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Solved [Help] L4D2 Linux server always auto crashed


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pan0s
Senior Member
Join Date: Nov 2017
Old 05-16-2021 , 12:30   [Help] L4D2 Linux server always auto crashed
Reply With Quote #1

I play around one ~ two hours, my server will crash once...
Please help

Installed
L4D/L4D2 Tickrate Enabler
16 Players l4dtooz


Server info.
Server: Google Cloud VPC
OS: Ubuntu 20.04.2 LTS
CPU: 4 CPUs
RAM: 4 GB
Storage: 50GB
Network: 1000Mbps+ per second for Upload/Download
Game: Left 4 Dead 2
Game mode: Coop
Max players: 12
Online Players: 7~10
Sourcemod version: 1.10.0.6502
Sourcemm version: 1.11 - build 1144
Map: all official map (c1 - c14)

Server log before it crashed and restarted:
Code:
[SRS]===========SpawnCI============
userid "3436" not found
userid "3439" not found
userid "3436" not found
userid "3439" not found
userid "3436" not found
userid "3439" not found
ED_Alloc: no free edicts
ED_Alloc: no free edicts
Segmentation fault (core dumped)
cat: hlds.4382.pid: No such file or directory
email debug.log to [email protected]
Mon May 17 00:16:02 HKT 2021: Server restart in 10 seconds
#
#Console initialized.
Setting breakpad minidump AppID = 222860
#Using breakpad minidump system
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/home/admin/.steam/sdk32/steamclient.so
with error:
/home/admin/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
 failed to dlopen /home/admin/linux/left4dead2/addons/metamod/bin/linux64/server.so error=/home/admin/linux/left4dead2/addons/metamod/bin/linux64/server.so: wrong ELF class: ELFCLASS64
Unable to load plugin "addons/metamod/bin/linux64/server"
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022
Tickrate_Enabler: Read TickRate 100.000000
Game supporting (2) split screen players
maxplayers set to 18
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file missions/zengchengcity.txt
mission, modes, (*coop*), (*5*), (*WitchVariant*), (*coop_boss_spawning*), 
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file missions/zengchengcity.txt
mission, (*modes*), (*coop*), (*5*), (*WitchVariant*), (*coop_boss_spawning*), 
Unknown command "mp_gamemode"
Unknown command "sv_maxplayers"
Unknown command "sv_force_unreserved"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 10.170.0.3, mode MP, dedicated Yes, ports 27015 SV / 0 CL
---- Host_NewGame ----
maxplayers set to 16
Server.cfg
PHP Code:
sv_region 4
hostport 27015
sv_lan 0
sv_allow_lobby_connect_only 0
motd_enabled 1
mp_gamemode coop

sv_visiblemaxplayers 12
sv_maxplayers 12
sv_force_unreserved 1

sv_consistency 0

sm_cvar net_splitpacket_maxrate 50000
sm_cvar net_splitrate 2
sm_cvar net_queued_packet_thread 1

sm_cvar sv_maxrate 100000
sm_cvar sv_maxupdaterate 100 
sm_cvar sv_maxcmdrate 100 
sm_cvar fps_max 150 

exec banned_user
.cfg 
Run server commands:
Code:
screen ./srcds_run -game left4dead2 +exec server.cfg -tickrate 100
debug.log:
Code:
----------------------------------------------
CRASH: Mon May 17 00:16:02 HKT 2021
Start Line: ./srcds_linux -game left4dead2 +exec server.cfg -debug -tickrate 100 +map c1m1_hotel
End of Source crash report
----------------------------------------------
error.log:
empty.

Last edited by pan0s; 05-22-2021 at 12:09.
pan0s is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-16-2021 , 21:16   Re: [Help] L4D2 Linux server always auto crashed
Reply With Quote #2

Code:
ED_Alloc: no free edicts
You are pushing the engine's entity limit. You are trying to spawn a lot of entities, so this issue will happen regardless of the platform.
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