice(SmokerLoot[LOOT_DIECOUNT], SmokerLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_BOOMER)
{
LogMessage("[DICE] Boomer killed: Rolling for %i items.", BoomerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < BoomerLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[BoomerLoot[LOOT_DIENUMBER] - 1], BoomerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
BoomerLoot,
RollDice(BoomerLoot[LOOT_DIECOUNT], BoomerLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_SPITTER)
{
LogMessage("[DICE] Spitter killed: Rolling for %i items.", SpitterLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < SpitterLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[SpitterLoot[LOOT_DIENUMBER] - 1], SpitterLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
SpitterLoot,
RollDice(SpitterLoot[LOOT_DIECOUNT], SpitterLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_CHARGER)
{
LogMessage("[DICE] Charger killed: Rolling for %i items.", ChargerLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < ChargerLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[ChargerLoot[LOOT_DIENUMBER] - 1], ChargerLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
ChargerLoot,
RollDice(ChargerLoot[LOOT_DIECOUNT], ChargerLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_JOCKEY)
{
LogMessage("[DICE] Jockey killed: Rolling for %i items.", JockeyLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < JockeyLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[JockeyLoot[LOOT_DIENUMBER] - 1], JockeyLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
JockeyLoot,
RollDice(JockeyLoot[LOOT_DIECOUNT], JockeyLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_WITCH)
{
if (witchSpawn != 0)
{
numWitch -= 1;
witchSpawn -= 1;
if (witchSpawn < 0)
{
witchSpawn = 0;
}
LogMessage("Witch Lottery Enabled!");
}
else
{
LogMessage("Didn't Kill My Witch...");
}
LogMessage("[DICE] Witch killed: Rolling for %i items.", WitchLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < WitchLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[WitchLoot[LOOT_DIENUMBER] - 1], WitchLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
WitchLoot,
RollDice(WitchLoot[LOOT_DIECOUNT], WitchLoot[LOOT_DIENUMBER]));
}
}
else if (class == ZOMBIECLASS_TANK)
{
if (tankSpawn != 0)
{
numTank -= 1;
tankSpawn -= 1;
if (tankSpawn < 0)
{
tankSpawn = 0;
}
LogMessage("Tank Lottery Enabled!");
}
else
{
LogMessage("Didn't Kill My Tank...");
}
LogMessage("[DICE] Tank killed: Rolling for %i items.", TankLoot[LOOT_ITEM_COUNT]);
for (new i = 0; i < TankLoot[LOOT_ITEM_COUNT]; i++)
{
LogMessage("[DICE] Rolling item %i, die has %i sides, %i dice will be rolled.", i + 1, Dice[TankLoot[LOOT_DIENUMBER] - 1], TankLoot[LOOT_DIECOUNT]);
SpawnItemFromDieResult(ClientId,
TankLoot,
RollDice(TankLoot[LOOT_DIECOUNT], TankLoot[LOOT_DIENUMBER]));
}
}
return Plugin_Continue;
}
ExecuteCommand(Client, String:strCommand[], String:strParam1[])
{
new flags = GetCommandFlags(strCommand);
SetCommandFlags(strCommand, flags & ~FCVAR_CHEAT);
FakeClientCommand(Client, "%s %s", strCommand, strParam1);
SetCommandFlags(strCommand, flags);
}
ForcePanicEvent(client)
{
new String:command[] = "director_force_panic_event";
new flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, command);
SetCommandFlags(command, flags);
}
TellHumans(String:msg[])
{
for (new i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i))
continue;
if (GetClientTeam(i) == 2)
PrintHintText(i, msg);
}
}
TellInfected(String:msg[])
{
for (new i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i))
continue;
if (GetClientTeam(i) == 3)
PrintHintText(i, msg);
}
}
TellAll(String:msg[])
{
for (new i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i))
continue;
if (GetClientTeam(i) > 1)
PrintHintText(i, msg);
}
}
Give(Client, String:itemId[], String:playerMsg[], bool:sim = false)
{
if (sim == false)
{
ExecuteCommand(Client, "give", itemId);
LogMessage("[DICE] Spawned %s.", itemId);
if (!StrEqual(playerMsg, ""))
TellHumans(playerMsg);
}
else
PrintToServer("[DICE SIM] Spawned %s.", itemId);
}
RollDice(dieCount, dieId, bool:sim = false)
{
if (dieId == 0)
return 0;
new dieSides = Dice[dieId - 1];
new result = 0;
for (new i = 0; i < dieCount; i++)
{
new tempResult = GetRandomInt(0, dieSides);
if (tempResult != 0)
result += tempResult;
if (sim == false)
LogMessage("[DICE] Die %i, Result: %i, Total: %i", i + 1, tempResult, result);
else
PrintToServer("[DICE SIM] Die %i, Result: %i, Total: %i", i + 1, tempResult, result);
}
return result;
}
SpawnItemFromDieResult(client, diceSettings[100], dieResult, bool:sim = false)
{
if (dieResult != 0)
{
PrintSettings(diceSettings);
if (dieResult >= diceSettings[LOOT_KIT_MIN] && dieResult <= diceSettings[LOOT_KIT_MAX])
Give(client, "first_aid_kit", "", sim);
else if (dieResult >= diceSettings[LOOT_MOLLY_MIN] && dieResult <= diceSettings[LOOT_MOLLY_MAX])
Give(client, "molotov", "", sim);
else if (dieResult >= diceSettings[LOOT_PIPE_MIN] && dieResult <= diceSettings[LOOT_PIPE_MAX])
Give(client, "pipe_bomb", "", sim);
else if (dieResult >= diceSettings[LOOT_PILLS_MIN] && dieResult <= diceSettings[LOOT_PILLS_MAX])
Give(client, "pain_pills", "", sim);
else if (dieResult >= diceSettings[LOOT_DEFIBRILLATOR_MIN] && dieResult <= diceSettings[LOOT_DEFIBRILLATOR_MAX])
Give(client, "defibrillator", "", sim);
else if (dieResult >= diceSettings[LOOT_EXPLOSIVE_MIN] && dieResult <= diceSettings[LOOT_EXPLOSIVE_MAX])
Give(client, "upgradepack_explosive", "", sim);
else if (dieResult >= diceSettings[LOOT_INCENDIARY_MIN] && dieResult <= diceSettings[LOOT_INCENDIARY_MAX])
Give(client, "upgradepack_incendiary", "", sim);
else if (dieResult >= diceSettings[LOOT_ADRENALINE_MIN] && dieResult <= diceSettings[LOOT_ADRENALINE_MAX])
Give(client, "adrenaline", "", sim);
else if (dieResult >= diceSettings[LOOT_VOMITJAR_MIN] && dieResult <= diceSettings[LOOT_VOMITJAR_MAX])
Give(client, "vomitjar", "", sim);
else if (dieResult >= diceSettings[LOOT_PANIC_MIN] && dieResult <= diceSettings[LOOT_PANIC_MAX])
{
if (!sim)
{
if (numPanic < GetConVarInt(panicMax) + 1)
{
numPanic += 1;
ForcePanicEvent(client);
LogMessage("Incoming Panic Event...");
LogMessage("[DICE] Spawned Panic Event.");
}
else
{
TellAll("Panic Event Round Lottery Limit Reached...");
}
}
else
{
PrintToServer("[DICE SIM] Spawned Panic Event");
}
}
else if (dieResult >= diceSettings[LOOT_TANK_MIN] && dieResult <= diceSettings[LOOT_TANK_MAX])
{
if (!sim)
{
//Check to see if tank map limit reached.
if (numTankMax < GetConVarInt(tankMapMax))
{
//Increase numTankMax to force tank map spawn restriction.
numTankMax += 1;
//Check to see if tank alive limit reached.
//If not, spawn a tank.
if (numTank < GetConVarInt(tankMax))
// was (tankMax) +1 )
{
tankSpawn += 1;
numTank += 1;
ExecuteCommand(client, "z_spawn", "tank auto");
LogMessage("A Tank Is Coming...");
TellInfected("Tank...");
LogMessage("[DICE] Spawned Tank.");
}
else
{
TellAll("Tank Lottery Allowance Detected..."); }
}
else
{
TellAll("Tank Round Lottery Limit Reached...");
}
}
else
PrintToServer("[DICE SIM] Spawned Tank");
}
else if (dieResult >= diceSettings[LOOT_WITCH_MIN] && dieResult <= diceSettings[LOOT_WITCH_MAX])
{
if (!sim)
{
//Check to see if witch map limit reached.
if (numWitchMax < GetConVarInt(witchMapMax))
{
//Increase numWitchMax to force witch map spawn restriction.
numWitchMax += 1;
//Check to see if witch alive limit reached.
//If not, spawn a witch.
if (numWitch < GetConVarInt(witchMax))
{
// was (witchMax) + 1)
witchSpawn += 1;
numWitch += 1;
ExecuteCommand(client, "z_spawn", "witch auto");
LogMessage("A Witch Has Appeared...");
TellInfected("Witch...");
LogMessage("[DICE] Spawned Witch.");
}
else
{
TellAll("Witch Lottery Allowance Detected...");
}
}
else
{
TellAll("Witch Round Lottery Limit Reached...");
}
}
else
PrintToServer("[DICE SIM] Spawned Witch");
}
else if (dieResult >= diceSettings[LOOT_COMMON_MIN] && dieResult <= diceSettings[LOOT_COMMON_MAX])
{
if (!sim)
{
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common auto");
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common auto");
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common");
ExecuteCommand(client, "z_spawn", "common auto");
ExecuteCommand(client, "z_spawn", "common");
LogMessage("[DICE] Spawned Commons.");
}
else
PrintToServer("[DICE SIM] Spawned Commons");
}
else if (dieResult >= diceSettings[LOOT_PISTOL_MIN] && dieResult <= diceSettings[LOOT_PISTOL_MAX])
Give(client, "pistol", "", sim);
else if (dieResult >= diceSettings[LOOT_SMG_MIN] && dieResult <= diceSettings[LOOT_SMG_MAX])
Give(client, "smg", "", sim);
else if (dieResult >= diceSettings[LOOT_SHOT_MIN] && dieResult <= diceSettings[LOOT_SHOT_MAX])
Give(client, "pumpshotgun", "", sim);
else if (dieResult >= diceSettings[LOOT_RIFLE_MIN] && dieResult <= diceSettings[LOOT_RIFLE_MAX])
Give(client, "rifle", "", sim);
else if (dieResult >= diceSettings[LOOT_AUTOSHOT_MIN] && dieResult <= diceSettings[LOOT_AUTOSHOT_MAX])
Give(client, "autoshotgun", "", sim);
else if (dieResult >= diceSettings[LOOT_SNIPER_MIN] && dieResult <= diceSettings[LOOT_SNIPER_MAX])
Give(client, "hunting_rifle", "", sim);
else if (dieResult >= diceSettings[LOOT_AK47_MIN] && dieResult <= diceSettings[LOOT_AK47_MAX])
Give(client, "rifle_ak47", "", sim);
else if (dieResult >= diceSettings[LOOT_MILITARY_MIN] && dieResult <= diceSettings[LOOT_MILITARY_MAX])
Give(client, "sniper_military", "", sim);
else if (dieResult >= diceSettings[LOOT_SPAS_MIN] && dieResult <= diceSettings[LOOT_SPAS_MAX])
Give(client, "shotgun_spas", "", sim);
else if (dieResult >= diceSettings[LOOT_MAGNUM_MIN] && dieResult <= diceSettings[LOOT_MAGNUM_MAX])
Give(client, "pistol_magnum", "", sim);
else if (dieResult >= diceSettings[LOOT_CROWBAR_MIN] && dieResult <= diceSettings[LOOT_CROWBAR_MAX])
Give(client, "crowbar", "", sim);
else if (dieResult >= diceSettings[LOOT_DESERT_MIN] && dieResult <= diceSettings[LOOT_DESERT_MAX])
Give(client, "rifle_desert", "", sim);
else if (dieResult >= diceSettings[LOOT_CHAINSAW_MIN] && dieResult <= diceSettings[LOOT_CHAINSAW_MAX])
Give(client, "chainsaw", "", sim);
else if (dieResult >= diceSettings[LOOT_AXE_MIN] && dieResult <= diceSettings[LOOT_AXE_MAX])
Give(client, "fireaxe", "", sim);
else if (dieResult >= diceSettings[LOOT_TONFA_MIN] && dieResult <= diceSettings[LOOT_TONFA_MAX])
Give(client, "tonfa", "", sim);
else if (dieResult >= diceSettings[LOOT_FRYINGPAN_MIN] && dieResult <= diceSettings[LOOT_FRYINGPAN_MAX])
Give(client, "frying_pan", "", sim);
else if (dieResult >= diceSettings[LOOT_GUITAR_MIN] && dieResult <= diceSettings[LOOT_GUITAR_MAX])
Give(client, "electric_guitar", "", sim);
else if (dieResult >= diceSettings[LOOT_BAT_MIN] && dieResult <= diceSettings[LOOT_BAT_MAX])
Give(client, "baseball_bat", "", sim);
else if (dieResult >= diceSettings[LOOT_KATANA_MIN] && dieResult <= diceSettings[LOOT_KATANA_MAX])
Give(client, "katana", "", sim);
else if (dieResult >= diceSettings[LOOT_MACHETE_MIN] && dieResult <= diceSettings[LOOT_MACHETE_MAX])
Give(client, "machete", "", sim);
else if (dieResult >= diceSettings[LOOT_CRICKETBAT_MIN] && dieResult <= diceSettings[LOOT_CRICKETBAT_MAX])
Give(client, "cricket_bat", "", sim);
else if (dieResult >= diceSettings[LOOT_GRENADELAUNCHER_MIN] && dieResult <= diceSettings[LOOT_GRENADELAUNCHER_MAX])
Give(client, "grenade_launcher", "", sim);
else if (dieResult >= diceSettings[LOOT_M60_MIN] && dieResult <= diceSettings[LOOT_M60_MAX])
Give(client, "rifle_m60", "", sim);
else if (dieResult >= diceSettings[LOOT_CHROME_MIN] && dieResult <= diceSettings[LOOT_CHROME_MAX])
Give(client, "shotgun_chrome", "", sim);
else if (dieResult >= diceSettings[LOOT_SMGS_MIN] && dieResult <= diceSettings[LOOT_SMGS_MAX])
Give(client, "smg_silenced", "", sim);
else if (dieResult >= diceSettings[LOOT_GOLF_MIN] && dieResult <= diceSettings[LOOT_GOLF_MAX])
Give(client, "golfclub", "", sim);
}
}